<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8436874893055400397</id><updated>2011-12-10T06:37:08.982-08:00</updated><title type='text'>DukeWatch</title><subtitle type='html'>Your Duke related source on the net brought to you by the German 'Think Tank'</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default?start-index=101&amp;max-results=100'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>123</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-1030455524022501273</id><published>2011-12-09T14:36:00.001-08:00</published><updated>2011-12-10T06:37:08.992-08:00</updated><title type='text'>New DLC Announcement: The Doctor Who Cloned Me</title><content type='html'>&lt;i&gt;&lt;b&gt;Press release &lt;a href="http://forums.gearboxsoftware.com/showpost.php?p=2513717&amp;amp;postcount=1"&gt;(Source)&lt;/a&gt;: &lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;&lt;b&gt;" A brand new downloadable add-on is coming to Duke Nukem Forever next  Tuesday, December 13, delivering a new single-player campaign, new  multiplayer maps and more!&lt;br /&gt;&lt;br /&gt;Titled The Doctor Who Cloned Me, the new campaign pits Duke against Dr.  Proton deep in the heart of Area 51. Alongside new enemies and bosses,  the add-on packs new weapons and new interactive objects across the new  environments, plus new achievements and trophies.&lt;/b&gt; &lt;b&gt;&lt;br /&gt;&lt;br /&gt;Four new multiplayer maps are also included, which can be played across  all of the multiplayer modes including those of the Hail to the Icons  Parody Pack:&lt;/b&gt; &lt;b&gt;&lt;br /&gt;&lt;br /&gt;Sky-High: The alien-infested corporate offices of Pooty, Inc. near  the center of Las Vegas. This map includes three indoor floors taken  over by the aliens and two rooftops, jump pads, stairwells, and  building-to-building combat.&lt;/b&gt; &lt;b&gt;&lt;br /&gt;Command: EDF command center with an imprisoned BattleLord at its  core! A two-level map featuring winding stairs, straightaway corridors,  and jump pads&lt;br /&gt;Drop Zone: Rooftop of Duke’s Lady Killer Casino featuring indoor and  outdoor combat and stairwells for platforming, an EDF dropship on  landing pad, and a bottomless pit.&lt;br /&gt;Biohazard: Fight in the Breston Plant Nuclear Power facilities and  compete across multiple floors in locker rooms, restrooms with showers,  control rooms, and the nuclear waste storage room.&lt;br /&gt;&lt;br /&gt;Releasing Tuesday, December 13, Duke Nukem Forever: The Doctor Who  Cloned Me will be available on PC and PlayStation 3 for $9.99, and Xbox  360 for 800 Microsoft Points. For more details, check out the official  site: &lt;/b&gt;&lt;/i&gt;&lt;i&gt;&lt;b&gt;&lt;a href="http://www.dukenukemforever.com/drwhoclonedme" target="_blank"&gt;http://www.dukenukemforever.com/drwhoclonedme "&lt;/a&gt;&lt;/b&gt;&lt;/i&gt; &lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-1030455524022501273?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/1030455524022501273/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/12/new-dlc-announcement-doctor-who-cloned.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1030455524022501273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1030455524022501273'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/12/new-dlc-announcement-doctor-who-cloned.html' title='New DLC Announcement: The Doctor Who Cloned Me'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-1276886673014762906</id><published>2011-08-22T08:44:00.000-07:00</published><updated>2011-08-22T08:44:26.807-07:00</updated><title type='text'>"Report – Gearbox to reboot Duke Nukem after Colonial Marines wraps"</title><content type='html'>&lt;h1 class="entry-title" style="font-weight: normal; text-align: center;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/h1&gt;&lt;h1 class="entry-title" style="font-weight: normal; text-align: center;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;Gearbox is reportedly set to reboot Duke Nukem after development  on Aliens: Colonial Marines ends, according to the same OXM rumour wrap  that &lt;a href="http://www.vg247.com/2011/08/22/oxm-fable-iv-set-for-2013-release/"&gt;cited Fable IV for a 2013 release&lt;/a&gt; this morning. The reboot will come with &lt;a href="http://www.vg247.com/tag/duke-begins/"&gt;Duke Begins&lt;/a&gt;,  the project that Gearbox was working on before taking over development  on Forever after being in dev hell for 15 years. After announcing it  took over development on DNF, the Texan developer said it &lt;a href="http://www.vg247.com/2010/09/06/duke-nuked-gearbox-new-ip-owners-of-duke-nukem/"&gt;had became the rights holders&lt;/a&gt; of the IP. Via &lt;a href="http://www.computerandvideogames.com/316380/fable-4-arriving-in-2013/" target="_new"&gt;CVG&lt;/a&gt;.&lt;/span&gt;&lt;/i&gt;&lt;/h1&gt;&lt;h1 class="entry-title" style="font-weight: normal; text-align: center;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/h1&gt;&lt;h1 class="entry-title" style="font-weight: normal; text-align: center;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;Source: http://www.vg247.com/2011/08/22/report-gearbox-to-reboot-duke-nukem-after-colonial-marines-wraps/ &lt;/span&gt;&lt;/i&gt;&lt;/h1&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-1276886673014762906?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/1276886673014762906/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/08/report-gearbox-to-reboot-duke-nukem.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1276886673014762906'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1276886673014762906'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/08/report-gearbox-to-reboot-duke-nukem.html' title='&quot;Report – Gearbox to reboot Duke Nukem after Colonial Marines wraps&quot;'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-1096255911842947991</id><published>2011-07-28T15:16:00.000-07:00</published><updated>2011-07-28T15:16:57.678-07:00</updated><title type='text'>First DLC and patch news announced!</title><content type='html'>&lt;blockquote&gt;New maps and modes are coming to Duke Nukem Forever in the Hail to the  Icons Parody Pack! Arriving on Xbox 360, PlayStation 3 and PC this Fall,  the add-on packs four new multiplayer maps (each with a new weapon) and  three new multiplayer modes, and will be FREE to all First Access Club  members who registered their FAC membership before Duke Nukem Forever  launched in their country (subject to availability).&lt;br /&gt;&lt;br /&gt;The Parody Pack includes:&lt;br /&gt;&lt;br /&gt;•         Three All-New Modes – Freeze Tag provides some of the most fun  team gameplay in Duke Nukem Forever.  Players cooperate to freeze and  shatter their opponents in succession for huge point streaks and combos.   See who can hold on to the babe the longest in Hot Potato and play  free-for-all Duke style in Hail to the King.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Call of Duke – Duke engages in modern combat in a war-torn city.  Foes don’t stand a chance against the Duke when he spams the map with  the N00b T00b.&lt;br /&gt;Sandbox – Players take the role of mini-Duke in a giant sandbox with  two bases at either end made out of children’s toys. This map features  Sticky Bombs.&lt;br /&gt;Inferno – Time machine engage! Duke does combat in a hellish  landscape of lava and teleporters. Who turned on the 16-bit graphics,  and more importantly, where did this DFG come from?&lt;br /&gt;2Forts1Bridge – Hats? Duke doesn’t need no stinking hats. Give him a minigun and he’ll beat off all comers.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Don’t want to wait to get your hands on the new content? You’re in luck!  2K will be hosting Multiplayer Dukematches at their headquarters in  Novato, California on Thursday, August 4. For details on how to register  for your chance to attend, visit the&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;a href="http://www.2kgames.com/blog/" target="_blank"&gt;2K Blog&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hail to the King, baby!&lt;/blockquote&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.gearboxity.com/images/web/twofortscreenshot1_720.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://www.gearboxity.com/images/web/twofortscreenshot1_720.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.gearboxity.com/images/web/townscreenshot1_720.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://www.gearboxity.com/images/web/townscreenshot1_720.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://forums.gearboxsoftware.com/showpost.php?p=2421625&amp;amp;postcount=1"&gt;Source &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;The development team has been hard at work combing through the feedback  provided here and elsewhere, with updates based on this feedback  currently in the works for all three platforms.&lt;br /&gt;&lt;br /&gt;Among the changes coming to PC are a new expanded inventory option that  allows you to carry up to four weapons in the single-player campaign,  Valve Anti-Cheat System (VAC) support, push-to-talk voice chat, the  ability to adjust FOV plus other fixes and improvements that are still  being tested.&lt;br /&gt;&lt;br /&gt;We’ll be sharing more details about the updates, including those coming  to PlayStation 3 and Xbox 360, as they’re finalized. Thanks again for  your support!   &lt;/blockquote&gt;&lt;br /&gt;&amp;nbsp;&lt;a href="http://forums.gearboxsoftware.com/showpost.php?p=2422571&amp;amp;postcount=1"&gt;Source&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-1096255911842947991?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/1096255911842947991/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/07/first-dlc-and-patch-news-announced.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1096255911842947991'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1096255911842947991'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/07/first-dlc-and-patch-news-announced.html' title='First DLC and patch news announced!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-5348376081646632520</id><published>2011-07-12T10:35:00.000-07:00</published><updated>2011-07-12T10:35:12.720-07:00</updated><title type='text'>Duke Nukem History of a Legend part 4</title><content type='html'>The fourth part of the History of a Legend series has been released!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=TQaTid9-tGQ&amp;amp;feature=channel_video_title"&gt;Watch here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you missed the older parts look for it &lt;a href="http://www.youtube.com/watch?v=Flq7uONQsfM&amp;amp;feature=relmfu"&gt;here&lt;/a&gt;, &lt;a href="http://www.youtube.com/watch?v=DDHRJfl5ZOc&amp;amp;feature=relmfu"&gt;here&lt;/a&gt;, and &lt;a href="http://www.youtube.com/watch?v=oP5Zv5TWb_s&amp;amp;feature=relmfu"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you wonder why I was soquite in the last weeks, the reason is that I had and still have a lot on my mind!&lt;br /&gt;I can't wait for the upcoming DNF DLC's though! :)&lt;br /&gt;&lt;br /&gt;Lets hope Gearbox delivers also on the patch side soon, its about time!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-5348376081646632520?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/5348376081646632520/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/07/duke-nukem-history-of-legend-part-4.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5348376081646632520'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5348376081646632520'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/07/duke-nukem-history-of-legend-part-4.html' title='Duke Nukem History of a Legend part 4'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-4173439110310268467</id><published>2011-06-21T03:41:00.000-07:00</published><updated>2011-06-21T03:41:36.215-07:00</updated><title type='text'>Zelnick: `You will see future Duke IP` at Take Two</title><content type='html'>Take Two president Strauss Zelnick has said in a &lt;a href="http://blogs.forbes.com/davidewalt/2011/06/20/take-two-ceo-strauss-zelnick-our-dna-is-gameplay-our-clothing-is-cinema/"&gt;Forbes interview&lt;/a&gt; that more Duke Nukem will be coming from the publisher in the future.﻿&lt;br /&gt;&lt;br /&gt;“We don’t really talk about it in detail but you will see future Duke IP coming from this company,” he said in the chat.&lt;br /&gt;&lt;br /&gt;Zelnick got a little more vague after that, though.&lt;br /&gt;&lt;br /&gt;“Part  of it is the economic opportunities that interact with entertainment  are so huge. Part of it is that we are very creative folks in control.  Part of it is we don’t want to ever be in the position of dumping  something down just to make another buck,” he added.&lt;br /&gt;&lt;br /&gt;“If we can  take some of our intellectual property and bring it to another medium in  an extraordinary high quality way, that delights consumers and  represents an interesting commercial opportunity for us, we will. We  have certainly considered doing that with BioShock and with other  titles. So far we haven’t brought anything to market, but stay tuned.”&lt;br /&gt;&lt;br /&gt;Take  Two had the publishing rights for Duke Nukem Forever, released nearly  two weeks ago after 14 years in development, through 2K Games.&lt;br /&gt;&lt;br /&gt;However,  it does not own the IP. That honor belongs to Gearbox, who announced at  PAX last year it had bought the rights to Duke from 3D Realms.﻿&lt;br /&gt;&lt;br /&gt;Thanks &lt;a href="http://www.vg247.com/2011/06/21/zelnick-you-will-see-future-duke-ip-at-take-two-looking-at-wii-u-support-seriously/"&gt;VG247&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Well thanks Duke4.net. :)&lt;br /&gt;&lt;a href="http://www.duke4.net/news.php?extend.514.5"&gt;http://www.duke4.net/news.php?extend.514.5&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-4173439110310268467?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/4173439110310268467/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/06/zelnick-you-will-see-future-duke-ip-at.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4173439110310268467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4173439110310268467'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/06/zelnick-you-will-see-future-duke-ip-at.html' title='Zelnick: `You will see future Duke IP` at Take Two'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-6458458064946877605</id><published>2011-06-09T08:14:00.000-07:00</published><updated>2011-06-09T08:19:46.305-07:00</updated><title type='text'>PC Action DNF BETA-REVIEW</title><content type='html'>Enjoy, though its german. :P&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-meNlNGECKIU/TfDVub5h7BI/AAAAAAAAAPI/7vA4RQG16Oc/s1600/PCActionDNFBetatest+001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://1.bp.blogspot.com/-meNlNGECKIU/TfDVub5h7BI/AAAAAAAAAPI/7vA4RQG16Oc/s640/PCActionDNFBetatest+001.jpg" width="464" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-iNuys9NdPJQ/TfDXrUCPZhI/AAAAAAAAAPM/AnZB-tewQcQ/s1600/PCActionDNFBetatest+Seite+2+001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://4.bp.blogspot.com/-iNuys9NdPJQ/TfDXrUCPZhI/AAAAAAAAAPM/AnZB-tewQcQ/s640/PCActionDNFBetatest+Seite+2+001.jpg" width="464" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-cPi-axUPk1I/TfDjysFfwHI/AAAAAAAAAPg/jH-OrFBsZtA/s1600/PCActionDNFBetatest+Seite+3+001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/-cPi-axUPk1I/TfDjysFfwHI/AAAAAAAAAPg/jH-OrFBsZtA/s640/PCActionDNFBetatest+Seite+3+001.jpg" width="464" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-eZ5hiBSF7cA/TfDekJttrFI/AAAAAAAAAPQ/3MLG_lyCto0/s1600/PCActionDNFBetatest+Seite+4+001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-5yd8mlks8f4/TfDfZ7MYziI/AAAAAAAAAPU/n3XixUYPepI/s1600/PCActionDNFBetatest+Seite+4+001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://3.bp.blogspot.com/-5yd8mlks8f4/TfDfZ7MYziI/AAAAAAAAAPU/n3XixUYPepI/s640/PCActionDNFBetatest+Seite+4+001.jpg" width="464" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-vIw4tr-a13M/TfDkKtkb8zI/AAAAAAAAAPk/px9UWb4mYqw/s1600/PCActionDNFBetatest+Seite+5+001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/-vIw4tr-a13M/TfDkKtkb8zI/AAAAAAAAAPk/px9UWb4mYqw/s640/PCActionDNFBetatest+Seite+5+001.jpg" width="464" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-PKJO_o56SBQ/TfDh8-PNDvI/AAAAAAAAAPY/B2i0q4sCAQI/s1600/PCActionDNFBetatest+Seite+5+001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-eLtie8XAxQg/TfDiR1_8avI/AAAAAAAAAPc/AYg5VLUlelc/s1600/PCActionDNFBetatest+Seite+6+001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://3.bp.blogspot.com/-eLtie8XAxQg/TfDiR1_8avI/AAAAAAAAAPc/AYg5VLUlelc/s640/PCActionDNFBetatest+Seite+6+001.jpg" width="464" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-6458458064946877605?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/6458458064946877605/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/06/pc-action-dnf-beta-review.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6458458064946877605'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6458458064946877605'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/06/pc-action-dnf-beta-review.html' title='PC Action DNF BETA-REVIEW'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-meNlNGECKIU/TfDVub5h7BI/AAAAAAAAAPI/7vA4RQG16Oc/s72-c/PCActionDNFBetatest+001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-5453747171303446761</id><published>2011-06-07T15:52:00.000-07:00</published><updated>2011-06-07T15:52:41.813-07:00</updated><title type='text'>DNF is arriving!</title><content type='html'>If you have pre ordered the game via steam directly you can already &lt;a href="http://store.steampowered.com/app/57900/"&gt;preload&lt;/a&gt; the game. It's about 7 GB big and already on some fans hard drives. WOW you can say you already have the game. 2 more days and all people in Europe can play it. It's here guys..after all these years! :)&lt;br /&gt;&lt;br /&gt;I will go dark very soon. But I will keep on updating dukewatch as soon as I experienced the game in it's fullness!&lt;br /&gt;&lt;br /&gt;Let's rock!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-5453747171303446761?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/5453747171303446761/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/06/dnf-is-arriving.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5453747171303446761'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5453747171303446761'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/06/dnf-is-arriving.html' title='DNF is arriving!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-1391236880772864230</id><published>2011-06-05T05:50:00.000-07:00</published><updated>2011-06-05T14:17:17.568-07:00</updated><title type='text'>IGN gives DNF a 9.5??????</title><content type='html'>&lt;span style="font-size: large;"&gt;&lt;span style="color: red;"&gt;&amp;nbsp;UPDATE: IT's FAKE!!!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://gbxforums.gearboxsoftware.com/showthread.php?t=123135"&gt;IGN rates DNF &lt;/a&gt;with a 9.5 out of 10?!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://media.giantbomb.com/uploads/0/5317/1799796-1y5vkn_super.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://media.giantbomb.com/uploads/0/5317/1799796-1y5vkn_super.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Either this is fake or freaking IGN has turned upside down!&lt;br /&gt;&lt;br /&gt;9.5 HOLY MOTHER OF BUDDHA!!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-1391236880772864230?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/1391236880772864230/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/06/ign-gives-dnf-95.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1391236880772864230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1391236880772864230'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/06/ign-gives-dnf-95.html' title='IGN gives DNF a 9.5??????'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-6966530686558726750</id><published>2011-06-04T02:50:00.000-07:00</published><updated>2011-06-04T02:51:29.818-07:00</updated><title type='text'>Demo released, Pregnator concept art, and home stretch podcast</title><content type='html'>If you haven't already played the demo get it on steam with your FAC code. 2K also released concept art of the pregnator alien. And finally there is a new podcast waiting for you.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://downloads.2kgames.com/dukenukemforever/site17/assets/img/community/pregnator/Pregnator01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://downloads.2kgames.com/dukenukemforever/site17/assets/img/community/pregnator/Pregnator01.jpg" width="294" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://downloads.2kgames.com/dukenukemforever/site17/assets/img/community/pregnator/Pregnator02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="618" src="http://downloads.2kgames.com/dukenukemforever/site17/assets/img/community/pregnator/Pregnator02.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://cdn.gearboxsoftware.com/dukenukemforever.com/assets/podcasts/Duke_Nukem_Forever_Podcast_HomeStretch.zip"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;div id="content"&gt;&lt;h2&gt;PODCAST SEVEN: THE HOME STRETCH&lt;/h2&gt;&lt;h2&gt;&lt;a href="http://cdn.gearboxsoftware.com/dukenukemforever.com/assets/podcasts/Duke_Nukem_Forever_Podcast_HomeStretch.zip"&gt;Download audio&lt;/a&gt;&lt;/h2&gt;&lt;h2&gt;May 20, 2011&lt;/h2&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ELIZABETH:&lt;/b&gt; Welcome to the seventh episode of the Duke Nukem  Forever podcast series. I’m Elizabeth Tobey, and today I’m talking with  Randy, David, Allen, Kristen, and Chris again. We’re discussing what I  like to call the “home stretch” – not too long from now, you’ll all be  playing Duke Nukem Forever, and these guys are the ones who brought it  back to life.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; I’m Randy Pitchford, President of Gearbox Software.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;DAVID:&lt;/b&gt; This is David Riegel, I’m President of Triptych.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ALLEN:&lt;/b&gt; This is Allen Blum, I work at Triptych as a Level Designer.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; I’m Kristen Haglund and I’m Triptych’s Managing Partner. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ELIZABETH:&lt;/b&gt; This game has been in development for over a  decade.  Can you talk a little bit about the early days; bring us back  to that world when Duke Nukem Forever was just fledgling in your minds?   And then go and talk about the development cycle through to today.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ALLEN:&lt;/b&gt; Well really the whole thought was just to get Duke into  a location that Duke would go to, so of course:  Vegas.  Everything  from that point on revolved around Vegas; what would happen, where would  Duke go, what areas would be cool to play in?  You’d want to go to a  strip club, a casino and eventually you’d go to to Hoover Dam, stuff  like that.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; I remember back when we were working together, like  when we shipped the Atomic edition?  I don’t even remember there being a  debate.  It was just like of course there’s going to be a sequel and we  just kept doing stuff.  And Al was tinkering with the build engine and  there were some things that were going on that Ken Silverman did to the  engine to allow voxels; to add voxels to the engine and some things some  guys had done to allow us to fake 3D with room over room and stuff.   And everybody just kept doing stuff.  Like Allen started building maps  in a kind of upgraded Build engine, I remember Brian just started making  weapons and crap with voxels.  And then I remember one day George just  showed up and “Oh I licensed Quake” and we were like, alright, and  handed us the disk.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ALLEN:&lt;/b&gt; It’s hard to even remember back that far; but yeah like the voxel thing and room over room stuff.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; Yeah, there was some cool stuff you were doing.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ALLEN:&lt;/b&gt; Yeah, with Build it was actually programs and stuff.  The room over room stuff they eventually used for Shadow Warrior, which  was was interesting.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; Right, it was really cool.  It allowed us to fake 3D  back when everything was just 2½D.  But it’s like weird, in my memory  we’re all just sitting around making stuff, and yeah of course there’s  another Duke game.  I remember though…remember when Keith joined the  company and he had that 2D side scroller with the 4; Duke 4Ever?  And we  like, “Yeah that title is really clever.”&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ALLEN:&lt;/b&gt; Yeah, George liked the 4.  I thought it was cheesy…so cheesy.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ELIZABETH:&lt;/b&gt; So let’s skip in time to 2001 when that famous  trailer happened.  Can you talk about created that trailer and what the  time period for the game really like?  What shape was the game in?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ALLEN:&lt;/b&gt; Back then the game was in really good shape.   We had a  lot of maps, there was a lot of game you could play through.  It was  definitely a highlight of everything we had at that point.  Work still  needed to be done past that, obviously.  So everything in that trailer;  there’s a lot of good stuff. Mostly a lot of concepts.  There was that  one scene when you’re driving down the street and that big army ant or  whatever was chasing you.  We had just recently got that in at the time  so we had a horrible animation of him kind of patting his head ant-style  that was kind of weird.  But as far as the state of the game, we had a  lot of content but most of the stuff needed a lot of polish.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;CHRIS:&lt;/b&gt; That was and correct me if I’m wrong, but that was one of the only times that Bombshell actually appeared.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; No the 2001 trailer didn’t have Bombshell.  I think  that was the earlier one with the Quake engine.  She like ran up a ramp  into the back of a dropship.  But that animation, she was like this…&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ALLEN:&lt;/b&gt; Yeah, she had arms straight out.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ELIZABETH:&lt;/b&gt; For all of you listening, that was an amazing stiff-arm animation by Randy.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ELIZABETH:&lt;/b&gt; So skipping forward in time, when 3DR closed, what was the state then, with the game?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; David talked about it a little earlier, relevant to  Duke and bringing Duke back to life, there was no narrative, there was  no story; there was nothing.  There was no ending.  There was sort of  this planned general idea of how the game was supposed to end; we had a  bunch of levels that looked great, but there was nothing to move you  between them.  So in terms of bringing Duke back to life, one of the  major components was we have to have a story, we have to have dialogue,  we have to get all of this in and then we have to do all the animation  and mo-cap to support that, get the head tracking, get the eye tracking  and actually tell the story.  We’ve got all the guts and all the pieces  but we don’t have anything to make it compelling beyond, “Ooh, I just  blew it up and that’s cool; but why did I blow it up?”  So we got  started on that right away.  We started July 9th, that was our first day  and I think we flew Valeta (Wensloff) in I think July 13th  and that  was like instantly we were like:  we gotta do that.  Because there’s  everything that goes along with that, the lip syncing, the mocap and  everything has to go with it and so that’s gotta get done.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;DAVID:&lt;/b&gt; We took over the game July 9th officially and at that  point it was really about coming up with a schedule to complete the game  in a very short amount of time--in terms of content.  We didn’t have  the staff at that time to do console ports or multiplayer but the goal  that Triptych originally had when we took the game was to finish the  content for single-player.  And so we had we had a very strict schedule  to get the narrative done, get the voice acting recorded, get the NPC  behavior done, just a whole list of things we needed to really tie the  game together at that point.  Because the game was really fun and had  all the basic game play and we wanted to make sure that all the ground  work from 3D Realms was intact and it’s still intact today.  Most of the  game is really the 3D Realms version of the game, but we had those very  specific challenges to get it done and to tie everything together.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;So as Kristen kind of alluded to, one of the fun facts about the game  is that the narrative is actually written primarily by two women.   Valeta Wensloff and Kristen herself and by myself and some of the rest  of the team members too.  So that’s really kind of a fun fact.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; Yeah, Valeta and I had never met before.  She was  someone David knew from a previous project and she came down and helped  us out.  A lot of the heavy lifting on the writing was done by her and  she’s fabulous.   Then, David and I, she flew back and we did a lot of  the tweaking of the dialogue and what not and then once that was in  place, we did two playthroughs as I remember, in our living room with  like 10 people in our living room and our flat screen.  Randy has seen  our fabulous demo room.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;We did two play throughs and everybody just threw out these ideas for  these one liners and there were some pretty epic one liners that were  born from that mad---we gotta have some funny stuff here what with NPCs  and what not.  I don’t think it was the tradition writing process with a  bunch of people sitting around the….I wonder how people will react to  know that this Duke was written by two Duke fans who are also, well,  there was of course David, but primarily by two Duke fans who were  women. I don’t think anyone has picked up on the changes in Duke. He’s  as bad as ever in the demos.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;DAVID:&lt;/b&gt; We had a lot of great lines that are traditional Duke lines that come from George, Scott and Al that …&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; Didn’t you maintain a list of them?  Like there was a list, a collection of them.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;DAVID:&lt;/b&gt; Yeah there were the old lines and then we had a lot of  great lines from Al and from the guys on the team and a lot of small  revisions that have happened in the past few months.  Like here at  Gearbox some of the stuff that’s come out of PAX and the lines that have  kind of come to the forefront that have been driven by trailers and  marketing and all these other things, when we present the game to the  public, so the writing at this point I think is very polished and I  think that everybody is really happy with it.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;CHRIS:&lt;/b&gt; Randy can you talk about what it was like, from your  perspective, to be sitting in that room in David’s house with everyone  else, watching the playthrough?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; It was just as Kristen described, there was amazing  stuff but like the spare pieces.  It was always cool, but there was like  this level and that level and I got the sense, when I finally visited  these guys at their house, that they had actually done it:  they wired  it all up and they connected it together.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;And it’s such a great experience and the whole world…anyone who plays  this game and loves it owes you guys a lot; and should feel that  gratitude for that commitment because I know how hard it is.  I remember  when we started Gearbox and a very similar kind of thing---there were  just 8 or 10 of us.  My wife was pregnant.  She wrote, my wife wrote the  story to Opposing Force and wrote all that…&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; Oh awesome.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; I mean she was pregnant with our first kid and she’d  sleep on the floor in my office and take naps in the middle of the day  and we’d work until midnight.  Because it’s just such an inspiring thing  and so much great stuff comes from it, when you’re that deep and  that  in it.  You don’t even think about anything else but making sure you can  pull it off.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; Yeah well nobody told us we couldn’t do it …except everyone around us!&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;DAVID:&lt;/b&gt; The whole world.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; The whole world.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;DAVID:&lt;/b&gt; The whole world thought we were nuts and I don’t take  it personally because even my Mom and my Dad didn’t believe we could do  it.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; Yeah, his parents would call us and say, “What are  you doing?  You need to buy real estate” and our friends thought we were  crazy.  Our house was covered in tape; we had desks everywhere and had  to rewire stuff so we could like distribute all of the computers.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;DAVID:&lt;/b&gt; It was crazy, but it was a fun time.  Al and one of our  other guys, Ben I think would get there sometime between 8-9 in the  morning and then we’d have a couple guys like our contractors who would  work their day jobs and not leave until 11-11:30 at night for those 6 or  7 months it was nuts.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; And our cats got used to them and would wait for them  at the door.  They would get stressed and play with the cat on the  floor with the feather thing.  It was definitely crazy.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;DAVID:&lt;/b&gt; But it was great.  We had a really good feeling at the  end, when everything was coming together.  We didn’t have a real  distribution plan.  We talked to Scott and George a little bit and had  some crazy ideas about how to get the game out there.  We were grateful  at the end that we could work with Gearbox and the game could really be  presented to the public the way that it deserves to be presented.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; Because we had some crazy ideas about boxing it up  old-school style and selling it like that.  I mean, we’re talking  really…and everyone was like, “All right!”&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; Duke Nukem Forever: Bootleg Edition.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; Yeah!  And the thing about it was that was amazing  was we were coming up with these crazy ideas and we did our own trailer  because we didn’t know at that point…&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;DAVID:&lt;/b&gt; We didn’t know the extent of Gearbox’s involvement…&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; We didn’t know any of this was coming so there was a trailer that we did that was pretty awesome, I think….&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;DAVID:&lt;/b&gt; It’s in the Extras on the game, so people will get to see that.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; I think the thing that was amazing was we were coming  up with these crazy ideas because a lot of angles were closing as to  how we were going to get this thing to market.  And whatever ideas we  were coming up with the entire team was like, “All right.  Let’s do  that!”&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; Whatever it takes! &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; One of the crazier ideas was we were going to put a  web cam in the 3DR offices showing the Triptych team like boxing up the  game and sending it out.  Like pay $5 and the Triptych team member of  your choice will sign the box.  We figured Mica and Al---Mica being our  cat---would be the most popular.  But we just had….and nobody flinched,  which was really I think a testament at how amazing the Triptych team  is.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ALLEN:&lt;/b&gt; Well what’s interesting is history repeats itself,  because that’s basically how Duke 3D was.  It was a garage band, just  doing it, getting it all going, putting it together and when it was all  done we were packing boxes.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; Yeah, well I think that’s where the idea came from  was that you told us that’s how you did it.  We were like, “We could do  that.”&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ALLEN:&lt;/b&gt; Yeah, direct sales back then.  It eventually made it  into the stores and all that but a lot of the direct sales were there in  the office, packing…&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; Just picture Allen, and like Doug and Dirk, like  Richard and those guys, Todd and like they’re done with the final build  and they’re taking manuals and disks and folding the cardboard and  putting them in.  Just imagine that; picture that. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; I want to tell you I was grateful when you came along  because I was like “I’m going to starting having to call UPS to set up  deliveries”.  So thank you. Thank you for coming along, because our plan  was not a very good plan.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; Well fortunately, when you have a world class partner  helping you — publishing partner, that really knows how to market and  distribute the game worldwide, it changes everything. And now your work,  what you created can reach millions of people. And that’s really  exciting.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; I think it’s a much, much better alternative than us and the ….&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; Logistics is actually a limiting factor.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; It is.  We actually did the math on it and we were, “Oh this is not going to be…”&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; Just think how many boxes you can pack…&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; Yes we were like, “All right, we’ll pack this many  boxes in an hour and I’ll have the UPS guys coming in every 6….and this  is not going to work.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ELIZABETH:&lt;/b&gt; So I guess that brings us to the last question and  chapter which is how Duke Nukem Forever came to the home of Gearbox, how  many people do you think overall worked on the game and how many are  working on it now?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; I don’t know how long the credits list is right now.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; Right now there’s probably close to right around 100  people that are doing things between the Triptych guys, the Piranha team  and all the…we’ve rallied a lot of support from within our technology  groups at Gearbox to help land the game.  So there’s probably about 100  people involved right now.  Overall it would be difficult to hazard a  guess; but there’s several credits in the game:  Triptych’s credits,  Piranha’s credits, and Gearbox’s credits.  George and Joe and Scott  those guys got together and tried to do the best to create the  definitive 3D Realms credits and we have those in the game.  We’ve also  created a web page which invites people we may not know about.  The  game’s been in the hands of several publishers and there’s some guys who  probably put a lot of effort into thinking about how to market Duke  Nukem Forever when it was at, for example, GT Interactive.  We’re trying  to find out who those people are.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;When you think about a game like Duke, and especially for anybody  who’s been a part of 3D Realms, you don’t get involved in that thinking  like you’re just going ride; kind of jump in and ride something.  You  get involved because you love it, you want to be a part of it and you  want to contribute.  And Duke is larger than life so you want to add to  that in some way.  So for most of people who’ve ever been involved,  especially at the development side, most of the people didn’t get to the  end zone.  It’s just, I think Allen is probably the only one who was  there from day one to the closing day.  He’s the only one.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ELIZABETH:&lt;/b&gt; You win the prize.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ALLEN:&lt;/b&gt; I did thethe math and when it finally ships in a month or so, I will have worked 2 years long than anyone else on the project.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;CHRIS:&lt;/b&gt; Oh wow.  That’s incredible.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; And like who are the second place people?  Probably guys like Keith and Stephen Cole and those guys?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ALLEN:&lt;/b&gt; Yeah, they were around for a long time, probably 8 years.  George had been around…&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; George, of course, to 2009.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ALLEN:&lt;/b&gt; Yeah, so I got 2 years over him.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; We’re going to have to throw you a party.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; Well if you count the time you’ve been like talking on  forums, you’ve probably got him beat by a long shot.  There’s a lot of  George in the game and obviously we wouldn’t have it without him either.   George deserves, I mean no one can take anything away from his  commitment to this property and to Duke.  I’m really thankful that he  trusted us.  I know it was really hard.  I mean there was a time where,  you look at the decisions they made, they’d rather burn their own house  down than let something bad happen to it.  So the fact that George and  Scott trusted me and Brian Martel and trusted Gearbox with the brand  means a lot to me and it’s my commitment to be worthy of that trust.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;CHRIS:&lt;/b&gt; How did that come about?  How did Duke go from 3D Realms and Triptych to Gearbox?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; The deal that Triptych and 3D Realms did was one that  3D Realms sort of engaged Triptych to finish the game and there was an  incentive there, for Triptych to do that.  The deal that 3D Realms and  Gearbox did was an acquisition of the property; the game and the brand.   That took a while, I mean, that deal we talked about that and  negotiated that deal for about 6 months.  Finally closed it right at the  end of 2009 and then we were able to take these next steps.  One of the  most odd parts about that from my point of view was that I kind of went  into it at the beginning…some of the feelings I had were that story  ending, the way like it felt like it was going to end in May of 2009, it  was a terrible ending.  That’s not a story we should….Duke Nukem was  the first commercial game I ever was involved in.  So I feel that  character is part of my legacy.  Part of why I’m a game maker was  because I trusted George and Scott and I just wanted to work with Al and  those other guys and learn from those guys.  And I feel that Duke is  part of my legacy too so I didn’t want to…on a personal level, I didn’t  want the story to end that way.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;So when I parsed the brand and the situation with Duke, it felt like  there was a business case to be made; that it was a rational business  decision as well.  When you think about where it is today, it seems like  a much more sane business decision but you can imagine back in that  second half of 2009---there’s a lot of people who would look at that and  think that that was a terrible business decision.  And fortunately, I  disagreed and so did Christoph, who once I had completed the acquisition  and I went to him and told him what I had accomplished  there---Christoph is the President of 2K Games, he was excited.  Because  what it meant that finally this game that we had all been waiting for,  finally this thing that’s supposed to happen, there was a path so it  could happen.  He got behind it instantly as well.  His commitment,  belief and faith is the reason why we get to have this as well.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;CHRIS:&lt;/b&gt; So last question:  Why do you think it survived all these years?  How did it survive all these years?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; It survived because of people like George and Allen and  even David and Kristen.  Everybody that’s ever gotten involved and  believes in it and thinks it’s special and rare and important.  And it  is.  There’s no other entertainment like it.  It’s a very weird,  interesting, rare, unique mix of things both from the interactive space  and storytelling space so it deserves to exist.  That’s what I think.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;KRISTEN:&lt;/b&gt; I think it’s because Duke is both a satire and a  stereotype, and yet he is extremely compelling because I think there is a  little bit of Duke that lives in everyone.  Everybody kind of sort of  wants to do what Duke does and wants to be.  I’ve said it before, that I  think Duke is a very guilty pleasure that we all sort of enjoy  indulging just a little bit and I think that it’s because it’s so simple  and it just says, hey that’s what it is and you like it and we know it  and we’re just going to let you have it.  I think that’s why Duke  survives and will continue to survive.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; What do you think Al?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ALLEN:&lt;/b&gt; For me personally?  After Duke 3D and everybody enjoyed  that and everything, the fans just want a sequel.  And for me  personally, I just want to finish it and give people what they were  waiting for. They’ve been waiting for it for too long.  When you think  of the movies you’ve seen and you’re like, “Oh I can’t wait for the  sequel of that” and things happen and it never comes out and it’s just  disappointing.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;For me personally, working on it from the beginning, I think people  deserve that and it’s probably not the right thing for me to do; to  devote so much time and energy to it, but I think in the end, it’s worth  it.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; Your commitment to your customers is unparalleled, literally. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ELIZABETH:&lt;/b&gt; So Duke is alive today because of you guys.  How does that feel?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;RANDY:&lt;/b&gt; Pretty good.  My hope is that the fans love it and my  hope is that everyone who ever put any bit of sweat into it feels  gratified by the fact that there’s a happy ending to the story.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;ELIZABETH:&lt;/b&gt; Thanks guys. This concludes the second-to-last  episode of this podcast series, at least until the game releases. Thanks  for listening.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-6966530686558726750?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/6966530686558726750/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/06/demo-released-pregnator-concept-art-and.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6966530686558726750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6966530686558726750'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/06/demo-released-pregnator-concept-art-and.html' title='Demo released, Pregnator concept art, and home stretch podcast'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-8908995904327106182</id><published>2011-06-02T18:07:00.000-07:00</published><updated>2011-06-02T18:12:07.439-07:00</updated><title type='text'>Gearbox SHOP opens!</title><content type='html'>COME GET SOME &lt;i&gt;Merchandise&lt;/i&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://shop.gearboxsoftware.com/"&gt;http://shop.gearboxsoftware.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;These are the articles available so far&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; 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text-align: center;"&gt;&lt;a href="http://shop.gearboxsoftware.com/toy-dnf-dukefigure-front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://shop.gearboxsoftware.com/toy-dnf-dukefigure-front.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-8908995904327106182?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/8908995904327106182/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/06/gearbox-shop-opens.html#comment-form' title='1 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8908995904327106182'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8908995904327106182'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/06/gearbox-shop-opens.html' title='Gearbox SHOP opens!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-6499328940534482243</id><published>2011-06-02T17:47:00.000-07:00</published><updated>2011-06-02T18:41:40.781-07:00</updated><title type='text'>DNF demo: I can already smell it!</title><content type='html'>If you are a FAC member TODAY is the day the demo goes live!!!&lt;br /&gt;&lt;br /&gt;WOOT&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-SP-PV5C1iAU/Tegu_LBwPNI/AAAAAAAAAPE/IT0HxfAcQXY/s1600/whatsgoingon.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="450" src="http://4.bp.blogspot.com/-SP-PV5C1iAU/Tegu_LBwPNI/AAAAAAAAAPE/IT0HxfAcQXY/s640/whatsgoingon.JPG" width="640" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.duke4.net/news.php?item.494.2"&gt;Duke4.net is on it too!&lt;/a&gt;&amp;nbsp; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-6499328940534482243?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/6499328940534482243/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/06/dnf-demo-i-can-already-smell-it.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6499328940534482243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6499328940534482243'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/06/dnf-demo-i-can-already-smell-it.html' title='DNF demo: I can already smell it!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-SP-PV5C1iAU/Tegu_LBwPNI/AAAAAAAAAPE/IT0HxfAcQXY/s72-c/whatsgoingon.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-416441794032210121</id><published>2011-06-02T06:07:00.000-07:00</published><updated>2011-06-02T06:07:31.436-07:00</updated><title type='text'>DNF LAUNCH TRAILER!</title><content type='html'>COME GET SOME!&lt;br /&gt;&lt;br /&gt;The trailer is fucking awesome, but I miss grabbag :(&lt;br /&gt;&lt;br /&gt;http://www.youtube.com/watch?v=7FV9ZF621uc&amp;amp;feature=share&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-416441794032210121?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/416441794032210121/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/06/dnf-launch-trailer.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/416441794032210121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/416441794032210121'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/06/dnf-launch-trailer.html' title='DNF LAUNCH TRAILER!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-8366700531304916655</id><published>2011-05-24T05:19:00.000-07:00</published><updated>2011-05-24T05:26:41.532-07:00</updated><title type='text'>IT'S DOOOOOONNNNNNEEEEE!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.gearboxity.com/images/web/dnf_gold.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="414" src="http://www.gearboxity.com/images/web/dnf_gold.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://gbxforums.gearboxsoftware.com/showthread.php?t=121799"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Press Release:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;2K Games and Gearbox Software Announce Duke Nukem Forever® Has “Gone Gold”&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Vaporware no more! Gaming’s most legendary hero makes his triumphant return this June  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New York, NY – May 24, 2011 – 2K Games and Gearbox Software are proud to  announce that Duke Nukem Forever®, one of the most anticipated  entertainment properties of all time, has “gone gold” and will be  available at retailers on June 10, 2011 internationally and on June 14,  2011 in North America. The road to gold was paved over the course of 15  years and its legendary path climaxes on the Xbox 360® video game and  entertainment system from Microsoft, PlayStation®3 computer  entertainment system and Windows PC. Gamers who pre-order the title from  select outlets will ensure that they are among the first to experience  this legendary piece of gaming history when the demo* launches on June  3, 2011 for all platforms, exclusively for Duke Nukem First Access Club  Members.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;"Duke Nukem Forever is the game that was once thought to be  unshipppable, and yet here we are, on the precipice of history,” said  Christoph Hartmann, president of 2K. “Today marks an amazing day in the  annals of gaming lore, the day where the legend of Duke Nukem Forever is  finally complete and it takes that final step towards becoming a  reality.”  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Created over the span of 15 years, Duke Nukem Forever was first  developed with the intense passion and commitment from an inspired group  of dedicated designers, artists and programmers at 3D Realms under the  direction of game industry icon, George Broussard.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;“Duke Nukem Forever and its journey to store shelves is legendary,” said  George Broussard, creative director at 3D Realms. “It's an epic tale of  four game development studios that banded together and did the  unthinkable and shipped the unshippable. When you play this game you  will be reminded of that epic journey at every turn and in every small  detail of the game. The character, attitude, interactivity, gameplay and  political incorrectness combine to make a Duke Nukem game a unique  gaming experience. In the timeless words of Duke Nukem it's finally time  to 'Come Get Some'. Come be a part of gaming history.”  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In 2009, after many believed that Duke Nukem Forever would never be  completed, a small team of intrepid developers, known as Triptych  Studios, resurrected the dream. Through their inspiring and steadfast  commitment to the game and their exemplary talent and skill, they  finally assembled the pieces to create an incredible, epic and cohesive  gameplay experience. Under the production of Gearbox Software, Triptych  Studios, Piranha Games and many other contributors joined together in a  heroic effort to complete the long awaited game as a polished,  full-featured triple-A title.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;"Always bet on Duke, I did," said Randy Pitchford, president of Gearbox  Software. "I bet on all of the developers who have ever been a part of  this legendary project and I bet that none of us want to live in a world  without the Duke. I've played the final game and it is an incredible  experience - a once-in-a-lifetime opus of interactive entertainment that  reminds me once again why Duke Nukem is our King. The developers of  Duke Nukem Forever at 3D Realms, Triptych, Piranha and finally at  Gearbox deserve our thanks and respect for never giving up and have  truly shown us that they have balls of steel!"  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Strictly for the biggest Duke Nukem fans, the First Access Club grants  members exclusive access to the pre-release demo on June 3, 2011 so that  they are amongst the first to experience gaming history in the making.  There are multiple ways fans can join the exclusive First Access Club,  by pre-ordering the game from select retailers or by purchasing the  Borderlands Game of the Year Edition on Xbox 360, PlayStation 3 system  and Windows PC.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;True Duke Nukem die-hards will want to get their hands on the Duke Nukem  Forever Balls of Steel Edition. This package is spilling over-the-brim  with legendary content that is not to be missed by those who want the  ultimate experience of this historic arrival. Premium items, such as a  Duke Nukem Bust and an art book that chronicles the development of Duke  Nukem Forever, flank a package that is overflowing with content. Check  out &lt;a href="http://www.dukenukemforever.com/preorder/" target="_blank"&gt;www.dukenukemforever.com/preorder/&lt;/a&gt; to see exactly how much stuff could be crammed into one box.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Apologizing to no one, Duke Nukem Forever is the high-octane video game  equivalent of a Hollywood summer blockbuster. Starring the legendary  lady killer and alien slayer, Duke Nukem Forever brings gamers back to a  blastastic time when games were filled with head-popping, bone-rattling  action, brazenly crude humor, impossibly statuesque women dying for  affection, and catchy one-liners meant to make you laugh out loud.  &lt;br /&gt;&lt;br /&gt;Duke Nukem Forever is rated M for Mature by the ESRB. For more  information on the game, including where to pre-order, please visit &lt;a href="http://www.dukenukemforever.com/" target="_blank"&gt;www.dukenukemforever.com&lt;/a&gt;.       &lt;/b&gt;   &lt;/blockquote&gt;&lt;br /&gt;FINALLY...this moment is history right there!&lt;br /&gt;&lt;br /&gt;Guys and Gals it was a wild trip, thank you for walking the walk with me.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-8366700531304916655?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/8366700531304916655/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/05/its-doooooonnnnnneeeee.html#comment-form' title='3 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8366700531304916655'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8366700531304916655'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/05/its-doooooonnnnnneeeee.html' title='IT&apos;S DOOOOOONNNNNNEEEEE!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-3406405835261864723</id><published>2011-05-20T17:46:00.000-07:00</published><updated>2011-05-20T17:46:45.595-07:00</updated><title type='text'>Podcast Six: Multiplayer released</title><content type='html'>The latest and last podcast heavily spoils multiplayer tactics. Reading these makes me sooo want to play it with some friends!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://cdn.gearboxsoftware.com/dukenukemforever.com/assets/podcasts/Duke_Nukem_Forever_Podcast_Multiplayer_2.zip"&gt;Download&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Transcript:&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;div id="content"&gt;      &lt;h2&gt;PODCAST SIX: MULTIPLAYER IN DNF&lt;/h2&gt;&lt;div class="date"&gt;May 20, 2011&lt;/div&gt;ELIZABETH: Welcome to the sixth episode of the Duke Nukem  Forever podcast series. I’m Elizabeth Tobey, and today I’m back in Plano  with some of the guys from Triptych and Gearbox to talk about  multiplayer – from weapons to modes to maps. Before we get started,  let’s let the team introduce themselves, and then we’ll get to the meat  of this podcast. &lt;br /&gt;JAMES: James Lopez; QA Lead&lt;br /&gt;NICK: Nick Wilson; Central FX at Gearbox&lt;br /&gt;BRAD: Brad Jacobs; Level Designer at Triptych Games&lt;br /&gt;ANDREW: Andrew Baker; Level Designer at Triptych Games&lt;br /&gt;ELIZABETH: So today we’re talking about multiplayer in Duke  Nukem Forever which I know is going to be a huge topic for the fans;  everybody loves multiplayer.  Can you talk about how multiplayer came  about in Duke Nukem Forever?&lt;br /&gt;ANDREW: Well the multiplayer had always existed.  It was  always planned, even when we were incredibly single player focused and  working entirely only on the single player game back in the 3D Realms   days, multiplayer was always functional, it always existed. But it  wasn’t until this last year or so that a lot of it became finalized.   And we started off with bringing back that basic multiplayer  functionality up to speed a little bit.  Triptych’s lead programmer, Rob  [Faison], went in and did some quick clean-up for it and we started  putting together some test maps.  I remember Brad made the first couple  of test maps.&lt;br /&gt;BRAD: Yeah.&lt;br /&gt;ANDREW: And we just started playing those and even with all  the incredible glitches, complete craziness and sometimes non-functional  things that would happen when you’re dealing with a very, very beta  thing—we were having a blast.&lt;br /&gt;BRAD: Yeah, it was fun right off the bat.&lt;br /&gt;ANDREW: So we were really excited when we got Piranha [Games] to finish it and bring it to completion.  &lt;br /&gt;JAMES: Yeah that’s something that when Gearbox got involved  and we were looking at all the design documents and the idea of what is  this game supposed to be; when we got to the multiplayer portion of it  everything was about attitude and faithfulness to the brand.  Does this  “feel” Duke?  Does this feel like this is unique to Duke?  It was never  about matching what anybody else was doing; it was always about “does  this fit with the single player?”  “Does this fit with the idea of what a  Duke multiplayer should be?”  I’ve been on the project for about a  year, and we’ve been looking at multiplayer on a daily basis and it’s  still fun to pick up the control.  And that’s something that’s really  unique, because there are people that work on so many different games  where they don’t like what they’re working on, because it burns you out  looking at it every day.  But we still have a lot of fun.  We’re always  just teasing each other, like “Aw in your face” or “No, you can’t get me  if you’re shrunk, can you?”  So it’s still a lot of fun and all very  Duke appropriate.&lt;br /&gt;ELIZABETH: We’ll talk a little bit before we get into game  play, modes and maps about the people making multiplayer.  Who are the  studios, who are the minds, who are the brains and what are they doing?&lt;br /&gt;BRAD: Well after we got our rough multiplayer stuff going,  Piranha came along and was hired by Gearbox to do the multiplayer  portion of the game and they really grabbed that by the horns and took  it in a really good direction.  I think one of the most satisfying  things for me was working on single player and we would take breaks to  play multiplayer and see how it was progressing.  We designed a couple  of maps, the layouts for a few maps and to play that and see “Oh I’m  unlocking something, I’m getting experience, I’m getting these in” to  find ourselves addicted to our own game, even though we didn’t design  that from the ground up.  That whole system was Piranha, so that was  very assuring to us.&lt;br /&gt;ANDREW: Yeah, I remember it was great to play it as new  elements of the game came in and became functional in multiplayer, that  was really exciting.  We tried to help them with environments.  We  worked on a couple of maps to bolster their maps, their group of maps  and then handed them off to them when they got to a certain point where  we couldn’t continue anymore; we had to go back to single player.  And  they’ve done a great job.  They took all those maps and made them their  own.  I think people are really going to like it.  It uses a ton of  elements from the single player game I think in a way that people are  going to find interesting; weapons and other abilities Duke has.&lt;br /&gt;JAMES: I play a lot of multiplayer games and I always get kind  of annoyed when I go to a map I never saw in the single player  campaign.  I’m like, “I feel no attachment to this.  Why do I care about  this map,” aside from “Oh this is a sniper map or this is a good  grenading map.”  You know, everything that you’re in for multiplayer is  something that in some form or fashion was in the campaign.  So it  always has this familiarity to it; it feels like you should be there.&lt;br /&gt;NICK: You’re probably looking for missing features too.   There’s always something in the  single player that’s not in the  multiplayer experience, but that’s not the case in Duke. You have all  the same weapons, all the same items, etc.&lt;br /&gt;JAMES: Yeah, that’s a good point.&lt;br /&gt;ELIZABETH: Before we jump ahead to weapons which I know  they’re going to be dying to start dissecting, let’s talk about the  modes of multiplayer.  What are they?  What can you do?&lt;br /&gt;JAMES: There are four modes.  There’s “Duke Match”, which is a  free for all; there is “Team Duke Match”, which is team deathmatch;  there is “Hail to the King”, which is a king of the hill mode so there  will be a ring that you have to control and you want as many of your  people there to defend it because the multiplayer is very brutal.  The  multiplayer forces you to be active.  You can’t just hide in the corner.   If you’re hiding in the corner, you’re not contributing. You have to  be involved.  The other mode is “Capture the Babe” which is a very  refreshing take on “Capture the Flag”.  You go to the enemies spawn  point and you grab their babe and you have to take the babe back to your  place and you score a point. She will put her hand in front of your  face and you can’t see where you’re going; you can’t see anything. And  it’s really good, because during this time you can still defend yourself  but it’s with a little small but powerful Derringer which is great.   Because even as people are chasing you, they might think they have you  and then you one shot them and they’re gone.  But you’re very vulnerable  during this time because one: you have this giant target on you; and  two: you can still be shrunk as you’re carrying this babe and you don’t  want that to happen, because she will crush you.  So it’s really  awesome.  It’s very funny and is probably our favorite mode in the  testing department.&lt;br /&gt;BRAD: In my opinion why that’s one of the funniest modes too  because there’s a lot of opportunity for dialogue.  There’s a lot of  dialogue in the multiplayer and there’s a lot of multiplayer specific  dialogue.  So there’s a lot of humor that you’re going to miss out on in  the game if you never play multiplayer.&lt;br /&gt;JAMES: You know that’s a great point actually. I haven’t  really thought much about but a lot of multiplayer games don’t have  dialogue.  It’s just on your headset, if you use that at all.  But  there’s a lot of engagement in multiplayer.&lt;br /&gt;ELIZABETH: So about weapons.  What are the weapons and is there anything in multiplayer that’s unique to multiplayer?&lt;br /&gt;JAMES: There is actually one item that’s unique to multiplayer  and that’s the jetpack.  The jetpack is something that’s not in the  single player game.  It is an item that you pick up that when you follow  the button prompt you can fly around.  But it’s not something that you  automatically fly up, it’s more the direction you choose to go.  So if  you activate the jetpack but don’t tell it where to go, you’re wasting  fuel while essentially standing in place or hovering, that’s what it  would be.  So that’s something unique.  But all of the other weapons  you’ll find also in the  single player game like the 1911 which is a  strong side arm pistol.&lt;br /&gt;CHRIS: And based off something that was actually a real weapon. &lt;br /&gt;JAMES: Yeah.&lt;br /&gt;CHRIS: Both that there was a real weapon, there was actually a  1911 pistol, and the one in the game is actually based on one that  George Broussard bought and brought into the office.&lt;br /&gt;BRAD: Same with the shotgun.  At 3D Realms, the shotgun from Duke 3D is a real shotgun.&lt;br /&gt;JAMES: So George just has this pistol gripped shotgun he brought in?&lt;br /&gt;BRAD: Actually I think it was in the animator’s office for a while.&lt;br /&gt;ANDREW: Yeah, yeah.&lt;br /&gt;BRAD: That was one of the coolest things for me, going to 3D Realms for the first time:  seeing that.&lt;br /&gt;ANDREW: One of the coolest things, exactly, was coming into  the studio for the first time and seeing their prop department.  That’s  how a lot of the art for games was created before Photoshop was a  sophisticated as it was and digital photography was as sophisticated as  it was.  If you needed to model a pair of boots for Duke and do the art  for it, you went out and bought motorcycle boots.  There actually are  Duke Nukem’s boots in George Broussard’s possession:  the ones that they  were based on for all the first games and even Duke 3D.&lt;br /&gt;BRAD: I will say this.  It was very obvious early on in our  multiplayer testing, that Shrink Ray play is awesome and we started  trying to capitalize that within the design of our own maps.  One of the  maps I worked on, a construction [yard], there’s a lot of tables and  there’s holes in the wall with the studs still intact in the walls.  So  if you’re shrunk, you could slip through there.  So you’d be in a room,  having a battle with someone and they’ll shrink you and they’ll run over  to step on you and you’ll give them the slip by slipping through a  mouse-sized hole in the wall and going around and then they try to go  around and you can cut back through the other way.  So it really turns  in to this cat and mouse game, because when shrunk, you’re on a timer  until you get enlarged again.  And if you get enlarged, while you’re  shrunk in a space you can’t fit in, you’re dead.  So if you shrink  someone and they run under a table and you’re shooting at them and  you’re large, trying to nail them with your pistol and they’re dodging  you all around, they know they have to get out from under that table  pretty quickly or they’re going to die. It really changes the gameplay  for that amount of time. It really twists everything on its head.&lt;br /&gt;ANDREW: An additional thing is when you’re shrunk, it scales  your gravity and weight as well so you can make your escape sometimes by  leaping what people would think is to your death, but you settle slowly  to the ground the way an ant would fall out of a skyscraper.&lt;br /&gt;JAMES: Those are great points because the shrunk gameplay is  really unique and it’s fraught with peril.  You have to be really aware  of your surroundings, because you’re not going to make your stand out in  the open, shrunk.  That’s ridiculous.  Everyone will—especially in Duke  Match, a free-for-all, if you’re shrunk, everyone forgets what they’re  doing to come over and stomp on you.&lt;br /&gt;BRAD: Just to do it, yeah.&lt;br /&gt;JAMES: So yeah, you have to know where you are because there  are tables everywhere and there’s some outdoor maps where there are  rocks.  If that rock’s jutting out at all, you might die underneath it  when you grow up.  So you have to be very careful and very aware of your  surroundings while also remaining on the move.  It goes back to the  thing I was saying earlier:  the multiplayer forces you to be involved.   You can’t just stand still.  If you stand still, someone’s going to  destroy you.  &lt;br /&gt;NICK: The shrink ray, even in Duke 3D, that was the same  reaction everybody had.  There was this distinct “worrroooh” sound when  someone shrunk and everybody stops to go chase this dude down and step  on him.  And like everyone’s laughing maniacally about it and really  there’s one point to be gained, but that’s the testament to how fun the  multiplayer is in Duke games.&lt;br /&gt;CHRIS: Something that stands out to me when I play, when the  shrink ray’s in effect, is that it almost feels dishonorable to use a  pistol, or a shotgun or a rocket launcher and it’s really weird because a  kill is a kill, right? &lt;br /&gt;JAMES: Right.&lt;br /&gt;CHRIS: You get that point regardless and there’s nothing in  game that says, “Oh you’re a jerk” or “What a cheap death” or like “Come  on grow a pair”.  No, it’s just there’s something in your mind, or at  least in my mind—maybe I’m broken — but there’s something in my mind  that when I see somebody shrunk ,I’m like “Nope, gotta step on them.   Gotta step on them.”&lt;br /&gt;JAMES: Gotta step on them.&lt;br /&gt;BRAD: Gotta step on them.&lt;br /&gt;ANDREW: Yep.  It sounds like the same thing that happens to me  with the Freeze Ray, if I can mention that.  When you freeze somebody,  you can switch to another weapon and give a shotgun blast and just  shatter them.  Or you can get up close and personal and kick their head  off and shatter them.&lt;br /&gt;JAMES: Or you can plant a trip mine on them.&lt;br /&gt;BRAD: Yeah, that’s the ultimate. &lt;br /&gt;ANDREW: So there’s almost this subconscious desire to kill with a little bit of style.&lt;br /&gt;BRAD: Yeah.  I think planting a trip mine….the first time I  planted a trip mine on somebody’s face while they were frozen that might  be one of the most memorable moments I’ve had playing multiplayer.   Because they can see….half of their screen is filled up with this trip  mine on their face and they know they’re just waiting to die.&lt;br /&gt;CHRIS: I love the trip mine so very much because it’s such a  call back to the older days when I would just go home and play demos of  games on MSN Game Space.  But like proximity mines and remote mines and  all that are such a wonderful staple of like chaotic, evil multiplayer  and being a jerk.  It’s so much fun to just throw it on a launch pad or  throw it somewhere you know someone is going to walk but place it just  right so that they don’t see it or avoid it or they’re going to land  there.&lt;br /&gt;ANDREW: What I love, instead of doing the typical thing you  might do if you’re in one of the more enclosed spaces; a lot of the maps  have interior/exterior spaces with back hallways and some basements and  things you can go into.  And whenever you go into those back hallways,  you’re always aware, “Oh, I could possibly encounter an enemy at any  moment” so a lot of times, you want to have your close up and personal  weapons when you’re in those small spaces, like the shotgun.  I  completely gave up on the shotgun in small spaces.  I keep my hand over  the key I have bound for the trip mine. And that is probably the best  thing is running through a base, having a quick encounter with someone  when they pop out of a doorway and you’re like “eh, eh, eh” and then  bam!  They’re just covered in trip mines and you run away.  It’s great  and you just hear the damage behind you.&lt;br /&gt;JAMES: Definitely don’t want to give away too many things,  because--- not out of confidentiality, but I want people to figure this  out on their own.  There are some very devious things you can do with a  trip mine.  Chris mentioned one of them and we didn’t actually think of  that immediately.  It took us a little while.  We’ve got this guy on the  test team named* Tim Lohrenz, who is this really nice, soft spoken guy;  but he is a menace in multiplayer and he just found every spot where  you cannot see around the corner and he’d plant a trip mine there.   Every jump, he’d figure exactly where you’d land and plant a trip mine.    You don’t want to put it on the jump pad, because someone might see it  there.  You want to put it on the destination, so they think they got  away from you scot-free and then they realize they’re plummeting to  their death and it’s their fault.&lt;br /&gt;CHRIS: And you can’t do anything at that point.  Like all you can say is, “Oh shit there’s a trip mine there.”&lt;br /&gt;BRAD: Yeah.&lt;br /&gt;CHRIS: You can’t be, “Oh yeah, I’m going to steer clear of it” unless you’re fortunate enough to…&lt;br /&gt;ELIZABETH: It’s just like, goodbye.&lt;br /&gt;BRAD: Well not to give another strategy away, but trip mines  are easily disposed of with pipe bombs.  So it’s not like it’s an  over-powered broken thing.  I mean if you’re careful, you’re not going  to get killed by a trip mine.&lt;br /&gt;ANDREW: If you’ve committed to a jump pad jump and you’re  incoming on a bunch of trip mines and you can get your RPG out in time,  you can clear your way.  And that adds more depth to the game.&lt;br /&gt;JAMES: The pipe bombs are another very great thing.  Someone  may think they have this unassailable position and you just lob that  thing up there and go 3, 2, click.&lt;br /&gt;ANDREW: Yeah, we’re pretty happy with the way they bounce.&lt;br /&gt;JAMES: Oh yeah, yeah.  That’s one of the great points is they have great bouncing to them.&lt;br /&gt;ELIZABETH: Yeah, can you talk, before we wrap up, about the  customization options?  Because it’s not just a bunch of clones with  different shirt colors running around.&lt;br /&gt;ANDREW: No, no, no.  We have eyewear.  We have headgear.  &lt;br /&gt;BRAD: Eyewear, hats, all sorts of stuff you can unlock.  There  are a lot of unlockables.  I don’t know if we can get into the My Dig  stuff.  That’s a whole other realm of unlockables specific to  multiplayer, which doesn’t even have anything to do with the  customization of Duke.  But yeah, there are different shirt colors,  there’s different kinds of shirts you can wear; lots of ways to make  your own Duke. &lt;br /&gt;JAMES: Yeah, and not all of them make you look cool.  Some of  the accessories you can put on make you look goofy, which to me that’s  my favorite thing.   Whenever one of these guys is on a frenzy, just  killing everything around him and he’s got on some jerkwad tank top or  some goofy hat.  Like everyone knows who that guy is and they all want  to take him down, but they just can’t.  They really start to hate that  Duke.&lt;br /&gt;BRAD: Yeah, that guy with the double rainbow shirt…&lt;br /&gt;ELIZABETH: I know that we could probably talk endlessly about  multiplayer, but I think that you’ve given everyone a good overview.  Thanks guys.&lt;br /&gt;BRAD: Thanks Piranha!&lt;br /&gt;JAMES: Yes, thanks Piranha!&lt;br /&gt;ELIZABETH: If you guys are anything like me, you could  probably listen to these guys talk about multiplayer for a lot longer  than this podcast has lasted – but we had to let the team get back to  doing what they do best: making the game awesome. But don’t worry – when  the game comes out, these guys will be online and I’m sure you’ll be  able to get in a match or two with them. &lt;br /&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-3406405835261864723?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/3406405835261864723/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/05/podcast-six-multiplayer-released.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3406405835261864723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3406405835261864723'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/05/podcast-six-multiplayer-released.html' title='Podcast Six: Multiplayer released'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-3974104605561158399</id><published>2011-05-16T16:22:00.000-07:00</published><updated>2011-05-16T16:22:02.707-07:00</updated><title type='text'>DNF demo exlusive for FAC on June 3rd</title><content type='html'>&lt;a href="http://gbxforums.gearboxsoftware.com/showpost.php?p=2317410&amp;amp;postcount=1"&gt;Watch the announcement video here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-3974104605561158399?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/3974104605561158399/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/05/dnf-demo-exlusive-for-fac-on-june-3rd.html#comment-form' title='3 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3974104605561158399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3974104605561158399'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/05/dnf-demo-exlusive-for-fac-on-june-3rd.html' title='DNF demo exlusive for FAC on June 3rd'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-6243770938472665255</id><published>2011-05-14T10:06:00.000-07:00</published><updated>2011-05-14T10:06:31.003-07:00</updated><title type='text'>Leaked video of the internet demo?!</title><content type='html'>&amp;nbsp;&lt;a href="http://www.youtube.com/watch?v=tbR3qVGUgs0&amp;amp;feature=player_embedded"&gt;http://www.youtube.com/watch?v=tbR3qVGUgs0&amp;amp;feature=player_embedded&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Wow nice intro with the companies logos on the dices! But the demo is the same as the Pax one. Didn't Randy said the demo for the internet will be different?!&lt;br /&gt;&lt;br /&gt;We will see soon enough. I predict DNF demo early next week! :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-6243770938472665255?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/6243770938472665255/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/05/leaked-video-of-internet-demo.html#comment-form' title='3 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6243770938472665255'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6243770938472665255'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/05/leaked-video-of-internet-demo.html' title='Leaked video of the internet demo?!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-3131069427922633687</id><published>2011-05-04T17:24:00.000-07:00</published><updated>2011-05-05T06:10:59.704-07:00</updated><title type='text'>UPDATE: Crystal ball says: DNF: Shrinkage video upcoming</title><content type='html'>I predict a DNF video being released about Shrinkage in the next few hours.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://kentrollins.files.wordpress.com/2010/10/crystall-ball.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://kentrollins.files.wordpress.com/2010/10/crystall-ball.jpg" width="254" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Watch this space.... ;)&lt;br /&gt;&lt;br /&gt;UPDATE: DNF &lt;a href="http://www.youtube.com/watch?v=GRHFdHwsUXw"&gt;shrinkage footage!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-3131069427922633687?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/3131069427922633687/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/05/crystal-ball-says-dnf-shrinkage-video.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3131069427922633687'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3131069427922633687'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/05/crystal-ball-says-dnf-shrinkage-video.html' title='UPDATE: Crystal ball says: DNF: Shrinkage video upcoming'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-7310251930161664094</id><published>2011-05-03T07:25:00.000-07:00</published><updated>2011-05-03T07:25:00.603-07:00</updated><title type='text'>DNF system requirements revealed!</title><content type='html'>Wow, DNF should run glorious on old pc's&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;u&gt;Minimum Specifications&lt;/u&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;OS: Windows XP/Vista/7&lt;/li&gt;&lt;li&gt;Processor: Intel Core 2 Duo @ 2.0 Ghz / AMD Athlon 64 X2 @ 2.0 Ghz&lt;/li&gt;&lt;li&gt;Memory: 1 Gb&lt;/li&gt;&lt;li&gt;Hard Drive: 10 Gb free&lt;/li&gt;&lt;li&gt;Video Memory: 256 MB&lt;/li&gt;&lt;li&gt;Video Card: nVidia GeForce 7600 / ATI Radeon HD 2600&lt;/li&gt;&lt;li&gt;Sound Card: DirectX Compatible&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;u&gt;Recommended Specifications&lt;/u&gt;&lt;ul&gt;&lt;li&gt;OS: Windows XP/Vista/7&lt;/li&gt;&lt;li&gt;Processor: Intel Core 2 Duo @ 2.4 Ghz / AMD Athlon 64 X2 @ 2.6 Ghz&lt;/li&gt;&lt;li&gt;Memory: 2 Gb&lt;/li&gt;&lt;li&gt;Hard Drive: 10 Gb free&lt;/li&gt;&lt;li&gt;Video Memory: 512 MB&lt;/li&gt;&lt;li&gt;Video Card: nVidia GeForce 8800 GTS / ATI Radeon HD 3850&lt;/li&gt;&lt;li&gt;Sound Card: DirectX Compatible&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;u&gt;OTHER REQUIREMENTS &amp;amp; SUPPORTS&lt;/u&gt;&lt;br /&gt;Initial installation requires one-time internet connection for Steam  authentication; software installations required (included with the game)  include Steam Client, Microsoft DirectX, Visual C++ 2005  Redistributable (ATL), Visual C++ 2008 Redistributable, and AMD Dual  Core Optimizer. (AMD optimizer required only for specific AMD processors  to run the game correctly, but installs for all of them.) &lt;br /&gt;&lt;br /&gt;Software license terms available at &lt;a href="http://www.take2games.com/eula" target="_blank"&gt;www.take2games.com/eula&lt;/a&gt;.  Non-transferable access to special features such as exclusive,  unlockable, downloadable or online content, services, or functions may  require single-use serial code, additional fee and/or online account  registration (13+). Access to special features may require internet  connection, may not be available to all users, and may, upon 30 days  notice, be terminated, modified or offered under different terms. Online  play and download requires broadband internet service. User responsible  for associated fees.   &lt;/blockquote&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://gbxforums.gearboxsoftware.com/showthread.php?t=120746"&gt;Source &lt;/a&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-7310251930161664094?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/7310251930161664094/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/05/dnf-system-requirements-revealed.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/7310251930161664094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/7310251930161664094'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/05/dnf-system-requirements-revealed.html' title='DNF system requirements revealed!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-830163953449093076</id><published>2011-04-28T11:18:00.000-07:00</published><updated>2011-04-28T11:18:07.417-07:00</updated><title type='text'>Massive update: new podcast, battlelord concepts, screenshots and papercraft revealed</title><content type='html'>Download the &lt;a href="http://cdn.gearboxsoftware.com/dukenukemforever.com/assets/podcasts/Duke_Nukem_Forever_Podcast_Atmosphere.zip"&gt;new podcast&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;div id="content"&gt;&lt;h2&gt;PODCAST FOUR: ATMOSPHERE IN DUKE NUKEM FOREVER&lt;/h2&gt;&lt;div class="date"&gt;April 27, 2011&lt;/div&gt;&lt;b&gt;ELIZABETH:&lt;/b&gt; Welcome to the fourth episode of the Duke Nukem  Forever podcast series. I’m Elizabeth Tobey, and today I’m with some of  the guys from Triptych to talk about what goes in to making the  atmosphere in DNF. Through art, level design, and an array of different  audio tricks, these guys bring their version of Vegas to life. &lt;br /&gt;&lt;b&gt;ERIC:&lt;/b&gt; My name is Eric Von Rothkirch and I’m Audio Director at Triptych Games.&lt;br /&gt;&lt;b&gt;BRAD:&lt;/b&gt; My name is Brad Jacobs and I’m a Level Designer here at Triptych Games.&lt;br /&gt;&lt;b&gt;ANDREW:&lt;/b&gt; My name is Andrew Baker and I’m a Level Designer here at Triptych Games.&lt;br /&gt;&lt;b&gt;CHRIS D:&lt;/b&gt; My name is Chris DeSimone and I’m a CG artist at Triptych Games.&lt;br /&gt;&lt;b&gt;ELIZABETH:&lt;/b&gt; For today’s podcast we’re talking about atmosphere  and location and everything that goes in to making the world of DNF  believable.  So let’s start with the broad and obvious.  Where does Duke  Nukem Forever take place and why did you choose to put it there?&lt;br /&gt;&lt;b&gt;CHRIS FAYLOR:&lt;/b&gt; The answer here is Vegas, by the way.&lt;br /&gt;&lt;b&gt;CHRIS D:&lt;/b&gt; The game Duke Nukem takes place in a variety of  locations but mainly Vegas is the backdrop for the game and that’s  something that was decided a long time ago, before my time; back when  they first started in ’97.&lt;br /&gt;&lt;b&gt;ELIZABETH:&lt;/b&gt; More than just the where of the game, could you  talk about when it takes place and sort of the liberties that you took  with that “when”? &lt;br /&gt;&lt;b&gt;ERIC:&lt;/b&gt; It’s always been kind of a “near future” not really a specific time, but near future.&lt;br /&gt;&lt;b&gt;BRAD:&lt;/b&gt; I think it’s more specifically 12 years since the last game; so it’s kind of an alternate universe thing.&lt;br /&gt;&lt;b&gt;ANDREW:&lt;/b&gt; Absolutely.  It takes place after Duke 3D.  It is sort  of a sequel.  So you imagine the world of Duke 3D which is kind of an  alternate United States---imagine what’s happened in 10-15 years, since  then.&lt;br /&gt;&lt;b&gt;BRAD:&lt;/b&gt; Yeah.&lt;br /&gt;&lt;b&gt;ELIZABETH:&lt;/b&gt; So on a more granular level, can you talk more  about some of the locations and places that you’ll see in Duke Nukem  Forever and why did you decide to build out those spaces?  Now I’m not  just going individual levels or maps, but also indoor versus outdoor and  how that really translates to the mood and also to the game play.&lt;br /&gt;&lt;b&gt;CHRIS D:&lt;/b&gt; Well, like I said before there are several different  locations and mainly one of them is Vegas and of course if you’re in  Vegas, you want to see a casino.  And of course, in our game, Duke owns a  casino so you’ll get to see what kind of a casino Duke would actually  own.  As well you’ll also get to see the outside and there was actually a  little bit of fighting going on between what to show as far as the  exterior of Vegas:  should it be at night or should it be during the  day?  And we felt it actually looked better during the day because we  could get better results from the way it looked ‘cause at night you just  don’t see as much.  And I know that people want to see Vegas at night,  but we kind of went the other route with that.  And then we also have a  lot of terrain maps as well as the Hoover Dam, which of course you know  is near Vegas.  There’s also, I don’t know if I can say it-- there’s  also kind of like an alien environment which the gamer will eventually  see.  I’m not going to reveal too much.&lt;br /&gt;&lt;b&gt;ANDREW:&lt;/b&gt; I know one thing I wanted to add real quick was as  well as Duke’s casino, you get to see other Duke themed businesses and  projects throughout the game—and I don’t want to give anything away but  you go to a couple of other places that Duke may or may not be involved  with his franchises and projects which were pretty interesting and cool.  &lt;br /&gt;&lt;b&gt;CHRIS F:&lt;/b&gt; What I thought was interesting is that those aren’t  just---well obviously the brands and franchises are made up---but the  locations and even most of Vegas in the game is based on real world  Vegas and then just flipped, like “what if Duke really owned Vegas?”   Because he saved the world and became such a phenomenon that he could do  anything he wanted.&lt;br /&gt;&lt;b&gt;ANDREW:&lt;/b&gt; I remember a funny thing was that George [Broussard]  goes to Vegas or went to Vegas a lot and he brought back a whole bunch  of photos from the strip that helped a lot of people.  Basically he  cruised the streets in his Lamborghini and took photos for a while so it  gave us a good basis for a lot of locations and backdrops.&lt;br /&gt;&lt;b&gt;CHRIS D:&lt;/b&gt; Yeah that was back in ’97 or ’98 but none of us were  there.  Al [Blum] was.  Yeah and he actually took a lot of the guys who  were working at 3D Realms to Vegas and they actually stayed at a bunch  of the different casinos and took reference pictures.&lt;br /&gt;&lt;b&gt;ELIZABETH:&lt;/b&gt; Yeah I’ve seen pictures of people at the Hoover Dam too.&lt;br /&gt;&lt;b&gt;BRAD:&lt;/b&gt; Speaking about Vegas streets, going back to what you  were saying about daytime, a lot of games do Vegas at night and us doing  Vegas during the daytime not only made it fresher, but it shows off the  war a lot better, during the daytime.  It’s sort of like the morning  after the worst Vegas party there could possibly be; it kind of has that  vibe to it and I always thought that was really fitting to Duke.&lt;br /&gt;&lt;b&gt;ANDREW:&lt;/b&gt; The alien ship showed up and turned everybody into Pig Cops.&lt;br /&gt;&lt;b&gt;BRAD:&lt;/b&gt; Yeah, that kind of thing.  It’s a bad thing, yeah.&lt;br /&gt;&lt;b&gt;ELIZABETH:&lt;/b&gt; People often focus on the look of the world, in  general, and you know the concept art of the big vistas; but what makes  the gaming world to me are the little details, the brands that you were  talking about ---the sounds, either ambient or the noises you’re  actually hearing during combat.  How did you guys make that realistic  yet fantastical?  What did you aim for and what did you focus on when  making every little detail that brought the world to life?&lt;br /&gt;&lt;b&gt;CHRIS D:&lt;/b&gt; I would say that it wasn’t exactly entirely planned. I  mean there were parts where like with Vegas, you kind of knew what we  wanted to do and in some instances they would kind of give---I’ll just  give a for instance---like a task for you to do; like another casino.&lt;br /&gt;&lt;b&gt;ANDREW:&lt;/b&gt; Yep.  We approached it from both directions.  We had  designers that would work kind of grey box basic designs up and then  artists would try and bring those to life.  But we also had artist do  kind of 3D concept art for us and just build the places and then we’d  look at it and say, “OK well you can cut this here so I can separate  these here to make this modular” and then make levels from that and they  both worked.&lt;br /&gt;&lt;b&gt;CHRIS F:&lt;/b&gt; And then that 3D concept art the artists made, that  wasn’t just some guy that came off the street; that was someone who  actually had a background in architecture.&lt;br /&gt;&lt;b&gt;ANDREW:&lt;/b&gt; Right, one of them, Andrew Kerschner.&lt;br /&gt;&lt;b&gt;BRAD:&lt;/b&gt; Speaking to the humor and the art, like I think a lot of  the humor in the game; there’s so many hidden pieces of art to find  that have little jokes on them, little labels to read.  There’s just  jokes everywhere.  I think that process really worked to the game’s  favor because you had all these artists that said, “Oh I really get to  put jokes in everything?” So they would just sneak in jokes whenever  they could and we would just be play testing our maps and find a new  piece of art and find a new joke.  It was just adding value to the game,  all the time.&lt;br /&gt;&lt;b&gt;ERIC:&lt;/b&gt; Speaking to some of the character and the details, what  you were talking about; the mixture between real world and more over the  top stuff, audio-wise, that’s always been kind of a struggle and a fun  challenge.  Like say you have a desert environment.  Out in the desert  it’s arid and windy and things like that.  You don’t want it to be too  realistic; you want it to be comical with little elements, like the  tumble weed blowing in the background and things like that:  the  classics.  &lt;br /&gt;&lt;b&gt;ANDREW:&lt;/b&gt; Yeah, like cliché it up, which is a good thing.&lt;br /&gt;&lt;b&gt;ERIC:&lt;/b&gt; Yeah.  You almost can’t go too original with the iconic  stuff.  You have to bring in elements that people recognize, so we tried  to do that as much as possible throughout the levels, when designing  the environments.&lt;br /&gt;&lt;b&gt;BRAD:&lt;/b&gt; That’s really helped the flavor in general, I’d say.&lt;br /&gt;&lt;b&gt;ELIZABETH:&lt;/b&gt; How about casting the characters and the voices,  the sounds that you hear?  There’s a lot beyond just Duke’s voice that  you hear that adds to the mood of the game.&lt;br /&gt;&lt;b&gt;ERIC:&lt;/b&gt; There’s a lot of dialogue in the game. You mean the  NPC’s?  The NPC’s we cast a lot of them at Triptych and as it turns out  some of the voices were the same voices that are in Borderlands, but we  didn’t know that.  We did not know that; didn’t plan that.  &lt;br /&gt;That was just a funny coincidence, and when Randy came and looked at  the game the first time, he actually recognized some of the voices and  said, “Oh, I know that voice.”  That was pretty funny.  We went with  people who could or who were willing to go over the top and were  comfortable going over the top.  Some people turned us down saying “This  is just too goofy” and that’s fine.  So we ended up finding a lot of  people who had more of a silly side and wanted to do more silly stuff in  their acting.  That ended up working out really well for the actors  that we chose.&lt;br /&gt;&lt;b&gt;ELIZABETH:&lt;/b&gt; Going a little bit into the history of the game and  the long dev cycle, how did the levels change over time---either as  tech change or the direction of the game changed?  Is there anything  that stayed pretty consistent or do you have an example of anything  wildly different?&lt;br /&gt;&lt;b&gt;BRAD:&lt;/b&gt; A lot of the overall game locations and concepts stayed  the same.  Like the overall idea that we want this type of environment,  with these types of things in it stayed the same, more or less.  But  yeah, like how levels were built.  Several different approaches were  tried.&lt;br /&gt;&lt;b&gt;ERIC:&lt;/b&gt; The general progression was the same too---not to give  too much away.  You started out in Duke’s casino then went out into the  environment and explored those.  That has all remained consistent.&lt;br /&gt;&lt;b&gt;ANDREW:&lt;/b&gt; Yeah, it’s been pretty consistent for about 5-6 years.   There haven’t been any huge tech changes since then.  One of my first  jobs in 2005 was to take levels that were built kind of in the 2000 era  with a very brush oriented mentality and convert them into more static  meshes and patch mesh art.  That’s what I did for the first few months I  was at the office, to literally take stuff that already existed and  modernize it for a while.  A lot of that was cut, though.  That’s one  thing too; the game’s gone through multiple cuts and moments where  production would literally look at the game as a whole and then start  over from the perspective of what’s going to have us wind up with the  best game and plan out new cuts.  We would pull levels apart and put  them back together; more than once.  And I think that’s helped the  pacing and the feel of the game immensely.  &lt;br /&gt;&lt;b&gt;CHRIS D:&lt;/b&gt; Yeah, the game was definitely huge in scope.  There  were a lot of levels and we kind of had to just pick certain ones that  we really wanted in the game and say “OK, the rest we shouldn’t do  because it would take forever to make it.”&lt;br /&gt;&lt;b&gt;BRAD:&lt;/b&gt; Or really just compromise the quality of the rest of the  game and this game is about customization anyways.  So in order to  achieve the level of customization we have in our game, you have to at  some point, become very focused on those locations only.  Like speaking,  the game is a more linear first person shooter.  It’s not like an open  world type game so it’s going to be more focused. &lt;br /&gt;&lt;b&gt;ELIZABETH:&lt;/b&gt; When you talk about customization, what do you mean?&lt;br /&gt;&lt;b&gt;BRAD:&lt;/b&gt; I mean there’s so many different surprises.  So many of  the games these days are set in a war.  Our game is set in a war, but  it’s an adventure in a war and that’s not very common anymore:   adventure and first person shooters have kind of fallen by the wayside.   There’s probably no better universe to have an adventure in than Duke’s  universe and that allowed us to do a lot of things to surprise the  player.  I don’t want to give anything away but I mean almost every  level has something that’s going to surprise you.  There’s something  funny, there’s something exciting, there’s something…there’s little to  know just grinding through another combat sequence in our game.  It’s  very much like, “Oh here’s a twist here, here’s something new that  happens here, here’s a funny scripted sequence, there’s something here.”&lt;br /&gt;&lt;b&gt;CHRIS D:&lt;/b&gt; That’s what I like about it.  You know, you’re not  being forced through the level.  You can stop and look around and like  you’re saying, you can interact with things. You’re not just getting  from A to B and that’s it.  I mean it is a little linear, but there’s  little side shoots, little areas you can explore. &lt;br /&gt;&lt;b&gt;BRAD:&lt;/b&gt; Yeah and that ties in, like you said, to the interactive  side of the game.  Again, I can’t give anything away, but there are so  many cool, interactive things in the game and no one really does that  kind of thing anymore.  We have a full blown, working pinball machine in  game and it works exactly like a real pinball machine.  It’s not a  quick and dirty mini-game.  It’s a full working pinball machine.  It  keeps your high score, it does everything.&lt;br /&gt;&lt;b&gt;ANDREW:&lt;/b&gt; Yeah and it’s not simulated.  It uses the same physics  as the rest of the game.  That was really hard to actually get to work  and there were moments when we were like, “Why don’t we just simulate  this?  We can’t really do it.”  But we persevered and I think that’s how  a lot of the elements in the game feel: united, together because  they’re all from the same thing.  &lt;br /&gt;I was going to go really quickly to the technical side of  customization.  We’ve got a few things a few technologies in the level  making process that are kind of unusual, I think for game development  now; in that there are a lot of tools for the level designers to  customize areas with blending textures from surface to surface.  We have  patch mesh tools which are very much like rudimentary modeling tools in  the editor.  They’re kind of like the, if people will remember, patches  and patch meshes from id Software’s Quake, things like Quake 3 and  things like that but five years on.  What would it be like? What would  those tools be like?  And both the artists and level designers use that  together.  But I think that’s why the environments feel like they do is  it’s not just a series of sets of static meshes and art that you’ve seen  reused and repositioned.  We tried to keep things unique.  If not  completely unique, at least one or two things you would note as being as  new like “Oh I haven’t seen this yet” as you go through the game.&lt;br /&gt;&lt;b&gt;ELIZABETH:&lt;/b&gt; Thanks for listening to this episode of the Duke  Nukem Forever podcast series. We’ll be back next time to explore aliens  in DNF. &lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;h2&gt;BATTLELORD CONCEPTS&lt;/h2&gt;&lt;div class="date"&gt;April 27, 2011&lt;/div&gt;By now, you probably know the Battlelord very well (or his crotch, at the very least).&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.dukenukemforever.com/html/us/community/features/img/Battlelord01_sm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.dukenukemforever.com/html/us/community/features/img/Battlelord01_sm.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;These are some early concepts of the Battlelord as the team tried to decide the look of his head.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.dukenukemforever.com/html/us/community/features/img/Battlelord02_sm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.dukenukemforever.com/html/us/community/features/img/Battlelord02_sm.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.dukenukemforever.com/html/us/community/features/img/Battlelord03_sm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.dukenukemforever.com/html/us/community/features/img/Battlelord03_sm.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.dukenukemforever.com/html/us/community/features/img/Battlelord04_sm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.dukenukemforever.com/html/us/community/features/img/Battlelord04_sm.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;And while not the final render, many of you will recognize this guy from trailers we’ve released in the past!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.dukenukemforever.com/html/us/community/features/img/Battlelord05_sm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.dukenukemforever.com/html/us/community/features/img/Battlelord05_sm.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;New released screenshots&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://worthplaying.com/wpimages/d/u/dukenukemforever/298293.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://worthplaying.com/wpimages/d/u/dukenukemforever/298293.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://worthplaying.com/wpimages/d/u/dukenukemforever/298292.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://worthplaying.com/wpimages/d/u/dukenukemforever/298292.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://worthplaying.com/wpimages/d/u/dukenukemforever/298291.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://worthplaying.com/wpimages/d/u/dukenukemforever/298291.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://worthplaying.com/wpimages/d/u/dukenukemforever/298290.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://worthplaying.com/wpimages/d/u/dukenukemforever/298290.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://worthplaying.com/wpimages/d/u/dukenukemforever/298289.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://worthplaying.com/wpimages/d/u/dukenukemforever/298289.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://worthplaying.com/wpimages/d/u/dukenukemforever/298288.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://worthplaying.com/wpimages/d/u/dukenukemforever/298288.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://worthplaying.com/wpimages/d/u/dukenukemforever/298287.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://worthplaying.com/wpimages/d/u/dukenukemforever/298287.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;h2&gt;BADASS DUKE NUKEM FOREVER PAPERCRAFT&lt;/h2&gt;&lt;div class="date"&gt;April 27, 2011&lt;/div&gt;As you may know, we're including an exclusive papercraft Duke  in the Balls of Steel edition. We've fielded several requests to see  this figure - and today, we're unveiling what Duke will look like –  right now, in fact!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.dukenukemforever.com/html/us/community/features/img/Papercraft01_sm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.dukenukemforever.com/html/us/community/features/img/Papercraft01_sm.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Now, a sneak peak of the Balls of Steel papercraft is awesome, but we're  all about instant gratification, so we've made an additional DNF  papercraft that you can download and make now. Check it out:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.dukenukemforever.com/html/us/community/features/img/Papercraft02_sm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.dukenukemforever.com/html/us/community/features/img/Papercraft02_sm.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-830163953449093076?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/830163953449093076/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/04/massive-update-new-podcast-battlelord.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/830163953449093076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/830163953449093076'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/04/massive-update-new-podcast-battlelord.html' title='Massive update: new podcast, battlelord concepts, screenshots and papercraft revealed'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-5100274437081238007</id><published>2011-04-22T07:36:00.000-07:00</published><updated>2011-04-22T07:36:20.928-07:00</updated><title type='text'>Face melting new DNF trailer</title><content type='html'>COME GET SOME!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=NpqLi1litQ4"&gt;http://www.youtube.com/watch?v=NpqLi1litQ4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In this case hip hop was the perfect fit for this trailer! It blows my head off!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-5100274437081238007?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/5100274437081238007/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/04/face-melting-new-dnf-trailer.html#comment-form' title='1 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5100274437081238007'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5100274437081238007'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/04/face-melting-new-dnf-trailer.html' title='Face melting new DNF trailer'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-2813591647191470138</id><published>2011-04-20T23:15:00.000-07:00</published><updated>2011-04-20T23:18:30.410-07:00</updated><title type='text'>Third DNF podcast and inside Duke Burger pics</title><content type='html'>&lt;h2&gt;&lt;a href="http://www.dukenukemforever.com/html/us/community/podcasts.html"&gt;PODCAST THREE (audio)&lt;/a&gt;: &lt;span style="font-weight: normal;"&gt;GUNS, GRENADES, AND OTHER SHIT THAT GOES BOOM&lt;/span&gt;&lt;/h2&gt;&lt;h2&gt;&lt;span style="font-weight: normal;"&gt;&lt;a href="http://www.dukenukem.com/html/us/community/transcripts/transcript3.html"&gt;Read the transcript (text)&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;h2&gt;INSIDE DUKE BURGER&lt;/h2&gt;&lt;div class="date"&gt;April 20, 2011&lt;/div&gt;Duke Nukem owns quite a bit of Vegas – including his own burger franchise, Duke Burger.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-lORDLmkjqu8/Ta_KgXRZZbI/AAAAAAAAANg/iQinwYG2W8A/s1600/DukeBurger01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="363" src="http://1.bp.blogspot.com/-lORDLmkjqu8/Ta_KgXRZZbI/AAAAAAAAANg/iQinwYG2W8A/s400/DukeBurger01.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://www.dukenukemforever.com/html/us/community/features/img/DukeBurger01.jpg" target="_blank"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.dukenukemforever.com/html/us/community/features/img/DukeBurger01.jpg" target="_blank"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Unfortunately, Duke Burger is not spared during the alien invasion.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Bt6PeRFMokE/Ta_KvRcN4MI/AAAAAAAAANk/Xidenw5HJIs/s1600/DukeBurger02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://3.bp.blogspot.com/-Bt6PeRFMokE/Ta_KvRcN4MI/AAAAAAAAANk/Xidenw5HJIs/s400/DukeBurger02.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://www.dukenukemforever.com/html/us/community/features/img/DukeBurger02.jpg" target="_blank"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;The Duke Nukem Forever teams explored both the interior and  exterior designs of the burger joint, as evidenced by this concept  image, to create the perfect background.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-y2FOifKS_Po/Ta_K8Z0_2aI/AAAAAAAAANo/BT9pgakRbRw/s1600/DukeBurger03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://1.bp.blogspot.com/-y2FOifKS_Po/Ta_K8Z0_2aI/AAAAAAAAANo/BT9pgakRbRw/s400/DukeBurger03.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://www.dukenukemforever.com/html/us/community/features/img/DukeBurger03.jpg" target="_blank"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-2813591647191470138?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/2813591647191470138/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/04/third-dnf-podcast-and-inside-duke.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/2813591647191470138'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/2813591647191470138'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/04/third-dnf-podcast-and-inside-duke.html' title='Third DNF podcast and inside Duke Burger pics'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-lORDLmkjqu8/Ta_KgXRZZbI/AAAAAAAAANg/iQinwYG2W8A/s72-c/DukeBurger01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-4137539665451300852</id><published>2011-04-15T05:29:00.000-07:00</published><updated>2011-04-16T03:24:57.329-07:00</updated><title type='text'>Duke Nukem comic book revealed!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.duke4.net/images/newspost_images/gloriousduke.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.duke4.net/images/newspost_images/gloriousduke.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Duke Nukem: Glorious Bastard #1 Coming In July From IDW Publishing!﻿&lt;br /&gt;&lt;br /&gt;Appearing in a comic book for the first time, Duke Nukem is back, bigger and badder than ever!&lt;br /&gt;&lt;br /&gt;Everyone  who was into action gun games knows about Duke Nukem, and Duke Nukem is  not letting anyone or anything stand in his way as he makes his way  through the comic world.&lt;br /&gt;&lt;br /&gt;Written by Tom Waltz (The A-Team:  Shotgun Wedding), Duke Nukem: Glorious Bastard will be a fantastic  series, with all the game's trademark humor and over-the-top violence.  With this new series coming out, old fans and new will be coming out of  the woodwork for new adventures of Duke Nukem!﻿&lt;/i&gt;&lt;/b&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;a href="http://www.duke4.net/news.php?item.450.5"&gt;Source &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-4137539665451300852?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/4137539665451300852/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/04/duke-nukem-comic-book-revealed.html#comment-form' title='1 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4137539665451300852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4137539665451300852'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/04/duke-nukem-comic-book-revealed.html' title='Duke Nukem comic book revealed!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-7147161794297894647</id><published>2011-04-08T02:20:00.000-07:00</published><updated>2011-04-08T02:20:27.962-07:00</updated><title type='text'>2K Games: DNF - Babes video</title><content type='html'>Incoming hotness!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=uNq4bprhImE&amp;amp;feature=player_embedded"&gt;ENJOY! ;)&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-7147161794297894647?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/7147161794297894647/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/04/2k-games-dnf-babes-video.html#comment-form' title='1 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/7147161794297894647'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/7147161794297894647'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/04/2k-games-dnf-babes-video.html' title='2K Games: DNF - Babes video'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-8063336371346507128</id><published>2011-04-07T16:24:00.000-07:00</published><updated>2011-04-07T16:25:08.126-07:00</updated><title type='text'>One podcast and one Duke sounds feature released!</title><content type='html'>- If you want to check out exclusive Duke sounds voiced by Jon St. John follow the &lt;a href="http://www.dukenukemforever.com/html/us/community/features/behindthescenesvo.html"&gt;link&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;- Want to check out the first DNF podcast?! Go to the community section of&amp;nbsp;&lt;a href="http://dukenukemforever.com/"&gt;dukenukemforever.com&lt;/a&gt; or just read the transcript here!&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;h2&gt;&lt;i&gt;PODCAST ONE: DUKE WHO?&lt;/i&gt;&lt;/h2&gt;&lt;div class="date"&gt;&lt;i&gt;April 6, 2011&lt;/i&gt;&lt;/div&gt;&lt;i&gt;  &lt;/i&gt;&lt;i&gt;&lt;b&gt;ELIZABETH:  Welcome to the first episode of the Duke Nukem Forever  podcast series. I'm Elizabeth Tobey, and recently I spent several days  down in Texas with members of the Gearbox and Triptych team, picking  their brains about all things DNF. Today, we begin broadly, asking the  question "Duke Who?" To many (I might even say most) of you, this  question might be obvious - we're talking about Duke Nukem. But to some,  the name "Duke Nukem" might be a new one - and it's time to give you a  lesson on why that name is one you should never forget, and why Duke  Nukem is awesome.&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt; Today, I talk with Allen Blum, David Riegel, Eric Von Rothkirch and  Kristen Haglund from Triptych as well as Chris Faylor from Gearbox.&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;ELIZABETH: So we're kicking off this podcast series by talking  about who is Duke Nukem?  Some of the people listening to this are  probably die-hard Duke fans who know him inside and out and some of them  are probably brand new to him.  So can you take us through a quick  history lesson of who Duke Nukem is?&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;ALLEN: Duke started back in 1990 with Duke 1.  Duke was...&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;CHRIS: Duke was a bad ass.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;ALLEN: Yeah Duke was a bad ass.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;DAVID: I suppose in the early days, my perspective was that Duke  was kind of the ultimate action hero without a whole lot of personality  because of the limitations of the side scroller engine and what was  going on at the time.  And then Duke really came into his own in Duke  3D, when he started having a voice and a character--when technology made  it possible for him to start interacting with the world; to put it the  detail to create comedy and satire and the other things that make up the  Duke game that people remember.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;ELIZABETH:  So moving on from Duke Nukem the man, let's talk about  Duke Nukem Forever and again, I'm going to guess that most people  listening here know what Duke Nukem Forever is so for the very few who  may not....I know the story is super involved and it's not going to be  something we can do in the span of this podcast, but what's the overview  of where Duke Nukem Forever fits into the history of the franchise and  the world.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;ALLEN: Well in Duke 3D, Duke saved the world, killed the aliens  and all of that and since then, he's basically been on vacation;  exploring the world, doing his things, climbing Mt. Everest, going  around the world, &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;CHRIS: Going into space...&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;ALLEN: Going into space...&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;KRISTEN:  Winning the poker tournament.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;ALLEN: So Duke's hanging out in this casino enjoying life in Vegas  and the aliens return all peaceful and friendly—but they're not.  Duke  soon finds that out and off you go.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;CHRIS: I like that one of the first things the aliens do is not to  antagonize Duke, it's to line up at one of his many establishments.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;KRISTEN: Well I mean even the aliens may not like Duke, but Duke's a great chef.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;DAVID: One of the things about Duke's character that's kind of  fascinating is that people remember the comedy from Duke 3D but  internally I think at 3D Realms and after, we always pushed Duke on  having Duke as kind of a serious character and I know that sounds very  strange if you've played the earlier games.  But we always pictured Duke  as being kind of a serious guy in a world that's gone completely nuts  when the aliens invade.  So when we approached Duke Nukem Forever, even  in the early days, we always had this vision that Duke was this guy who  saved the world and we wanted to construct a world around him that was  believable.  So if you really had this guy who actually killed a bunch  of aliens and saved the world, what would his life be like?  Well he  would be a billionaire playboy who owns his own casino and who is good  at everything he does and is the most recognizable man in the world.  So  that creates the background for how we place him in Duke Nukem Forever  and so even though he's kind of cool and confident and doesn't say very  much, like the world around him is kind of this crazy establishment.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN: Well I don't want people to get the impression that he's  serious and he's cool and that he downplays his contribution---Duke is  all ego and Duke is fully aware of how awesome he is and the world  recognizes his awesomeness so you don't have this stereotypical humble  hero.  You've got this guys tha's like, "Well yes, I am awesome and  thank you for building busts in my honor and worshipping me."&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;CHRIS: We're talking a lot about the world that Duke Nukem  inhabits.  There are some side characters to this; some characters that  interact with him that totally define it.  The Holsom Twins are somebody  that are a pair that many will be familiar with from PAX.  We've also  got the president and some other characters.  Can you speak about those?&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;DAVID: Well since Duke is probably the most powerful man in the  world, at least from a celebrity standpoint, he's going to do what  celebrities do and date lots of hot, young girls.  So this kind of fits  into that fantasy where the Holsom Twins are two twin sisters who are  pop superstar divas and they worship Duke and the ground that he walks  on.  In one of the first scenes in the game, you're introduced to them  as his quote-girlfriends-unquote...&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN: Babe of the moment...&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;DAVID: Yes, babe of the moment...&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN: Babes of the moment...&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;DAIVD: ...that accompany him through the first part of the game,  so they have kind of an important role in the story since the aliens who  want to disrupt Duke; if they can't get to him, then they'll go after  the girls.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN: Or women in general, because he's big on saving the  babes.  And then he's got... the president has a more political view on  how the aliens should be dealt with and the aliens come bearing gifts  and promises of peace.  And of course the president does what all good  politicians do, which is....politics....&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;CHRIS: Oh, I thought you were going to say screw up.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN: I was trying to be politically correct.  The president  kind of shapes the course of how Duke is forced to deal with certain  things and how certain events unfold and then while most of the EDF is  questionable...&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;DAVID: For those who aren't familiar with the trailers and so  forth of the game, the EDF are the Earth Defense Force which are the  federal police force that was established after Duke 3D in order to  protect the world from aliens.  So they're an important soldier class in  the game that you see a whole lot of.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN: And there is one in particular that is an old buddy of  Duke's.  You can see why they get along, they go far back.  That's one  of my favorite characters.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;ERIC:  Yeah, Capt. Dillon.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN: I love Dillon.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;ERIC: The thing I always think about Dillon is how we were talking  about what kind of language the characters would use and which would  swear and which wouldn't and I think it was you Al that said couldn't we  just focus that all on one character and have one character represent  all the foul mouthed attitude?&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN: Yeah that was the idea. Because we had a lot of profanity  peppered through the script and it was Al's idea to have one character  be chosen as every third word was something profane or just vulgar and  yeah, I would say Dillon is definitely....&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;DAVID: Well that's the thing when you're trying to incorporate  comedy into an action script, whether you're talking about film or  television or games is that you have to know when you're going too far.   And I think that with the very early drafts of the script that we had  some of the team felt we were going a little bit too far that it was a  little bit too silly.  So qe wanted to re-establish some of the serious  characters in the beginning of the game, then we needed to have an  exaggeration and we needed to focus the comedy in particular points.  So  we had this one character, who is Duke's friend who has a history with  Duke according to the fiction of the game that you meet about two hours  in and we just decided to focus all the profanity and exaggeration on  him.  It's pretty hilarious for people playing the game for the first  time.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN:  Duke is a a man who deals with things seriously but it's  hard to take him seriously and Dillon highlights that you can't take  this too seriously and it's just hilarious.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;CHRIS: I like to think that Dillon's just actually the result of  Duke Nukem; like Duke got this fame and fortune for doing all these over  the top things and Dillon saw it and was so influenced at a young age  and said, "I'm going to join the army; I'm going to do all this" and he  ends up meeting Duke and they hit it off because in a weird sense,  Dillon is Duke.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN: Yeah, I agree but I would think Dillon is the guy that misunderstood what Duke was going for.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;ELIZABETH: Just missed the mark.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN: Yeah, just missed the mark and took it too far.  But he's funny anyway.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;ELIZABETH: So by now, I think everyone can understand how storied  and how infamous this game is and this franchise, so what do you want  people to think or feel when they're playing the game?  What were you  guys aiming to achieve with Duke Nukem Forever?  Simple question.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;DAVID: Well we hoped it would cure all poverty and lead to world peace.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN: A greater understanding between men and women about the real nature of men....&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;CHRIS: Yeah but leave disease for the next game, right?&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;ELIZABETH: You got to have a sequel for something.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;ALLEN: Well Duke 3D everything was sprite based and flat; you  could do a lot of stuff:  we had strippers and everything but it was  just all flat.  You'd play it as Duke, it was 3D but it really wasn't  and now that things are actually polygonal 3D you really get a feeling  of being Duke, in the world, interacting with things doing stuff.  You  got cool strippers who enjoy it.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;ERIC: Actual jiggling boobs...&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;ALLEN: And things...&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN: The stories behind the jiggling boobs...&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;DAVID: Twentieth century technology.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN: Yeah. What did they do?  They sent people to the moon  with less than a calculator. These days, we've taken all that technology  and we make boobs jiggle.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;CHRIS: How many Apollo 13's do you think it would take to render one boob jiggle?&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN: I don't know, but the boob jiggling is really damn good.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;CHRIS: I think that one of the things that a lot of people have  missed out on or forgotten about the series is the focus on  interactivity.  I've heard some people describe it that it's almost like  an adventure game with shooting, instead of a shooter as they're  traditionally defined now.  What do you have to say about that?&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;DAVID: I think that in terms of how to make Duke unique, over the  years, I think that's really focused on two areas.  The first, I think  is obviously the character and the personality and the second element is  of course the game play and one of the things that stands out in Duke  is the interactivity.  So whenever we're creating levels, it's not just  about the combat and driving the story forward, it's also about  populating the world with all these things that you can do with it and  mess around with.  And some of them have a direct influence on combat;  like things that you can pick up and you can throw at enemies and kill  them.  Other things are kind of indirect; like ways that you can  manipulate the world for fun or a system where Duke can build his ego by  doing things in the world that are like manly and cool: like lifting  weights and playing pinball and things like that.  Then we have quest  objects in the world and humor objects and just mini -games in general  where you can go kill time if you want.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;ERIC: I think that differentiates some of the elements that have  survived over time too.  We used to have more general, generic  interactable objects and over time it was like "is picking up a pencil  really, really Duke?"  I mean being able to throw it around and do  stuff.  Or is it more of a cool thing to lift weights and do that kind  of stuff.  Just as two examples, that kind of thing.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;CHRIS: I think what's really cool is like David, you were talking  about doing general things; you can do things that affect the story.   When you go and you encounter these situations, you don't actually know  what's what. It's hard for a player to be like, "Oh this is just going  to do something cool to the room it's not going to...I mean most people,  there's a point in the game where you have to microwave popcorn.  Let's  come out and say it out:  you have to microwave popcorn. So when that  mechanic is introduced in an earlier mission, and it's completely  optional, I don't think anybody's going to be like, "Oh yeah, I better  learn how to do this now."&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN: Well I think one of the things that makes Duke  reallyenjoyable from a player, I have somewhat of a technology  background but never in video games and I strictly am familiar with Duke  from a player perspective, is that one thing I like and have always  liked about Duke is that all those things in the world feel like Easter  eggs.  So it feels like you're getting this cool thing you're not really  supposed to have, and yet you're supposed to have it and I think that's  what makes it very different from your standard "Oh I need this and  clearly it's being presented to me for a purpose".  You don't know: is  it just some random thing I can do or do I actually need to learn this?   And from a gamer point of view and not enjoying linear game play where  you're lead around by the nose, I get to enjoy it.  I really get to  enjoy it without thinking why I should be enjoying it or why I should  pay attention.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;ELIZABETH:  Now I know that we could go super in-depth and talk  forever about all the things that make Duke Duke, but I think we'll  leave that for the subsequent podcasts.  But before we go, could you  give an overview of the teams and the studios that have made Duke and  are bringing him back to life now.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;DAVID: Duke Nukem originated at 3D Realms of course.  Allen Blum,  George Broussard and Scott Miller and a lot of the early guys back in  the day are really responsible for the core concept and the character  and bringing the game to life in many ways.  3D Realms ceased  development in 2009 and at that point Triptych games was formed by some  ex-3D Realms employees and a few other people and we resumed  development.  We're still working on the game and doing content and a  couple of multiplayer maps and optimization on some things to help out  on consoles.  Piranha Games has joined the party to help bring the game  to consoles and doing a tremendous amount of engineering work in that  respect and is also responsible for multiplayer with code and gameplay.  Then Gearbox Software are the care takers of the franchise now and  they're managing everything from a high level and have lent a tremendous  amount of support on the engineering side, helping get the game out of  the door, and also for QA and marketing.&lt;/b&gt;&lt;br /&gt;&lt;b&gt; And then all of us are working with 2K Games who is publishing and  doing all the great things that are peripheral to the game:  marketing,  funding and getting the game ready for retail.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;CHRIS: I think one neat thing about Duke Nukem is that not only  has it gone through multiple developers, but multiple publishers as  well.  It was originally a GT Interactive game way back when.  There was  also a time when it was being produced under Gathering of Developers,  God Games which was later acquired by Take-Two Interactive and was  instrumental in the formation of 2K Games as a publishing label.  I look  at my 2K Games representative with a question mark there... [laughs]&lt;/b&gt;&lt;br /&gt;&lt;b&gt; There was even a time when Duke Nukem Forever was slated to make its debut as a digital download title for Triton, wasn't it?&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;ALLEN: Yeah, there was Triton briefly.  I think Prey came out on  that or was going to come out on it. That was something 3D Realms was  trying.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN: When you think about it, we have a friend who had a child  in '97 or '98 and he is now an eighth grader and he wants to be a game  developer.  And I look at Jared and I'm like, "I remember when your  mother was my roommate in college".&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;CHRIS: Somebody pointed out, when we launched the "Have You Worked  on Duke" credit site looking for all the people, one of the articles  pointed out that if you were born when Duke Nukem Forever was announced,  you are now in high school.  And it's like...wow.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN: Yeah, really trippy.  Makes us feel a little old.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;DAVID: Better be worth the wait.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN: Well yeah.  A whole new generation is now ready for Duke.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;CHRIS: I like the idea of Duke showing the world what humor is,  what good gameplay is and what it's all about, then disappearing, like  stepping away for a little bit and watching things evolve and then  coming back and saying "Nope you did it wrong." &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN: You see this?  No don't do this.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;CHRIS: Like "Hey guys, that's cool.  Like what you did there is  really cool.Just want to be sure you remember where we came from."  It's  really is blast,  it's a throw back and it feels modern.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN: I don't think that it's a throw back.  I think that if  anything, it's just good game play and that something that's quality and  just plain good stands the test of time.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;CHRIS: I guess when I say throw back I just mean a lot of the gameplay stuff is that has been iterated out.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;KRISTEN: Yeah, it's kind of gone the way of the dodo bird.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;DAVID: So that makes just some great opportunities for satire and  we've got those sprinkled throughout the game.  In the very beginning  there's a key card joke where you think that you're supposed to find a  key card for a door, but you actually don't.  Now I don't want to give  that one away.  But there's plenty of other instances where you're  fighting along some of the soldiers and they yell out, "Get behind that  chest high wall".  That's a little specific; but that sounds familiar  with current game design.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;CHRIS: There's a lot more than you think.  It's just like the  environments and everything else.  There's so many details packed into  it. Thank you so much everyone for taking the time we really appreciate  it.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;ALLEN: I'd like to say to fans that I'm actually now working on  the demo so I will get back to that and try to finish it for you guys.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt; &lt;b&gt;ELIZABETH: This concludes the first episode of the Duke Nukem  Forever podcast series. We'll be back next time to give you a history  lesson about DNF. Thanks for listening  &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-8063336371346507128?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/8063336371346507128/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/04/one-podcast-and-one-duke-sounds-feature.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8063336371346507128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8063336371346507128'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/04/one-podcast-and-one-duke-sounds-feature.html' title='One podcast and one Duke sounds feature released!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-1615276915941959247</id><published>2011-04-06T12:21:00.000-07:00</published><updated>2011-04-06T12:52:29.228-07:00</updated><title type='text'>The Story behind Duke Nukem video doc part 1!</title><content type='html'>EPIC!&lt;br /&gt;&lt;br /&gt;I think I just came.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ign.com/videos/2011/04/06/duke-nukem-forever-the-story-behind-duke-nukem?show=HD"&gt;Pure SEX&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Can't wait for the next part!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-1615276915941959247?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/1615276915941959247/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/04/story-behind-duke-nukem-video-doc.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1615276915941959247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1615276915941959247'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/04/story-behind-duke-nukem-video-doc.html' title='The Story behind Duke Nukem video doc part 1!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-4711081614873807342</id><published>2011-04-01T05:52:00.000-07:00</published><updated>2011-04-01T05:53:20.136-07:00</updated><title type='text'>What would Duke do</title><content type='html'>Although it's April 1 2K Games released 2 first gameplay clips of a new series called "what would Duke do" &lt;br /&gt;&lt;br /&gt;Enjoy! XD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=6QLP4yHzys0"&gt;Jetpack&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=4_ES4_ReAmc"&gt;Holy $%&amp;amp;*#&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-4711081614873807342?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/4711081614873807342/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/04/what-would-duke-do.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4711081614873807342'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4711081614873807342'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/04/what-would-duke-do.html' title='What would Duke do'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-6712053073751261229</id><published>2011-03-28T03:00:00.000-07:00</published><updated>2011-03-28T03:17:29.680-07:00</updated><title type='text'>Australian rating board spoils DNF scenes!</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;ATTENTION MASSIVE SPOILERS AHEAD!!!!&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Here are some examples:&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;In various bathroom locations throughout the game, the player can have  Duke “piss” in urinals and on occasion, in these same venues can also  pick up faecal matter from a toilet bowl and throw it about.&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;The Board also notes the player ability, in a final climactic scene when  Duke kills the alien general, to implicitly urinate into the defeated  creature’s eye socket.&lt;/b&gt;&lt;/i&gt; &lt;i&gt;&lt;b&gt;The Board notes that within that playable context, no other ability is affected which enables the player to direct urine flow or throw faecal matter at or onto other characters and no nudity is depicted during these activies.&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-size: large;"&gt;&lt;i&gt;&lt;b&gt;No dismemberment or&amp;nbsp; decapitation is viewed.&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/blockquote&gt;Commentary: &lt;b&gt;I guess the classification board didn't played the game properly! LOL&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;In one of the game levels, Duke enters an alien lair to “rescue”  kidnapped Earth women who have been implicitly impregnated by the alien  enemy.&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt; &lt;/b&gt;&lt;/i&gt;&lt;i&gt;&lt;b&gt;These women are rendered with a mannequin-like appearance, and appear  torso nude and partially cocooned either suspected from a cave-like  roof or against walls.&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt; &lt;/b&gt;&lt;/i&gt;&lt;i&gt;&lt;b&gt;In order to “spare” the women’s suffering Duke has the ability to  shoot the women resulting in small blood bursts. Those he does not shoot  are seen implicitly exploding as the alien “baby” matures.&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;In the level Titty City, Duke enters a strip club where he meets a  stripper who invites him to locate (among other items) a vibrator and a  condom.&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;In the men’s toilet, Duke can enter a toilet cubicle with what  appears to be a “glory hole” in the cubicle wall. A cartoon image of a  woman’s face is on the wall with a hole evident in the drawing’s mouth  and the word “Yum” beside it.&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Upon the successful completion of this level, Duke is given a  “special” lap-dance by the stripper. The breast nude female is depicted  in a first person perspective implicitly gyrating on Duke’s lap.&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;The Board notes a facility also exists for the player to “jiggle” the stripper’s breasts during this scene.&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;b&gt;&lt;a href="http://thegamefanatics.com/the-aussies-review-duke-nukem-forever/"&gt;Source&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="https://docs.google.com/viewer?url=http://resources.news.com.au/files/2011/03/28/1226029/526111-news-pdf-duke-nukem-forever-20110328.pdf&amp;amp;pli=1"&gt;Original source&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-6712053073751261229?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/6712053073751261229/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/03/australian-rating-board-spoils-dnf.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6712053073751261229'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6712053073751261229'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/03/australian-rating-board-spoils-dnf.html' title='Australian rating board spoils DNF scenes!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-4020398999273004980</id><published>2011-03-24T05:11:00.000-07:00</published><updated>2011-03-25T05:07:50.237-07:00</updated><title type='text'>DNF officially DELAYED to June!!!! UPDATE!</title><content type='html'>Yes that's right. I guess Duke never comes early...forever! :P&lt;br /&gt;&lt;br /&gt;http://www.youtube.com/user/2kgamesinternational?feature=mhum#p/a/u/0/KeMF2KJ0JG0&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I will keep you updated on this topic!&lt;br /&gt;&lt;br /&gt;I have the feeling that with DNF being in the spotlight on the internet again...the announcement of the delay caused a major visitors peak&amp;nbsp; at Duke4.net and GBX forums and is a trending topic on twitter again....there is some big momentan right there. The demo release would make huge impact now. You hear me GBX! ;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;UPDATE:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Randy speaks up on the GBX forums:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;&lt;i&gt;Hi Everyone,&lt;br /&gt;&lt;br /&gt;Thanks for coming to the forums and beating us up a bit over this.  We  asked you guys to come here and do that and we really deserve it.  I am  ultimately responsible for Duke now, so I deserve it.  Given that we've  made this mistake and it's cost everyone another several weeks of  waiting, I think it's helpful for myself and for all of us to feel a  little pain from that.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;I want you to know, though, that when we announced May, we believed it.   Thousands and thousands of tasks and bugs have been completed since  then.  Each of those work items created a degree of uncertainty with our  prediction.   But we use our experience and the trends and data we have  to guide our predictions and that gave us confidence that May was not  only accurate, but had some cushion in it.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;I don't think I'm going to surprise anyone with this information, but it  turns out that from a project point of view, Duke is a different beast  all together.  Some of our experience, it turns out, didn't turn out to  help us as much as we are used to in providing accuracy with our  predictions.  Many of the elements of uncertainty that were rolled up in  all of the unfinished work turned out to be more challenging or  difficult than we were able to see at that time and too many of those  points of uncertainty ended up biting us.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;So we had to make a very difficult, painful and expensive decision to shift the date by several weeks.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;When we announced May, we believed it and we felt that our fans, who  have been waiting so long for this game, deserved to know what we  believed.   After all - by the time we announced the launch date (in  January), we had gone many months since we first announced the return of  Duke at PAX Prime in August of 2010.   During that time, the sentiment  among the most loyal fans was that we OWED them information.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;I didn't want to do the "when it's done" thing. I think that would've  been worse - more as if we were toying with fans.  Certainly we must  have *some* idea!  That's what the sentiment would've been if we said  "when it's done" and it would've been true.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;We had some idea.   In fact, we felt very confident that May was the time.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;But the problem with these projects is that there is a lot of  uncertainty in the tasks and challenges where the solutions aren't  already known and the time it takes to implement the solutions that are  known is also not known.  &lt;/i&gt;&lt;i&gt;&lt;br /&gt;&lt;br /&gt;But fans don't want uncertainty.  We don't want to hear uncertainty at  all, do we?  We want answers.  And we, as gamers and customers, deserve  answers.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;So we thought we were doing the right thing.  We provided answers.  We  announced the date that, at the time, we knew and understood to be the  true date.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;As we got along a little more, say, the month of February, it looked like we could make it.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;And, there was a lot at stake and waffling on something like the ship  date for Duke Nukem Forever isn't a good idea.  So we really convinced  ourselves.  I convinced myself.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;But I was wrong.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;I'm sorry I was wrong.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;I'm for that I am so, so sorry.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;We're doing the best we can.  Our mission is to complete and deliver the  game that all of us, Gearbox people included, have waited so long to  get our hands on.  This game - this legendary, unimaginably fascinating  and historical game - is one that not too long ago should've been dead.  It *was* dead, but not for the love of the fans and the commitment of  the team that is working day and night to bring it to release.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;But it turns out that doing "the best we can" did not give us sufficient accuracy in our predictions to avoid this situation.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;So I am sorry.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now - what about the video?&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;Once we knew the decision we had to make, we talked about how we would tell everyone.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;There were ideas about doing some kind of bit where it was going to be  made out like it was Duke's fault.  Some even suggested laying blame on  some of the people or issues where uncertainty on the project was the  highest and results caused the most variables in date predictability.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;Ultimately, I decided that:&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;1) We need to own this responsibility for the delay and apologize for it, and&lt;/i&gt; &lt;i&gt;&lt;br /&gt;2) That *I* needed to own up to this personally.&lt;br /&gt;&lt;br /&gt;I am now responsible for Duke Nukem now so whatever happens with this  game, good or bad, is ultimately my responsibility.  So I was going to  own that responsibility.  That was a key component of how to reveal that  we missed.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I should now explain that we have this weird kind of thing that drives  most of us... I have this weird kind of thing *very* strongly - maybe  too strongly.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;Here's what this weird kind of thing is:  Our purpose in life is to entertain people.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;That's what drives me. I can't seem to be okay with myself unless  whatever energy I have is used to help enable and provide entertainment  and feelings of joy and amusement for others.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;I care about video games because, well, interactive entertainment is  simply the most interesting, exciting, compelling, valuable, meaningful,  impactful and important form of entertainment in the world.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;So we couldn't help ourselves. With the announcement, the video also  couldn't help itself but to try to entertain you.  Even though it was  about me owning responsibility for the delay and about us apologizing  for it and even *asking* you guys to come here and beat us up over it,  there was a strong feeling that the revelation of the delay should at  least attempt and hopefully succeed at providing some kind of  entertainment value for you.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;I realize that some of you feel betrayed by the date change.  I'm sorry.   I hope I can earn your trust back and whether I do or not I will  always be working towards earning it.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;But I hope all of you trust that the goal in the video wasn't to make  fun of *you*.  Besides offering the information regarding the date  change, the goal of the video was to make fun of *us*.  The purpose in  making fun of ourselves was meant to be for your amusement and  entertainment.  I'm glad to see that it succeeded with many of you.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;But ultimately, we screwed up and we're owning up to that.  We were wrong about the date.  &lt;/i&gt;&lt;i&gt;&lt;br /&gt;&lt;br /&gt;I was wrong about the date. &lt;/i&gt;&lt;i&gt;&lt;br /&gt;&lt;br /&gt;I'm sorry.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;Try not to take it out on the team too hard.  Everyone is working their assess off to make you guys happy.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;And try not to take it out on Duke.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;You can pull your bets off of me, but ALWAYS Bet on Duke.   &lt;/i&gt;&lt;/b&gt;      &lt;/blockquote&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;&lt;a href="http://gbxforums.gearboxsoftware.com/showpost.php?p=2262789&amp;amp;postcount=1441"&gt;Source&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;It's alright Randy, I still love you! Hail to the best CEO ever!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And btw, he is sorry! ;)&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/-Q08wB1bdkN8/TYyFRRXQukI/AAAAAAAAANc/LUz-fAjFLgQ/s1600/I%2527m+sorry.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="148" src="https://lh6.googleusercontent.com/-Q08wB1bdkN8/TYyFRRXQukI/AAAAAAAAANc/LUz-fAjFLgQ/s320/I%2527m+sorry.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-4020398999273004980?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/4020398999273004980/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/03/dnf-officially-delayed-to-june.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4020398999273004980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4020398999273004980'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/03/dnf-officially-delayed-to-june.html' title='DNF officially DELAYED to June!!!! UPDATE!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-Q08wB1bdkN8/TYyFRRXQukI/AAAAAAAAANc/LUz-fAjFLgQ/s72-c/I%2527m+sorry.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-3530703846937616559</id><published>2011-03-22T14:29:00.000-07:00</published><updated>2011-03-22T14:30:04.984-07:00</updated><title type='text'>Afro Duke in da house!</title><content type='html'>&lt;div style="text-align: justify;"&gt;A guy called "Afro" on the GBX forums made a thread called "Duke Nukem Forever multiplayer needs a black Duke Nukem with afro."&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;But as this was just not funny enough, a creative guy called "Jackhepburn" contributed to the thread with one epic picture....&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/-Rq288wbvUVo/TYkTv0wJAjI/AAAAAAAAANU/e6qpLBXd424/s1600/Duke_Nukem_3D.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="https://lh6.googleusercontent.com/-Rq288wbvUVo/TYkTv0wJAjI/AAAAAAAAANU/e6qpLBXd424/s400/Duke_Nukem_3D.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Another variant of this made by Squebeb:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh5.googleusercontent.com/-byjhd4WnLnk/TYkUNENDt6I/AAAAAAAAANY/MHC29g-JWaQ/s1600/dukenukemgroovy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="https://lh5.googleusercontent.com/-byjhd4WnLnk/TYkUNENDt6I/AAAAAAAAANY/MHC29g-JWaQ/s400/dukenukemgroovy.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://gbxforums.gearboxsoftware.com/showthread.php?t=118946"&gt;This is the mentioned thread&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;If you want to get into the vibe of Bro Nukem watch and listen to&lt;b&gt; &lt;a href="http://www.youtube.com/watch?v=pq2gaDv5tbk"&gt;this&lt;/a&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-3530703846937616559?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/3530703846937616559/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/03/afro-duke-in-da-house.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3530703846937616559'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3530703846937616559'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/03/afro-duke-in-da-house.html' title='Afro Duke in da house!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-Rq288wbvUVo/TYkTv0wJAjI/AAAAAAAAANU/e6qpLBXd424/s72-c/Duke_Nukem_3D.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-6091479477883127341</id><published>2011-03-18T14:14:00.000-07:00</published><updated>2011-03-20T09:59:35.191-07:00</updated><title type='text'>Duke ready to ship: WARNING sarcasm ahead!</title><content type='html'>&amp;nbsp; &lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;The Duke in packaging and ready to ship. Available this May. Come Get Some!! &lt;a class="twitter-timeline-link" href="http://twitpic.com/4arkj8" rel="nofollow" target="_blank"&gt;http://twitpic.com/4arkj8&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.duke4.net/images/newspost_images/necadnfinalsm_thumb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.duke4.net/images/newspost_images/necadnfinalsm_thumb.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;&amp;nbsp;&lt;a href="http://twitter.com/#%21/NECA_TOYS/status/48836211581784064"&gt;Source&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Prepare for some sarcastic comments, laughs and nerd rage on the forums about this one...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-6091479477883127341?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/6091479477883127341/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/03/duke-ready-to-ship-warning-sarcasm.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6091479477883127341'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6091479477883127341'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/03/duke-ready-to-ship-warning-sarcasm.html' title='Duke ready to ship: WARNING sarcasm ahead!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-5335770754056674824</id><published>2011-03-18T11:21:00.000-07:00</published><updated>2011-03-18T11:21:13.495-07:00</updated><title type='text'>Epic DNF 2011 tribute</title><content type='html'>Check this tribute out: &lt;a href="http://www.youtube.com/watch?v=MEZ-r7vm7oc"&gt;prepare for awesome!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Commando Nukem wrote:&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;i&gt;&lt;b&gt;Hey guys, &lt;br /&gt;&lt;br /&gt;Chris Bulman (D3drocks) made a new version of Grabbag  which, I think, kicks a lot of ass. So, he requested that I do a video  to go with the track. It makes use of some of the new one liners and  sound effects from the website and the latest footage we've seen thus  far: &lt;a href="http://www.youtube.com/watch?v=MEZ-r7vm7oc&amp;amp;hd=1" target="_blank"&gt;http://www.youtube.com/watch?v=MEZ-r7vm7oc&amp;amp;hd=1&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The original and totally awesome track can be heard here:&lt;br /&gt;&lt;a href="http://soundcloud.com/d3drocks/duke-nukem-2011" target="_blank"&gt;&lt;span style="color: #4272db;"&gt;http://soundcloud.com/d3drocks/duke-nukem-2011&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hail to the King, baby!&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;i&gt;&lt;b&gt;&lt;a href="http://forums.duke4.net/index.php?showtopic=3622&amp;amp;st=0&amp;amp;gopid=77899&amp;amp;#entry77899"&gt;Source&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;i&gt;&lt;b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;i&gt;&lt;b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;i&gt;&lt;b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;i&gt;&lt;b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;i&gt;&lt;b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;i&gt;&lt;b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;i&gt;&lt;b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-5335770754056674824?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/5335770754056674824/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/03/epic-dnf-2011-tribute.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5335770754056674824'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5335770754056674824'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/03/epic-dnf-2011-tribute.html' title='Epic DNF 2011 tribute'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-2338933964393834105</id><published>2011-03-17T04:19:00.000-07:00</published><updated>2011-03-17T04:25:26.748-07:00</updated><title type='text'>BBFC reveals DNF goods!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img577.imageshack.us/img577/6485/classification.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="255" src="http://img577.imageshack.us/img577/6485/classification.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://forums.duke4.net/index.php?showtopic=3621"&gt;Source&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;The classified items include:&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;- DNF itself of course.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;-1998 E3 Trailer.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;-2001 E3 Trailer.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;-a gameplay video from 2003 which runs 1 minute and 16 seconds.&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;-another gameplay video from 2006 which runs 1 minute and 14 seconds.&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;-2007 Christmas teaser.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;-Tryptich promo video which runs 2 minutes and 27 seconds.&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;-a video titled Killed in Action which runs 23 seconds.&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;-and cutscenes which run 7 minutes in total.&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;WOW, thats quite meaty info right there. I wonder if the gameplay video from 2003 and 2006 will be hidden in DNF or just be on the DVD. And 7 minutes cutscenes for DNF is not much. But remember DNF is an action game which tells it story through ingame actions. But I do know due to the leaked plot that there probably is a good amount of the 7 minutes at the end of the game.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-2338933964393834105?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/2338933964393834105/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/03/bbfc-reveals-dnf-goods.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/2338933964393834105'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/2338933964393834105'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/03/bbfc-reveals-dnf-goods.html' title='BBFC reveals DNF goods!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-7176288813639995809</id><published>2011-03-12T16:13:00.000-08:00</published><updated>2011-03-12T16:13:51.408-08:00</updated><title type='text'>Funny DNF comic!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://thepunchlineismachismo.com/comics/2011-03-07.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://thepunchlineismachismo.com/comics/2011-03-07.jpg" width="457" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;a href="http://thepunchlineismachismo.com/archives/727"&gt;&lt;i&gt;&lt;b&gt;Source &lt;/b&gt;&lt;/i&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-7176288813639995809?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/7176288813639995809/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/03/funny-dnf-comic.html#comment-form' title='1 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/7176288813639995809'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/7176288813639995809'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/03/funny-dnf-comic.html' title='Funny DNF comic!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-9108985290418920499</id><published>2011-03-11T16:48:00.000-08:00</published><updated>2011-03-11T16:48:44.766-08:00</updated><title type='text'>Jace@GBX next Friday on the JHS!!!</title><content type='html'>&lt;div style="text-align: justify;"&gt;Jace Hall announced in the latest episode of the &lt;a href="http://www.ign.com/videos/2011/03/11/the-jace-hall-show-season-4-episode-18"&gt;Jace Hall Show&lt;/a&gt; that he will feature exlusive video footage of DNF during his trip down to GBX &lt;a href="http://dukewatch.blogspot.com/2011/03/jace-hall-getting-full-on-dnf-treat.html"&gt;days ago&lt;/a&gt; in the next and final episode of the JHS on Friday March 18.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-9108985290418920499?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/9108985290418920499/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/03/jacegbx-next-friday-on-jhs.html#comment-form' title='1 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/9108985290418920499'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/9108985290418920499'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/03/jacegbx-next-friday-on-jhs.html' title='Jace@GBX next Friday on the JHS!!!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-5837650167580473768</id><published>2011-03-10T18:24:00.000-08:00</published><updated>2011-03-10T18:24:44.962-08:00</updated><title type='text'>All audio from the new website</title><content type='html'>Want to download all Duke's one-liners from the revamped website and also can't wait to get your hands on the new grabbag.&lt;br /&gt;Get in here:&lt;br /&gt;&lt;b&gt;&lt;a href="http://gbxforums.gearboxsoftware.com/showpost.php?p=2246410&amp;amp;postcount=96"&gt;&lt;/a&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://gbxforums.gearboxsoftware.com/showpost.php?p=2246410&amp;amp;postcount=96"&gt;http://gbxforums.gearboxsoftware.com/showpost.php?p=2246410&amp;amp;postcount=96&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-5837650167580473768?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/5837650167580473768/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/03/all-audio-from-new-website.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5837650167580473768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5837650167580473768'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/03/all-audio-from-new-website.html' title='All audio from the new website'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-492606044984580054</id><published>2011-03-10T16:30:00.000-08:00</published><updated>2011-03-10T16:46:35.780-08:00</updated><title type='text'>DNF website relaunched!</title><content type='html'>Visit &lt;a href="http://dukenukemforever.com/"&gt;dukenukemforever.com&lt;/a&gt; and get blown away by awesome! Finally we hear the new grabbag for the first time and it's kinda old school. :)&lt;br /&gt;&lt;br /&gt;What George said:&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;I mean, how many game sites give you an up-skirt shot when you click on Downloads?! :)&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;a href="http://twitter.com/#%21/georgeb3dr/status/46002957724024832"&gt;&lt;u&gt;&lt;b&gt;Source &lt;/b&gt;&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;nuff said!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;EDIT: you should definitely click the community button on the website! Some nice stuff in there!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-492606044984580054?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/492606044984580054/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/03/dnf-website-relaunched.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/492606044984580054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/492606044984580054'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/03/dnf-website-relaunched.html' title='DNF website relaunched!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-927631288703814564</id><published>2011-03-07T13:50:00.000-08:00</published><updated>2011-03-08T05:23:51.136-08:00</updated><title type='text'>Jace Hall getting a full on DNF treat</title><content type='html'>&amp;nbsp;You should follow Jace Hall's twitter.&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;SNAP! 6am flight 2 TEXAS 2 PLAY A NEARLY COMPLETE DUKE NUKEM FOREVER IN  PRIVATE 2 verify its 1337ness! FollowMyTwitterIfUwantInfo &lt;a class="  twitter-hashtag" href="http://twitter.com/#%21/search?q=%23WARLOCK" rel="nofollow" title="#WARLOCK"&gt;#WARLOCK&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://twitter.com/#%21/JaceHall/status/44654666717470720"&gt;Source&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;He first tweet from GBX:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;At GEARBOX checking out DUKE NUKEM FOREVER! I am seeing everything and it is fucken awesome. More tweets soon. &lt;a class="  twitter-hashtag" href="http://twitter.com/#%21/search?q=%23WINNING" rel="nofollow" title="#WINNING"&gt;#WINNING&lt;/a&gt; &lt;a class="twitter-timeline-link" href="http://say.ly/HacaX0" rel="nofollow" target="_blank"&gt;http://say.ly/HacaX0&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-No_mGecXnxQ/TXVS0EFRAVI/AAAAAAAAANI/7USh7MwcMGo/s1600/jace%2540GBX.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="241" src="https://lh3.googleusercontent.com/-No_mGecXnxQ/TXVS0EFRAVI/AAAAAAAAANI/7USh7MwcMGo/s400/jace%2540GBX.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://twitter.com/#%21/JaceHall/status/44872970862215168"&gt;Source&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;UPDATE with more pictures!&lt;/b&gt;&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh4.googleusercontent.com/-U7Chbzn65kU/TXYtjBkhM4I/AAAAAAAAANM/WUV6szi0JMo/s1600/jace%2540GBX_2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="238" src="https://lh4.googleusercontent.com/-U7Chbzn65kU/TXYtjBkhM4I/AAAAAAAAANM/WUV6szi0JMo/s400/jace%2540GBX_2.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.whosay.com/JaceHall/photos/15508"&gt;Source&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-Z6QFvCHpkjg/TXYtlocGCwI/AAAAAAAAANQ/5vT0aiMGR5s/s1600/jace%2540GBX_3.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="https://lh3.googleusercontent.com/-Z6QFvCHpkjg/TXYtlocGCwI/AAAAAAAAANQ/5vT0aiMGR5s/s400/jace%2540GBX_3.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&amp;nbsp;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.whosay.com/JaceHall/photos/15503"&gt;Source&lt;/a&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-927631288703814564?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/927631288703814564/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/03/jace-hall-getting-full-on-dnf-treat.html#comment-form' title='2 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/927631288703814564'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/927631288703814564'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/03/jace-hall-getting-full-on-dnf-treat.html' title='Jace Hall getting a full on DNF treat'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh3.googleusercontent.com/-No_mGecXnxQ/TXVS0EFRAVI/AAAAAAAAANI/7USh7MwcMGo/s72-c/jace%2540GBX.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-6026519185540384409</id><published>2011-02-26T08:57:00.000-08:00</published><updated>2011-02-26T08:57:33.460-08:00</updated><title type='text'>DNF cover story in April issue of OXM! MULTIPLAYER REVEAL!!!</title><content type='html'>Amazing news. The next issue of OXM will feature a DNF cover story with an exclusive multiplayer reveal!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://s3.amazonaws.com/twitpic/photos/full/248168901.jpg?AWSAccessKeyId=0ZRYP5X5F6FSMBCCSE82&amp;amp;Expires=1298739785&amp;amp;Signature=WZxLLITIfISKvGRt41F6SrslYGo%3D" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://s3.amazonaws.com/twitpic/photos/full/248168901.jpg?AWSAccessKeyId=0ZRYP5X5F6FSMBCCSE82&amp;amp;Expires=1298739785&amp;amp;Signature=WZxLLITIfISKvGRt41F6SrslYGo%3D" width="243" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;Our April 2011 issue is on its way out to subscribers! Duke Nukem multiplayer news and Darkness II first-looks! :) &lt;a class="twitter-timeline-link" href="http://twitpic.com/43r4cl" rel="nofollow" target="_blank"&gt;http://twitpic.com/43r4cl&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://twitter.com/#%21/OXM/status/41296614039494656"&gt;Source&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'm hoping to get my hands on that issue as soon as I can. You're welcome to forward it to me too! &lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-6026519185540384409?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/6026519185540384409/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/02/dnf-cover-story-in-april-issue-of-oxm.html#comment-form' title='2 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6026519185540384409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6026519185540384409'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/02/dnf-cover-story-in-april-issue-of-oxm.html' title='DNF cover story in April issue of OXM! MULTIPLAYER REVEAL!!!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-7031268125665719606</id><published>2011-02-23T16:53:00.000-08:00</published><updated>2011-02-23T16:53:45.016-08:00</updated><title type='text'>DNF@PAX East</title><content type='html'>On March 11-13 DNF will be playable at PAX East in Boston.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.gearboxity.com/content/view/610/36/"&gt;Read here!&lt;/a&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-7031268125665719606?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/7031268125665719606/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/02/dnfpax-east.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/7031268125665719606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/7031268125665719606'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/02/dnfpax-east.html' title='DNF@PAX East'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-2978089470945967457</id><published>2011-02-23T05:18:00.000-08:00</published><updated>2011-02-23T05:18:11.151-08:00</updated><title type='text'>Video interview: Randy justifies Duke</title><content type='html'>&lt;a href="http://www.blogger.com/goog_1599052623"&gt;w&lt;/a&gt;&lt;a href="http://au.ign.com/videos/2011/02/22/duke-nukem-forever-interview?objectid=3880"&gt;atch here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-2978089470945967457?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/2978089470945967457/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/02/video-interview-randy-justifies-duke.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/2978089470945967457'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/2978089470945967457'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/02/video-interview-randy-justifies-duke.html' title='Video interview: Randy justifies Duke'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-737612671734451094</id><published>2011-02-21T15:45:00.000-08:00</published><updated>2011-02-21T15:45:04.090-08:00</updated><title type='text'>"...Multiplayer is something you need to play..."</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;"Multiplayer is something where, in order to 'get' it, we need to figure  out a way that people can feel it, because multiplayer's something you  need to play."&lt;/b&gt;&lt;/i&gt; &lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt; "You can get some things across in screenshots but not really. So we're  kinda struggling with how we expose it so people understand what's  there. The proof is in the pudding so to speak, so I don't want to talk  about it too much."&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;"Don't worry about it, we remember why we played Duke and part of that  was wanting to get online and shrink you and break you into ice cubes,  and so on, and the correct multiplayer experience for Duke Nukem Forever  has to pay those things off." &lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;b&gt;&lt;i&gt; "Some of the interesting questions are what it does beyond that, and  that'll be exciting for people to discover and I'm really looking  forward to that." &lt;/i&gt;&lt;/b&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;b&gt;&lt;i&gt; "There's no aim with a multiplayer game like Duke to try to be the next  competitive platform – it's about entertainment, it's about fun, it's  about getting together with your buddies to talk shit, and using these  unique tools to be the best on the battlefield." &lt;/i&gt;&lt;/b&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.onlinewelten.com/link.php?url=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2011-02-21-gearbox-talks-duke-nukem-multiplayer"&gt;SOURCE &lt;/a&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-737612671734451094?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/737612671734451094/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/02/multiplayer-is-something-you-need-to.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/737612671734451094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/737612671734451094'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/02/multiplayer-is-something-you-need-to.html' title='&quot;...Multiplayer is something you need to play...&quot;'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-6283451132734914789</id><published>2011-02-21T13:20:00.000-08:00</published><updated>2011-02-21T13:20:01.618-08:00</updated><title type='text'>2K: DNF@Vegas event vid</title><content type='html'>2K released their own DNF@Vegas event vid&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/user/2kgamesinternational?feature=mhum#p/a/u/0/F47Lxw5r9Yg"&gt;Watch here!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;There is some interesting music in the video, could it be Jeremy Soul's work?!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-6283451132734914789?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/6283451132734914789/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/02/2k-dnfvegas-event-vid.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6283451132734914789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6283451132734914789'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/02/2k-dnfvegas-event-vid.html' title='2K: DNF@Vegas event vid'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-1331241260387873109</id><published>2011-02-16T18:21:00.000-08:00</published><updated>2011-02-16T18:21:45.443-08:00</updated><title type='text'>VERY special interview coming this week</title><content type='html'>2K International tweeted that there are more videos coming later this week, including a VERY special interview.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;Did you see our Duke Nukem Forever interview? &lt;a class="twitter-timeline-link" href="http://bit.ly/gA3jJl" rel="nofollow" target="_blank"&gt;http://bit.ly/gA3jJl&lt;/a&gt; More videos coming later this week... including a VERY special interview!&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://twitter.com/#%21/2KInternational/status/37192517686538240%20"&gt;Source&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I would love to see a George B. interview! But I guess it could be anything though. We will see very soon anyway. :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-1331241260387873109?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/1331241260387873109/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/02/very-special-interview-coming-this-week.html#comment-form' title='1 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1331241260387873109'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1331241260387873109'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/02/very-special-interview-coming-this-week.html' title='VERY special interview coming this week'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-7346334824988898850</id><published>2011-02-13T14:15:00.000-08:00</published><updated>2011-02-13T14:15:13.974-08:00</updated><title type='text'>NECA Duke Nukem figure pictures</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://toyfair2011.figures.com/data/607/medium/DSCF1149.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://toyfair2011.figures.com/data/607/medium/DSCF1149.JPG" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://toyfair2011.figures.com/data/607/medium/DSCF1150.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://toyfair2011.figures.com/data/607/medium/DSCF1150.JPG" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://toyfair2011.figures.com/data/607/medium/DSCF1146.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://toyfair2011.figures.com/data/607/medium/DSCF1146.JPG" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://toyfair2011.figures.com/data/607/DSCF1147.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://toyfair2011.figures.com/data/607/DSCF1147.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://toyfair2011.figures.com/data/607/medium/DSCF1148.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://toyfair2011.figures.com/data/607/medium/DSCF1148.JPG" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://toyfair2011.figures.com/data/607/medium/DSCF1144.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://toyfair2011.figures.com/data/607/medium/DSCF1144.JPG" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://toyfair2011.figures.com/data/607/DSCF1145.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://toyfair2011.figures.com/data/607/DSCF1145.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://toyfair2011.figures.com/showgallery.php?cat=607"&gt;Source&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;It seems the figure will will be shipped in April. Can't wait to get this bad boy! :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-7346334824988898850?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/7346334824988898850/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/02/neca-duke-nukem-figure-pictures.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/7346334824988898850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/7346334824988898850'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/02/neca-duke-nukem-figure-pictures.html' title='NECA Duke Nukem figure pictures'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-3142372976106118014</id><published>2011-02-11T08:27:00.000-08:00</published><updated>2011-02-11T08:40:08.877-08:00</updated><title type='text'>HD gameplay vids</title><content type='html'>ENJOY!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=G_PwUHGjJzU&amp;amp;feature=player_embedded"&gt;Eurogamer gameplay only&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=XFduts6Cp_g&amp;amp;feature=player_embedded"&gt;IGN video preview (and its this Iron Sight loving Retard again)&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-3142372976106118014?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/3142372976106118014/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/02/hd-gameplay-vids.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3142372976106118014'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3142372976106118014'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/02/hd-gameplay-vids.html' title='HD gameplay vids'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-923597726738730880</id><published>2011-02-10T11:14:00.000-08:00</published><updated>2011-02-11T07:46:11.558-08:00</updated><title type='text'>Balls of Steel Edition revealed</title><content type='html'>K100 just posted on the duke4.net forums an photo of what looks like the Balls of Steel Edition of DNF!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img18.imageshack.us/img18/1443/18220918224088181347411.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="280" src="http://img18.imageshack.us/img18/1443/18220918224088181347411.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://forums.duke4.net/index.php?showtopic=3292&amp;amp;st=0&amp;amp;gopid=72946&amp;amp;#entry72946"&gt;Source&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;UPDATE: it's the legit Balls of Steel Edition!&lt;/b&gt;&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.shacknews.com/onearticle.x/67484"&gt;read here&lt;/a&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-923597726738730880?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/923597726738730880/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/02/balls-of-steel-edition-leaked.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/923597726738730880'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/923597726738730880'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/02/balls-of-steel-edition-leaked.html' title='Balls of Steel Edition revealed'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-8851397776539099343</id><published>2011-02-08T10:02:00.000-08:00</published><updated>2011-02-08T10:02:36.429-08:00</updated><title type='text'>Collection of Titty City event photos</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVFuXs07zvI/AAAAAAAAALQ/4S1BP-bH2p8/s1600/IMG_1138.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I tried to hunt down every photo which was taken at the event.&lt;br /&gt;Embrace! &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVFrLDIMAFI/AAAAAAAAAKQ/SHsR_wW_jdY/s1600/converge-11241-cropped.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="112" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVFrLDIMAFI/AAAAAAAAAKQ/SHsR_wW_jdY/s200/converge-11241-cropped.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVFrOihNXZI/AAAAAAAAAKk/5MhcmqRUVnE/s1600/limoclose-11221-cropped.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVFrOihNXZI/AAAAAAAAAKk/5MhcmqRUVnE/s200/limoclose-11221-cropped.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVFrPSnLTxI/AAAAAAAAAKo/mUOgC5aL0J8/s1600/limos-11211-cropped.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVFrPSnLTxI/AAAAAAAAAKo/mUOgC5aL0J8/s200/limos-11211-cropped.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVFrL3CgibI/AAAAAAAAAKU/bSL9-ByhbmI/s1600/drivingup-11231-cropped.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="112" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVFrL3CgibI/AAAAAAAAAKU/bSL9-ByhbmI/s200/drivingup-11231-cropped.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVFrPw1IDTI/AAAAAAAAAKs/Io-s05q150g/s1600/signup-11251-cropped.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVFrPw1IDTI/AAAAAAAAAKs/Io-s05q150g/s200/signup-11251-cropped.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_KdwDU-XjbQU/TVFrNGvroSI/AAAAAAAAAKc/doZ_rzfdukM/s1600/dukesignoutside-11261-cropped.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="http://2.bp.blogspot.com/_KdwDU-XjbQU/TVFrNGvroSI/AAAAAAAAAKc/doZ_rzfdukM/s200/dukesignoutside-11261-cropped.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVFskEIpyjI/AAAAAAAAAKw/IjIlhYrzde8/s1600/715zk.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="149" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVFskEIpyjI/AAAAAAAAAKw/IjIlhYrzde8/s200/715zk.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVFrKX2-hGI/AAAAAAAAAKM/Qs_mb3hPhKg/s1600/4y2afhv.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="149" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVFrKX2-hGI/AAAAAAAAAKM/Qs_mb3hPhKg/s200/4y2afhv.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_KdwDU-XjbQU/TVFrMsUEqCI/AAAAAAAAAKY/1cOZCm2cDS4/s1600/dukeoutside-11271-cropped.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="http://2.bp.blogspot.com/_KdwDU-XjbQU/TVFrMsUEqCI/AAAAAAAAAKY/1cOZCm2cDS4/s200/dukeoutside-11271-cropped.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVFsmazk9iI/AAAAAAAAAK0/6fnEYPOO0xM/s1600/167730_10150099757491602_186028571601_6223557_7280317_n.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="148" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVFsmazk9iI/AAAAAAAAAK0/6fnEYPOO0xM/s200/167730_10150099757491602_186028571601_6223557_7280317_n.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVFt-Hum-SI/AAAAAAAAALI/msZ6E7j6iqs/s1600/entry-11281-cropped.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVFt-Hum-SI/AAAAAAAAALI/msZ6E7j6iqs/s200/entry-11281-cropped.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_KdwDU-XjbQU/TVFsplIqi7I/AAAAAAAAAK8/CudaYUmEC4Y/s1600/dukedoors-11321-cropped.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="http://2.bp.blogspot.com/_KdwDU-XjbQU/TVFsplIqi7I/AAAAAAAAAK8/CudaYUmEC4Y/s200/dukedoors-11321-cropped.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_KdwDU-XjbQU/TVFu6NyUsPI/AAAAAAAAALY/ui5KFVCibXQ/s1600/s0ccy.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="150" src="http://2.bp.blogspot.com/_KdwDU-XjbQU/TVFu6NyUsPI/AAAAAAAAALY/ui5KFVCibXQ/s200/s0ccy.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVFuV5qy7oI/AAAAAAAAALM/h5FQWgG6WPg/s1600/IMG_1136.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="149" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVFuV5qy7oI/AAAAAAAAALM/h5FQWgG6WPg/s200/IMG_1136.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVFujF_GatI/AAAAAAAAALU/XHfU9KNQ_lE/s1600/pool-11191-cropped.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVFujF_GatI/AAAAAAAAALU/XHfU9KNQ_lE/s200/pool-11191-cropped.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVFtCEtj7GI/AAAAAAAAALA/36ptLX6UmFw/s1600/dukeposter1-11301-cropped.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="112" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVFtCEtj7GI/AAAAAAAAALA/36ptLX6UmFw/s200/dukeposter1-11301-cropped.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVFuXs07zvI/AAAAAAAAALQ/4S1BP-bH2p8/s1600/IMG_1138.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="149" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVFuXs07zvI/AAAAAAAAALQ/4S1BP-bH2p8/s200/IMG_1138.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVFt8QlHEWI/AAAAAAAAALE/SH4msordlRs/s1600/dukettes-11291-cropped.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVFt8QlHEWI/AAAAAAAAALE/SH4msordlRs/s200/dukettes-11291-cropped.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVF8Ah_aWiI/AAAAAAAAAM8/o6MSitmd5vA/s1600/xcns.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="149" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVF8Ah_aWiI/AAAAAAAAAM8/o6MSitmd5vA/s200/xcns.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVFv2bHElKI/AAAAAAAAALc/Vff3JrVkNsU/s1600/tittycity-11151-cropped.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVFv2bHElKI/AAAAAAAAALc/Vff3JrVkNsU/s200/tittycity-11151-cropped.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVFwCsKvGxI/AAAAAAAAALg/VaA6ZZON-zA/s1600/toilet-11311-cropped.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="111" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVFwCsKvGxI/AAAAAAAAALg/VaA6ZZON-zA/s200/toilet-11311-cropped.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVF2icEOefI/AAAAAAAAALs/oRC82pH9r70/s1600/168476_553522430850_139901577_32127826_3220536_n.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="152" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVF2icEOefI/AAAAAAAAALs/oRC82pH9r70/s200/168476_553522430850_139901577_32127826_3220536_n.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVF2hQv1_HI/AAAAAAAAALo/JTDm4ijObuE/s1600/6yklx.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="149" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVF2hQv1_HI/AAAAAAAAALo/JTDm4ijObuE/s200/6yklx.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVF2hF2rGMI/AAAAAAAAALk/anGFyb3_Nwo/s1600/5s9je.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="149" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVF2hF2rGMI/AAAAAAAAALk/anGFyb3_Nwo/s200/5s9je.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVF2mMU_TMI/AAAAAAAAAL4/dOycT0dXA-U/s1600/c1htj.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="149" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVF2mMU_TMI/AAAAAAAAAL4/dOycT0dXA-U/s200/c1htj.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVF2l_YxYWI/AAAAAAAAAL0/NweONKTJj5w/s1600/ballsofsteel.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVF2l_YxYWI/AAAAAAAAAL0/NweONKTJj5w/s200/ballsofsteel.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_KdwDU-XjbQU/TVF2kPcS_zI/AAAAAAAAALw/-syhMRfypkg/s1600/237787059.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/_KdwDU-XjbQU/TVF2kPcS_zI/AAAAAAAAALw/-syhMRfypkg/s200/237787059.jpg" width="149" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVF3H7b8QAI/AAAAAAAAAME/piVMBuqK8G0/s1600/du10.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="133" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVF3H7b8QAI/AAAAAAAAAME/piVMBuqK8G0/s200/du10.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVF2oDWpYXI/AAAAAAAAAMA/wgUqSKZMoS8/s1600/du09.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVF2oDWpYXI/AAAAAAAAAMA/wgUqSKZMoS8/s200/du09.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVF2mlyTPbI/AAAAAAAAAL8/9wWhBpu_Xk0/s1600/cerqa.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="149" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVF2mlyTPbI/AAAAAAAAAL8/9wWhBpu_Xk0/s200/cerqa.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVF3VS3pnjI/AAAAAAAAAMQ/JpkxgqHRc18/s1600/du13.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="133" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVF3VS3pnjI/AAAAAAAAAMQ/JpkxgqHRc18/s200/du13.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_KdwDU-XjbQU/TVF3QDFCuCI/AAAAAAAAAMM/zDoc0mMnoeM/s1600/du12.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://2.bp.blogspot.com/_KdwDU-XjbQU/TVF3QDFCuCI/AAAAAAAAAMM/zDoc0mMnoeM/s200/du12.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_KdwDU-XjbQU/TVF3Nje9PhI/AAAAAAAAAMI/EyzN6HTubek/s1600/du11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://2.bp.blogspot.com/_KdwDU-XjbQU/TVF3Nje9PhI/AAAAAAAAAMI/EyzN6HTubek/s200/du11.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVF37eZrLiI/AAAAAAAAAMc/QIynz3ESTGM/s1600/l94q.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVF37eZrLiI/AAAAAAAAAMc/QIynz3ESTGM/s200/l94q.jpg" width="149" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVF3tIBu5_I/AAAAAAAAAMY/JBHj52eZP3g/s1600/kidpl.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVF3tIBu5_I/AAAAAAAAAMY/JBHj52eZP3g/s200/kidpl.jpg" width="149" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVF3s9IXXnI/AAAAAAAAAMU/TRA6FZmahT0/s1600/girlfriends-11331-cropped.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVF3s9IXXnI/AAAAAAAAAMU/TRA6FZmahT0/s200/girlfriends-11331-cropped.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVF3_KV2saI/AAAAAAAAAMo/wIjJMjJQ2bI/s1600/playingclose-11381-cropped.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="112" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVF3_KV2saI/AAAAAAAAAMo/wIjJMjJQ2bI/s200/playingclose-11381-cropped.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVF3-S6J9kI/AAAAAAAAAMk/rhy0LMMZHrI/s1600/mbstb.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="149" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVF3-S6J9kI/AAAAAAAAAMk/rhy0LMMZHrI/s200/mbstb.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVF396eJG8I/AAAAAAAAAMg/JvF-ob9PlHw/s1600/lxrfb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVF396eJG8I/AAAAAAAAAMg/JvF-ob9PlHw/s200/lxrfb.jpg" width="149" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVF7_GDHGxI/AAAAAAAAAM0/brd9ufKdHbM/s1600/privateplaying-11371-cropped.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="112" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVF7_GDHGxI/AAAAAAAAAM0/brd9ufKdHbM/s200/privateplaying-11371-cropped.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVF4Btg-kFI/AAAAAAAAAMw/c9Wdv2xU5vM/s1600/polesandtvs-11181-cropped.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVF4Btg-kFI/AAAAAAAAAMw/c9Wdv2xU5vM/s200/polesandtvs-11181-cropped.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVF3_k7TNxI/AAAAAAAAAMs/JGwtuuwdIv8/s1600/playingoverview-11361-cropped.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TVF3_k7TNxI/AAAAAAAAAMs/JGwtuuwdIv8/s200/playingoverview-11361-cropped.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVF8CakbceI/AAAAAAAAANE/-zYSH6vQyZk/s1600/zyqht.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="149" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TVF8CakbceI/AAAAAAAAANE/-zYSH6vQyZk/s200/zyqht.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVF8B3WDSwI/AAAAAAAAANA/xhWxki2Iz2c/s1600/yatta_babes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TVF8B3WDSwI/AAAAAAAAANA/xhWxki2Iz2c/s200/yatta_babes.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;Tomorrow the embargo on articles about the event will lift! Stay tuned for Yatta's experiences and many other gaming press articles!&lt;br /&gt;And don't forget to watch Gametrailers TV this Thursday. All other video previews will go live this Friday.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;btw I hate this picture tool in blogspot, it is a mess aligning these pictures in a post!&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-8851397776539099343?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/8851397776539099343/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/02/collection-of-titty-city-event-photos.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8851397776539099343'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8851397776539099343'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/02/collection-of-titty-city-event-photos.html' title='Collection of Titty City event photos'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_KdwDU-XjbQU/TVFrLDIMAFI/AAAAAAAAAKQ/SHsR_wW_jdY/s72-c/converge-11241-cropped.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-7114464044066355828</id><published>2011-02-07T02:22:00.000-08:00</published><updated>2011-02-07T02:22:03.102-08:00</updated><title type='text'>Duke Nukem's Titty City event BLOG is a go!</title><content type='html'>Hey guys and gals,&lt;br /&gt;2K Elizabeth started a blog about the Duke Nukem in Vegas event today.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Tomorrow, at the strike of noon, journalists from around the world  will converge on Las Vegas. They are part of an exclusive group who have  been invited to Duke Nukem's Titty City in order to take a look at Duke  Nukem Forever. Tomorrow's event marks the first time we've shown the  game to a large group since its unveiling at PAX Prime in 2010, and  we're pulling out all the stops to make the event one to remember.&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Currently, we're still putting the final touches on the club ahead of  our esteemed visitors arrival - and yes, those TV screens are circling  stripper poles. (Where else would we put them?)&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;I'll be posting more pictures and updates tomorrow from the event  itself - so check back here tomorrow for more from Titty City. We'll  also be tweeting at &lt;a href="http://www.twitter.com/2kgames" target="_blank"&gt;www.twitter.com/2kgames&lt;/a&gt;  with snapshots from the floor. I'll try to answer any questions you may  have - but for details on what people are playing here, you won't have  to wait long. The embargo for this event lifts Wednesday, February 9th  for written previews and Friday, February 11th for video. One thing I  know you won't lack this weekend is Duke Nukem Forever.&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Hail to the King, baby. &lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TU_G-I_fYqI/AAAAAAAAAKE/ym38qf9Jhok/s1600/tittycity-11151-cropped.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TU_G-I_fYqI/AAAAAAAAAKE/ym38qf9Jhok/s320/tittycity-11151-cropped.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TU_G4YnCvEI/AAAAAAAAAJ8/qr5rdyTV_Tg/s1600/polesandtvs-11181-cropped.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TU_G4YnCvEI/AAAAAAAAAJ8/qr5rdyTV_Tg/s320/polesandtvs-11181-cropped.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_KdwDU-XjbQU/TU_G78Fyc-I/AAAAAAAAAKA/-mWOY0LzI-E/s1600/pool-11191-cropped.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://2.bp.blogspot.com/_KdwDU-XjbQU/TU_G78Fyc-I/AAAAAAAAAKA/-mWOY0LzI-E/s320/pool-11191-cropped.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://www.2kgames.com/blog/behind-the-scenes-from-duke-nukem-s-titty-city"&gt;Source&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Looks awesome! But it looks like the PAX demo. Maybe we will get a longer demo of the area we saw at PAX and this time in HD?! &lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-7114464044066355828?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/7114464044066355828/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/02/duke-nukems-titty-city-event-blog-is-go.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/7114464044066355828'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/7114464044066355828'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/02/duke-nukems-titty-city-event-blog-is-go.html' title='Duke Nukem&apos;s Titty City event BLOG is a go!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_KdwDU-XjbQU/TU_G-I_fYqI/AAAAAAAAAKE/ym38qf9Jhok/s72-c/tittycity-11151-cropped.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-4220833513956078659</id><published>2011-02-05T15:49:00.000-08:00</published><updated>2011-02-05T15:50:04.569-08:00</updated><title type='text'>Real gameplay for GTTV next week confirmed!</title><content type='html'>GTTV's host Geoff Keighley confirmed via twitter what I already expected:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;&lt;i&gt;On the next GTTV we'll be premiering real gameplay from Duke Nukem Forever! More details next week.&lt;/i&gt;&lt;/b&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://twitter.com/#%21/geoffkeighley/status/34025233463640064"&gt;Source&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Prepare for next Thursday guys...awesome incoming!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-4220833513956078659?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/4220833513956078659/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/02/real-gameplay-for-gttv-confirmed.html#comment-form' title='2 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4220833513956078659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4220833513956078659'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/02/real-gameplay-for-gttv-confirmed.html' title='Real gameplay for GTTV next week confirmed!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-4204772607231562848</id><published>2011-02-04T11:23:00.000-08:00</published><updated>2011-02-04T11:23:42.028-08:00</updated><title type='text'>Another Randy P. interview - but nothing new yet</title><content type='html'>computerandvideogames.com have a Rand Pitchford interview on their website. But there is really nothing new in there just the old stuff differently worded.&lt;br /&gt;If you look forward to new media wait for the outcome of the Duke in Vegas event on monday and GT TV next thursday! :) There is plenty to look forward too. :)&lt;br /&gt;I will keep you covered!&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;&lt;a href="http://www.computerandvideogames.com/282888/interviews/duke-nukem-forever-this-is-duke-like-its-supposed-to-be/"&gt;read here&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-4204772607231562848?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/4204772607231562848/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/02/another-randy-p-interview-but-nothing.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4204772607231562848'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4204772607231562848'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/02/another-randy-p-interview-but-nothing.html' title='Another Randy P. interview - but nothing new yet'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-5510607732790695976</id><published>2011-02-04T10:21:00.000-08:00</published><updated>2011-02-06T06:03:59.477-08:00</updated><title type='text'>DNF@Gametrailers TV CONFIRMED!</title><content type='html'>The next episode of Gametrailers TV airing on Feb. 10th will feature DNF! oOo Can't wait!!! &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TUxDbVVyUaI/AAAAAAAAAJ4/G7CcmZEMYMs/s1600/20110203.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TUxDbVVyUaI/AAAAAAAAAJ4/G7CcmZEMYMs/s1600/20110203.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;blockquote&gt;&lt;div class="next_ep_title"&gt;&lt;i&gt;&lt;b&gt;Duke Nukem &amp;amp; Madden Bowl&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;i&gt;      &lt;b&gt;Cool-hand Duke finally returns, and we celebrate his triumphant arrival with an early look at Duke Nukem Forever. &lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.gametrailers.com/show/gametrailers-tv"&gt;Source&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-5510607732790695976?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/5510607732790695976/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/02/dnfgametrailers-tv-confirmed.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5510607732790695976'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5510607732790695976'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/02/dnfgametrailers-tv-confirmed.html' title='DNF@Gametrailers TV CONFIRMED!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_KdwDU-XjbQU/TUxDbVVyUaI/AAAAAAAAAJ4/G7CcmZEMYMs/s72-c/20110203.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-6989182164402548120</id><published>2011-02-01T05:26:00.000-08:00</published><updated>2011-02-01T05:26:28.517-08:00</updated><title type='text'>NEW DNF cover story in UK XBOX360 magazine</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The &lt;b&gt;&lt;a href="http://www.nowgamer.com/news/5092/360-magazine-available-today"&gt;latest Issue&lt;/a&gt;&lt;/b&gt; of UK's XBOX360 magazine has got a 4 pages DNF preview and a 6 pages Duke history Pitchford interview&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Here is an excerpt of the interview:&lt;/div&gt;&lt;blockquote&gt;&lt;b&gt;&lt;i&gt;"People are trying to make complex, moody personalities... and Duke is  almost fresh in being this absurdly one-dimensional kind of guy," he  said in an interview with 360 Magazine.&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;"A lot of the games we're playing now are quite alike in terms of mood,  theme and atmosphere," continued Pitchford. "That made it clear to me  that Duke is really going to stand out." &lt;/i&gt;&lt;/b&gt;&lt;/blockquote&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;&lt;a href="http://www.nowgamer.com/news/5093/duke-nukem-forever-will-stand-out-pitchford"&gt;Source&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://nowgamer.com/static/images/news/5092/14276_390_370_79.jpg?i=1296556040" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://nowgamer.com/static/images/news/5092/14276_390_370_79.jpg?i=1296556040" width="308" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I will try to buy this issue &lt;b&gt;&lt;a href="https://www.imagineshop.co.uk/magazines/360.html"&gt;here&lt;/a&gt;&lt;/b&gt; when its uploaded there&lt;b&gt;. &lt;/b&gt;You can also download it via &lt;b&gt;&lt;a href="http://itunes.apple.com/us/app/x360-magazine/id345887497?mt=8"&gt;itunes shop&lt;/a&gt;&lt;/b&gt; when it's there.&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-6989182164402548120?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/6989182164402548120/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/02/new-dnf-cover-story-in-uk-xbox360.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6989182164402548120'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6989182164402548120'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/02/new-dnf-cover-story-in-uk-xbox360.html' title='NEW DNF cover story in UK XBOX360 magazine'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-5135262468066087781</id><published>2011-01-23T14:06:00.000-08:00</published><updated>2011-01-23T14:06:40.889-08:00</updated><title type='text'>Duke to be dubbed by German voice of Bruce Willis! WTF!</title><content type='html'>&lt;a href="http://www.golem.de/1101/80894.html"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;Wie Golem.de erfahren hat, wird der Schauspieler Manfred Lehmmann -  unter anderem die deutsche Stimme von Bruce Willis - den Duke  synchronisieren.&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;The actor Manfred Lehmann - e.g. the German voice o Bruce Willis - will dub the Duke! &lt;br /&gt;&lt;br /&gt;As much as I like Bruce Willis voice, for me only Jon St. John is capable of speaking the Duke!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-5135262468066087781?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/5135262468066087781/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/01/duke-to-be-dubbed-by-german-voice-of.html#comment-form' title='6 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5135262468066087781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5135262468066087781'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/01/duke-to-be-dubbed-by-german-voice-of.html' title='Duke to be dubbed by German voice of Bruce Willis! WTF!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-5556750071939706000</id><published>2011-01-21T12:40:00.000-08:00</published><updated>2011-01-21T12:40:48.063-08:00</updated><title type='text'>More First Access Club for your viewing pleasure!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img442.imageshack.us/img442/4904/dnflogoin1680x1050.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://img442.imageshack.us/img442/4904/dnflogoin1680x1050.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img163.imageshack.us/img163/8099/dnfsymbolin1680x1050.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://img163.imageshack.us/img163/8099/dnfsymbolin1680x1050.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img6.imageshack.us/img6/9295/2005dnfconceptdukeburge.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="301" src="http://img6.imageshack.us/img6/9295/2005dnfconceptdukeburge.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-5556750071939706000?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/5556750071939706000/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/01/more-first-access-club-for-your-viewing.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5556750071939706000'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5556750071939706000'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/01/more-first-access-club-for-your-viewing.html' title='More First Access Club for your viewing pleasure!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-8265561952806408071</id><published>2011-01-21T10:51:00.000-08:00</published><updated>2011-01-21T10:52:00.234-08:00</updated><title type='text'>DNF coming May 3th and trailer is a go!</title><content type='html'>&lt;a href="http://www.dukenukemforever.com/"&gt;&lt;b&gt;&lt;span style="font-size: x-large;"&gt;http://www.dukenukemforever.com/&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Best day in the history of DNF!&lt;/b&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-8265561952806408071?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/8265561952806408071/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/01/dnf-coming-may-3th-and-trailer-is-go.html#comment-form' title='6 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8265561952806408071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8265561952806408071'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/01/dnf-coming-may-3th-and-trailer-is-go.html' title='DNF coming May 3th and trailer is a go!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-3439440105180384861</id><published>2011-01-21T03:42:00.000-08:00</published><updated>2011-01-21T03:42:55.865-08:00</updated><title type='text'>IT BEGINS...DNF nuclear bomb incoming!!!</title><content type='html'>Ladies and gentlemen,&lt;br /&gt;&lt;br /&gt;it is an honor to say that in a few hours hell will break loose! What it is we don't know yet...but it will have an impact that we can't imagine right now! But believe me it will shake the internet!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://twitter.com/#%21/DuvalMagic/status/28330301235138560"&gt;Epic Randy Pitchford tease:&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;I would check www.gameinformer.com first thing in the morning. There might be something extremely interesting there.&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;a href="http://twitter.com/#%21/georgeb3dr/status/28343341879922688"&gt;George jumps on the hype train&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;@&lt;a class="  twitter-atreply" data-screen-name="DuvalMagic" href="http://twitter.com/DuvalMagic" rel="nofollow"&gt;DuvalMagic&lt;/a&gt; tweets word that www.gameinformer.com may have interesting news first thing in the morning.  Hmmmm...&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;It all connects! Like said in an &lt;a href="http://dukewatch.blogspot.com/2011/01/something-is-cooking-in-la-and.html"&gt;earlier newspost&lt;/a&gt; GBX markteting guys WERE in Minneapolis visiting Gameinformer magazine. And I would bet it is for a DNF cover story with all new info and media.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Also Mikey Neumann &lt;a href="http://twitter.com/#%21/mikeyface/status/27957868607053825"&gt;visited&lt;/a&gt; Gametrailers TV and G4TV probably to bring them a DNF trailer and get everything prepared for the release on their websites.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Today was insanity. Sold a webshow, dropped some dialog recording, went  to G4 and Gametrailers back to back. Relaxing in the hotel now.&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I will post a news about what was released in a few hours...:) But first I have classes. :( DAMN!&lt;i&gt;&lt;b&gt; &lt;/b&gt;&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-3439440105180384861?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/3439440105180384861/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/01/it-beginsdnf-nuclear-bomb-incoming.html#comment-form' title='1 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3439440105180384861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3439440105180384861'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/01/it-beginsdnf-nuclear-bomb-incoming.html' title='IT BEGINS...DNF nuclear bomb incoming!!!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-1905072545653760422</id><published>2011-01-20T15:10:00.000-08:00</published><updated>2011-01-20T15:12:01.434-08:00</updated><title type='text'>DN3D: Reloaded in PC GAMER US February 2011 issue</title><content type='html'>If you are an US citizen you might be interestesd in purchasing the latest PC Gamer issue.&lt;br /&gt;&lt;br /&gt;You can expect a full DN3D: Reloaded preview&lt;br /&gt;&lt;br /&gt;Here is a tease for it being real:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TTjADqYnIuI/AAAAAAAAAI0/J3Ed4-hLNDo/s1600/Sk%25C3%25A6rmbillede+2011-01-20+kl.+19.07.04.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="105" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TTjADqYnIuI/AAAAAAAAAI0/J3Ed4-hLNDo/s400/Sk%25C3%25A6rmbillede+2011-01-20+kl.+19.07.04.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-1905072545653760422?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/1905072545653760422/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/01/dnf3d-reloaded-in-pc-gamer-us-february.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1905072545653760422'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1905072545653760422'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/01/dnf3d-reloaded-in-pc-gamer-us-february.html' title='DN3D: Reloaded in PC GAMER US February 2011 issue'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_KdwDU-XjbQU/TTjADqYnIuI/AAAAAAAAAI0/J3Ed4-hLNDo/s72-c/Sk%25C3%25A6rmbillede+2011-01-20+kl.+19.07.04.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-8724520905005822919</id><published>2011-01-19T17:50:00.000-08:00</published><updated>2011-01-19T17:51:04.958-08:00</updated><title type='text'>Is GBX trying to cover the tracks?!</title><content type='html'>I made &lt;b&gt;&lt;a href="http://gbxforums.gearboxsoftware.com/showthread.php?t=116352"&gt;this thread&lt;/a&gt;&lt;/b&gt; in the GBX forums:&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;div id="post_message_2189543"&gt;&lt;div align="right"&gt;&lt;div align="left"&gt;&lt;i&gt;&lt;b&gt;Some birdy &lt;a href="http://gbxforums.gearboxsoftware.com/showpost.php?p=2189109&amp;amp;postcount=345" target="_blank"&gt;told us&lt;/a&gt;  in the forums that there was a teaser for the upcoming trailer set up  for release today. This teaser was also shown during the GBX/2K meetings  some days ago. Apparently Randy stopped the release of the teaser to  the internet with his Duke ain't a tease anymore attitude. Also there  seem to be some works in the forum backgrounds that are kinda major.&lt;br /&gt;Anyhow, even if the birdy didn't told the truth (which I think is not the case) we will see a video of DNF until February!&lt;/b&gt;&lt;/i&gt; &lt;/div&gt;&lt;/div&gt;&lt;i&gt;&lt;b&gt;Lets see if I will be right. :)&lt;br /&gt;And feel free to quote me. :)&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;/blockquote&gt;You might wonder why the post the birdy posted is gone. It was deleted&amp;nbsp; by Joe Siegler (probably).&lt;br /&gt;&lt;br /&gt;So either GBX is trying to cover the tracks or the birdy was just lying! The interesting fact is that my thread is still open (and it has become a damn funny one...just see the Randy P. pics).&lt;br /&gt;My theory is that the birdy told us the truth and GBX doesn't want to get that info leaked to not spoil the surprise. They just let my thread open for a while to get us interested or just for the laughs. :P&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-8724520905005822919?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/8724520905005822919/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/01/is-gbx-trying-to-cover-tracks.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8724520905005822919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8724520905005822919'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/01/is-gbx-trying-to-cover-tracks.html' title='Is GBX trying to cover the tracks?!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-2772844402598273168</id><published>2011-01-18T17:03:00.000-08:00</published><updated>2011-01-18T17:03:40.987-08:00</updated><title type='text'>2K advertising DNF</title><content type='html'>Gamestop DNF promo sign incoming!!!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img.photobucket.com/albums/v654/Bemani_573/877_2430Edit.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://img.photobucket.com/albums/v654/Bemani_573/877_2430Edit.jpg" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;a href="http://gbxforums.gearboxsoftware.com/showpost.php?p=2188682&amp;amp;postcount=481"&gt;Source &lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-2772844402598273168?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/2772844402598273168/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/01/2k-advertising-dnf.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/2772844402598273168'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/2772844402598273168'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/01/2k-advertising-dnf.html' title='2K advertising DNF'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-2310183335807060879</id><published>2011-01-18T16:45:00.000-08:00</published><updated>2011-01-18T16:45:19.128-08:00</updated><title type='text'>Something is cooking in LA and Minneapolis</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Speculation time...&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Something is cooking in Minnesota and LA.&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;GBX's&amp;nbsp; PR and Marketing guy Adam Fletcher said this via &lt;a href="http://twitter.com/#%21/PezRadar/status/27462348792922112"&gt;twitter&lt;/a&gt;:&lt;/div&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;It's 11 degrees still in Minneapolis. -2 Wind Chill. It's so cold that  the hotel room heaters struggle to keep rooms above 65. Insane!&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;div style="text-align: justify;"&gt;So Adam F. is definitely in Minneapolis right now!&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Lets see who's next. It's GBX vice president Steve Gibson and here is what he had to say via &lt;a href="http://twitter.com/#%21/stevegibbie/status/27388738334105602"&gt;twitter&lt;/a&gt;:&lt;/div&gt;&lt;blockquote&gt; &lt;i&gt;&lt;b&gt;I am having some serious doubts right now about my judgement for agreeing to fly to Minnesota in f***in January&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;div style="text-align: justify;"&gt;So Steve Gibson definitely is in Minnesota too. It would only make sense if he is in Minneapolis too.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;So two high-profile GBX employee's flying to the same city around the same time (only a few hours space between their tweets)! &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;This leads to high-end speculation. I couldn't find any sort of gaming event, or convention taking place in Minneapolis in the near future. But according to a GBX forum member called &lt;a href="http://gbxforums.gearboxsoftware.com/showpost.php?p=2188649&amp;amp;postcount=476"&gt;PredatorF&lt;/a&gt;L nothing else than &lt;a href="http://en.wikipedia.org/wiki/Game_Informer"&gt;GAME INFORMER&lt;/a&gt; is located in Minneapolis! Could be a good guess! We will see if it was true. :) &lt;/div&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Now on to the LA cooking...&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;GBX's Mikey Neumann is&lt;a href="http://twitter.com/#%21/mikeyface/status/27148701172506625"&gt; LA bound&lt;/a&gt;:&lt;/div&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;Plane to LA delayed. *grumble* Gonna get in extra late tonight, it would appear.&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://twitter.com/#%21/mikeyface/status/27264831316824064"&gt;&amp;nbsp;a few hours later&lt;/a&gt;:&lt;/div&gt;&lt;blockquote&gt;&lt;b&gt;&lt;i&gt;On a plane. Bored. Entertain me if you would be so kind.  Who wants to play hangman? It's a movie. _ _ _ R _ A _ _ &lt;/i&gt;&lt;/b&gt;&lt;/blockquote&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://twitter.com/#%21/mikeyface/status/27440745522663424"&gt;and 5 hours ago&lt;/a&gt;:&lt;/div&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;Marathon recording session with a very talented actor. Today, off to a good start.  In other news: I need a nap.&lt;/b&gt;&lt;/i&gt; &lt;/blockquote&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp;And guess who this talented actor could be. Jon St. John's studios are located in &lt;a href="http://www.jsjprod.com/contact.htm"&gt;San Diego AND LA&lt;/a&gt;.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Well even if it's not Jon, LA is full of actors. Mikey Neumann is probably recording voice for DNF thats sure! :)&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I smell something happening in the very near future! End of January/ early February here we come!&lt;br /&gt;HYPE TRAIN IS ON! &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-2310183335807060879?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/2310183335807060879/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/01/something-is-cooking-in-la-and.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/2310183335807060879'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/2310183335807060879'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/01/something-is-cooking-in-la-and.html' title='Something is cooking in LA and Minneapolis'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-4835109234394056255</id><published>2011-01-17T11:28:00.000-08:00</published><updated>2011-01-17T11:29:59.396-08:00</updated><title type='text'>No indication of DNF in PC Gamer</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;br /&gt;The&amp;nbsp;&lt;a href="http://www.pcgamer.com/2011/01/17/pc-gamer-uk-february-issue-deus-ex-human-revolution/"&gt;preview page&lt;/a&gt; for the February issue of PC Gamer doesn't mention Duke at all. But the article about DN3D: Reloaded probably wasn't as important enough to be put in the preview text. The cover story of the Feb. issue is Deus Ex: Human Revolution. As soon as I get hold of it I will post a small glimse of the DN3D: Reloaded article to advertise it a bit. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-4835109234394056255?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/4835109234394056255/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/01/no-indication-of-dnf-in-pc-gamer.html#comment-form' title='2 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4835109234394056255'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4835109234394056255'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/01/no-indication-of-dnf-in-pc-gamer.html' title='No indication of DNF in PC Gamer'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-3330217219806559527</id><published>2011-01-17T06:34:00.000-08:00</published><updated>2011-01-17T10:53:20.376-08:00</updated><title type='text'>Jon St. John panel@Magfest 9</title><content type='html'>&lt;div style="text-align: justify;"&gt;Watch the one hour Jon St. John panel at Magfest 9!&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://www.youtube.com/watch?v=ZNEm52k2ig0"&gt;Here&lt;/a&gt; and &lt;a href="http://www.youtube.com/watch?v=IEiSABErr74"&gt;here.&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;From minute 14th onwards Jon plays a new DNF one liner from his Ipad:&lt;/div&gt;&lt;div style="text-align: justify;"&gt;'Power-armor is for pussies and you're one ugly mothfucker'&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Also he reveals the forename of the writer for the DNF one-liners. Her name is ?Christine? &lt;/div&gt;&lt;div style="text-align: justify;"&gt;Later Jon also sings the Balls of Steel song.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Most importantly right at the end of part 1 Jon asks the crowd to turn off the cameras because there was an interesting question asked which Jon answered with an confidential comment which was probably too hot to record.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Thanks to DoctorX from the GBX forums for providing the links!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;UPDATE:&amp;nbsp;&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;the guy who the filmed the video replied this to me:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;&lt;i&gt;&lt;span dir="ltr"&gt;I will only say that the comment in question has NOTHING to do with Duke Nukem Forever.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/blockquote&gt;&lt;br /&gt;One youtube comment says this:&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;&lt;i&gt;for﻿ anyone who doesn't want to watch through the whole thing, he asked  for camera's to turn off so he could say a line that was cut from the  DNF script that was too "politically incorrect"&lt;/i&gt;&lt;/b&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-3330217219806559527?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/3330217219806559527/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/01/jon-st-john-panelmagfest-9.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3330217219806559527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3330217219806559527'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/01/jon-st-john-panelmagfest-9.html' title='Jon St. John panel@Magfest 9'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-2385492101955332643</id><published>2011-01-15T13:36:00.000-08:00</published><updated>2011-01-16T08:24:20.914-08:00</updated><title type='text'>DNF in PC Gamer Feb. Issue?!</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;br /&gt;There is a 50/50 chance of DNF being featured in the Feb. Issue of UK PC Gamer!&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;You decide if the Duke promo pic is pictured because of the #49. The Duke Nukem Forever Award for Being Duke Nukem Forever: Half-Life 2: Episode 3&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;or it's part of the Feb. Issue preview!&amp;nbsp;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TTIXJzxyehI/AAAAAAAAAHg/aqYshOuu4VI/s1600/Duke+in+PC+Gamer..JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="268" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TTIXJzxyehI/AAAAAAAAAHg/aqYshOuu4VI/s400/Duke+in+PC+Gamer..JPG" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;u&gt;&lt;b&gt;UPDATE:&lt;/b&gt;&lt;/u&gt; Frederik 'Fresch' Schreiber &lt;a href="http://gbxforums.gearboxsoftware.com/showpost.php?p=2186899&amp;amp;postcount=22"&gt;confirmed&lt;/a&gt; that there is indeed the Duke in the next PC Gamer issue, but DN3D: Reloaded. Either PC Gamer used the DNF promo pic to promote their Reloaded article in the next issue or there is both Reloaded and DNF.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;Either way, we will get our DNF news in two weeks nonetheless. :)&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-2385492101955332643?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/2385492101955332643/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/01/dnf-in-pc-gamer-feb-issue.html#comment-form' title='2 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/2385492101955332643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/2385492101955332643'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/01/dnf-in-pc-gamer-feb-issue.html' title='DNF in PC Gamer Feb. Issue?!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_KdwDU-XjbQU/TTIXJzxyehI/AAAAAAAAAHg/aqYshOuu4VI/s72-c/Duke+in+PC+Gamer..JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-2328901523364595749</id><published>2011-01-13T08:52:00.000-08:00</published><updated>2011-01-13T08:52:36.906-08:00</updated><title type='text'>It Begins...</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Not only 2K Elizabeth is at GBX right now working on some big stuff but even Joe Siegler&amp;nbsp;&lt;a href="http://gbxforums.gearboxsoftware.com/showthread.php?p=2184509#post2184509"&gt;was ordered&lt;/a&gt; for a meeting to GBX today!&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I also asked Elizabeth&amp;nbsp;&lt;a href="http://twitter.com/#%21/dahanese"&gt;via twitter&lt;/a&gt; if she has some hints for me and she replied:&amp;nbsp;&lt;/div&gt;&lt;blockquote&gt; &lt;i&gt;&lt;b&gt;i can tell you one thing for certain: it 0wns.&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Prepare for TOTAL OWNAGE in early February the latest! I expect some hints being leaked before though!&lt;br /&gt;This truly is history in the making!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-2328901523364595749?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/2328901523364595749/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/01/it-begins.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/2328901523364595749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/2328901523364595749'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/01/it-begins.html' title='It Begins...'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-5608089813831643288</id><published>2011-01-11T06:35:00.000-08:00</published><updated>2011-01-11T06:35:24.796-08:00</updated><title type='text'>Swag and News@Magfest</title><content type='html'>Our beloved Jon St. John has promised DNF swag and news for the upcoming Magfest starting this thursday!&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;Ready to party your a** off at MAGfest? I can't wait. Got some cool DNF  swag and news to share. See you in Alexandria on Thursday!&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://twitter.com/#%21/JSJakaDukeNukem"&gt;Source&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Swag and news, Swag and news oh we love our swag and news!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-5608089813831643288?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/5608089813831643288/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/01/swag-and-newsmagfest.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5608089813831643288'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5608089813831643288'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/01/swag-and-newsmagfest.html' title='Swag and News@Magfest'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-5295521309066563741</id><published>2011-01-07T01:14:00.000-08:00</published><updated>2011-01-07T01:14:07.967-08:00</updated><title type='text'>More DNF info in Late January / Early February</title><content type='html'>According to Kaisersoze who got the latest issue of EGM there is a new Randy P. interview in it! The best part is that Randy promises more DNF info for Late January / Early February!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.duke4.net/news.php?item.395.2"&gt;Here&lt;/a&gt;&lt;/b&gt;&amp;nbsp;is the link to the Duke4.net news, and there is also a forum discussion about the topic linked in the article.&lt;br /&gt;&lt;br /&gt;I smell the trailer with a release date coming! Also Kaisersoze is on to something! January 29 is a Saturday aka  weekend, Monday is January 31. I bet they will either have one guy  spending some time on his weekend at GBX HQ preparing the trailer for  all major gaming websites and Youtube to release, or wait until  Monday/Tuesday aka 31/1 when the boys are back at GBX HQ!&lt;br /&gt;&lt;br /&gt;Can't wait for end of January!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-5295521309066563741?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/5295521309066563741/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/01/more-dnf-info-in-late-january-early.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5295521309066563741'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5295521309066563741'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/01/more-dnf-info-in-late-january-early.html' title='More DNF info in Late January / Early February'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-55738291851776245</id><published>2011-01-06T06:23:00.000-08:00</published><updated>2011-01-06T06:23:32.252-08:00</updated><title type='text'>Jon St. John aka Duke Nukem to be at MagFest again!</title><content type='html'>Jon St. John will be at MagFest 9 from January 13-16!!!&lt;br /&gt;Remember that he told us to read between the lines at the last MagFest last January! With DNF being revealed now stay tuned for hopefully some meatier info and ?media? :)&lt;br /&gt;&lt;br /&gt;Check out &lt;b&gt;&lt;a href="http://www.youtube.com/watch?v=UdHgnb-VHIE"&gt;this&lt;/a&gt;&lt;/b&gt; MagFest Duke Nukem promo video!&lt;br /&gt;And Jon's&lt;b&gt; &lt;a href="http://twitter.com/#%21/JSJakaDukeNukem"&gt;twitter&lt;/a&gt;&lt;/b&gt; too!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-55738291851776245?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/55738291851776245/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2011/01/jon-st-john-aka-duke-nukem-to-be-at.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/55738291851776245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/55738291851776245'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2011/01/jon-st-john-aka-duke-nukem-to-be-at.html' title='Jon St. John aka Duke Nukem to be at MagFest again!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-6490094511200272307</id><published>2010-12-29T22:34:00.000-08:00</published><updated>2010-12-29T22:34:53.445-08:00</updated><title type='text'>Speculation time: DNF on May 31?</title><content type='html'>The famous Kaisersoze posted this via GBX forums:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;May 31, 2011 hits on a Tuesday= new release day. &lt;br /&gt;Major Nelson tweeted this new date via an Amazon&lt;br /&gt;link. Amazon originally had a February release date. &lt;br /&gt;&lt;br /&gt;Did 2k/Gearbox finalize the release date and slip the&lt;/b&gt; &lt;b&gt;&lt;br /&gt;info out? &lt;br /&gt;&lt;br /&gt;George also posted another picture of pigs on his Twitter the same day&lt;/b&gt; &lt;b&gt;&lt;br /&gt;this new date was posted. &lt;br /&gt;&lt;br /&gt;There might be some fire somewhere in this smoke.&lt;/b&gt; &lt;b&gt;&lt;br /&gt;&lt;br /&gt;Good release date for the game to kick off the summer.&lt;/b&gt; &lt;b&gt;&lt;br /&gt;&lt;br /&gt;Stay Tuned?   &lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://gbxforums.gearboxsoftware.com/showpost.php?p=2173574&amp;amp;postcount=46"&gt;Source&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I would like to add the links to the sources he talks about!&lt;br /&gt;&lt;br /&gt;MajorNelson via Twitter:&lt;br /&gt;&lt;b&gt;&lt;a href="http://twitter.com/#%21/majornelson/status/19907281588060160"&gt;Source&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;GeorgeB3DR via Twitter:&lt;br /&gt;&lt;b&gt;&lt;a href="http://twitpic.com/3kydz9"&gt;Source&lt;/a&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-6490094511200272307?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/6490094511200272307/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/12/speculation-time-dnf-on-may-31.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6490094511200272307'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6490094511200272307'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/12/speculation-time-dnf-on-may-31.html' title='Speculation time: DNF on May 31?'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-3766353721900858969</id><published>2010-12-29T05:56:00.000-08:00</published><updated>2010-12-29T05:56:12.004-08:00</updated><title type='text'>DNF will definitely be out in the first half of 2011!!!</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;Well I asked Randy and some marketing guys when they were on the ass side of the planet and it doesn't get more official than that. Regarding the release date, what they told me was that the February release date was not something that came from them - strangely they did defend shops making up such dates to grab sales, but oh well. The marketing guy said DNF is slated for an early 2011 release, when I asked for reconfirmation, he said that perhaps he should rephrase that and say it should definitely be out in the first half of 2011.&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://forums.duke4.net/index.php?showtopic=3181&amp;amp;view=findpost&amp;amp;p=67406%20"&gt;Source&lt;/a&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-3766353721900858969?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/3766353721900858969/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/12/dnf-will-definitely-be-out-in-first.html#comment-form' title='2 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3766353721900858969'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3766353721900858969'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/12/dnf-will-definitely-be-out-in-first.html' title='DNF will definitely be out in the first half of 2011!!!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-1161067588882771264</id><published>2010-12-23T05:59:00.000-08:00</published><updated>2010-12-23T05:59:47.235-08:00</updated><title type='text'>Merry Christmas to my visitors!</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Although there seems to be no x-mas gift from Duke this year,&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;i'll still like to wish you a merry christmas and lots of gifts and love!&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.duke4.net/images/newspost_images/holidayduke2009.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.duke4.net/images/newspost_images/holidayduke2009.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-1161067588882771264?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/1161067588882771264/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/12/merry-christmas-to-my-visitors.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1161067588882771264'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1161067588882771264'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/12/merry-christmas-to-my-visitors.html' title='Merry Christmas to my visitors!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-1231348995412618205</id><published>2010-12-12T15:46:00.000-08:00</published><updated>2010-12-12T17:04:33.591-08:00</updated><title type='text'>The German release date Connection</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;&lt;a href="http://www.gamestop.com/browse/search.aspx?dsNav=Ntk:TitleKeyword%7Cduke+nukem+forever%7C1%7C"&gt;Gamestop.com&lt;/a&gt;&lt;/b&gt;&amp;nbsp;has taken the Feb. 1 release date down. So now DNF hasn't got any release date there!&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;But interestingly the German website Gamestop.de lists DNF with an &lt;b&gt;&lt;a href="http://gamestop.de/core/common/default.aspx?quickSearch=duke%20nukem%20forever"&gt;April 15 release date!&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;According to my older news post about the leaked Gamestop&lt;b&gt;&amp;nbsp;&lt;a href="http://dukewatch.blogspot.com/2010/12/leaked-dnf-release-date.html"&gt;release list&lt;/a&gt;&lt;/b&gt; DNF is listed for an April 15 release date.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I bet very soon Gamestop.com will list DNF for the April 15 too!&lt;br /&gt;So the leaked release list is a valid Gamestop list! The only question is if the list itself isn't made up by Gamestop with space holder release dates.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Please write your thoughts in the comment section!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;UPDATE:&lt;br /&gt;&lt;br /&gt;According to a source that works for Gamestop the April 15 sounds real to him. This is what he had to say: &lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;Actually, Gamestop doesn't list any specific release date until they get  the official go-ahead from their suppliers. Therefore their TBA release  dates are (confusingly) usually the last or first date of a month. So  specific ones like this April 15th is sounding good to me.&lt;br /&gt;&lt;br /&gt;Obviously,  anything is subject to change but I'm liking the sound of this. Means  it's going to be released on a Friday here in Europe.&lt;br /&gt;(I'll check my networks at work tomorrow to see if there's any change in the release dates but I doubt it)&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://forums.duke4.net/index.php?showtopic=3082&amp;amp;view=findpost&amp;amp;p=65946"&gt;Source&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;UPDATE 2 &lt;b&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The list seems to be fake! Follow the discussion in where we came to this conclusion in here: http://forums.duke4.net/index.php?s=&amp;amp;showtopic=3082&amp;amp;view=findpost&amp;amp;p=65940&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-1231348995412618205?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/1231348995412618205/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/12/german-release-date-connection.html#comment-form' title='2 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1231348995412618205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1231348995412618205'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/12/german-release-date-connection.html' title='The German release date Connection'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-8742384061484129121</id><published>2010-12-10T16:24:00.000-08:00</published><updated>2010-12-10T16:25:43.834-08:00</updated><title type='text'>Jace doesn't stop the tease!</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;br /&gt;Trip mine + pig cop = explosive kamikaze pig cop FTW!&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Footage starts at 5:50&lt;/div&gt;&lt;br /&gt;&lt;b&gt;http://www.youtube.com/watch?v=OJdKrwpQP-8&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-8742384061484129121?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/8742384061484129121/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/12/jace-doesnt-stops-tease.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8742384061484129121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8742384061484129121'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/12/jace-doesnt-stops-tease.html' title='Jace doesn&apos;t stop the tease!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-3506876077009710823</id><published>2010-12-06T14:36:00.000-08:00</published><updated>2010-12-09T07:32:11.139-08:00</updated><title type='text'>"DNF won't be shown during the 2010 Spike VGAs"</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;&amp;nbsp;&lt;b&gt;Just so we're all clear, Duke Nukem Forever won't be shown during the  2010 Spike VGAs. Yes, the game is progressing on schedule and yes, more  of will be shown in the near future, but both the game and its fans have  been teased enough across the years. The next time we "bring it," as  Duke himself would say, it will be something a bit more significant than  a thirty-second television clip.&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;a href="http://gbxforums.gearboxsoftware.com/showpost.php?p=2158163&amp;amp;postcount=86"&gt;Source&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;I'm out of words....major disappointment here!&lt;/b&gt;&lt;br /&gt;&lt;b&gt;I even dare to say now there WON'T BE ANY Duke at christmas at all!&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Over and out...&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;UPDATE:&lt;/span&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2k Elizabeth thickens my guess!&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;I don't have a time frame for you guys yet or any special details&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://forums.2kgames.com/showthread.php?98601-We-need-new-info%21&amp;amp;p=1295270#post1295270"&gt;Source&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NOT EVEN A FREAKING TIMEFRAME?! This christmas will be a sad one!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;UPDATE #2:&lt;/span&gt;&amp;nbsp;&lt;/b&gt; &lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;b&gt;Joe Siegler on the GBX forums:&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;The end of the tunnel is near.&lt;br /&gt;&lt;br /&gt;Always bet on Duke!       &lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;a href="http://gbxforums.gearboxsoftware.com/showpost.php?p=2158649&amp;amp;postcount=114%20"&gt;Source&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-3506876077009710823?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/3506876077009710823/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/12/dnf-wont-be-shown-during-2010-spike.html#comment-form' title='4 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3506876077009710823'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3506876077009710823'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/12/dnf-wont-be-shown-during-2010-spike.html' title='&quot;DNF won&apos;t be shown during the 2010 Spike VGAs&quot;'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-7689460955319569723</id><published>2010-12-06T14:19:00.000-08:00</published><updated>2010-12-06T14:20:42.168-08:00</updated><title type='text'>Leaked DNF release date?!</title><content type='html'>&lt;b&gt;&lt;a href="http://translate.google.de/translate?hl=de&amp;amp;sl=de&amp;amp;tl=en&amp;amp;u=http%3A%2F%2Fwww.videogameszone.de%2FGTA-5-PS3-219970%2FNews%2FGTA-5-Gamestop-listet-ersten-Release-Termin-zum-neuen-Grand-Theft-Auto-803074%2F"&gt;Source&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_KdwDU-XjbQU/TP1f6TWELFI/AAAAAAAAAHE/QEp3lbb8W78/s1600/GTA_5_Release_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/_KdwDU-XjbQU/TP1f6TWELFI/AAAAAAAAAHE/QEp3lbb8W78/s640/GTA_5_Release_1.jpg" width="480" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;So DNF will release on April 15 2011?!&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Not sure if this list is valid, because Deus Ex: Human Revolution is listed for June 15! The last time I checked it was still February 2011. Also I Am Alive on January 15 is highly unlikely! We haven't heard anything on it in quite some time!&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-7689460955319569723?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/7689460955319569723/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/12/leaked-dnf-release-date.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/7689460955319569723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/7689460955319569723'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/12/leaked-dnf-release-date.html' title='Leaked DNF release date?!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_KdwDU-XjbQU/TP1f6TWELFI/AAAAAAAAAHE/QEp3lbb8W78/s72-c/GTA_5_Release_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-6672742643560317015</id><published>2010-12-01T18:04:00.000-08:00</published><updated>2010-12-01T18:42:47.371-08:00</updated><title type='text'>History of the promises on more info</title><content type='html'>&lt;span style="background-color: white; color: black; font-size: x-large;"&gt;O&lt;/span&gt;n November 1 I posted &lt;a href="http://www.gamespot.com/xbox360/action/dukenukemforever/video/6283313"&gt;this video&lt;/a&gt; on the GBX forums where Randy says:&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;GBX will announce VERY SOON a more specific release date!!! Randy doesn't know how soon but it won't be long!&lt;/i&gt;&lt;/blockquote&gt;This video was captured around&amp;nbsp; October, so aprox. 2 months have past by now without any news.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="background-color: #f3f3f3; color: black; font-size: x-large;"&gt;O&lt;/span&gt;n November 17 Chris F. a new GBX community manager posted the &lt;a href="http://gbxforums.gearboxsoftware.com/showthread.php?t=114459"&gt;"Vote Duke! Spike Opens Most Anticipated Game Submissions" thread&lt;/a&gt;.One day later he replied in the same thread to the criticism about the lack of hype and media for the game&lt;b&gt;: &lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;Rest assured, Duke Nukem Forever is quite real. &lt;b&gt;The game is progressing  on schedule&lt;/b&gt;. We let thousands play it at PAX 2010.&lt;b&gt; All the guys and gals  involved can't wait to show more of it, and that time is fast  approaching. &lt;/b&gt;I know it's been a tough wait,&lt;b&gt; but there is a plan, things are in the  works&lt;/b&gt;, and the second I can say more about when those things are coming,  you'll be the first to know. I realize you don't know me all that well  quite yet, &lt;b&gt;but I think you'll be happy soon&lt;/b&gt;. Heck, that's part of why I  was brought on here at Gearbox in the first place!&lt;/i&gt;&lt;/blockquote&gt;&amp;nbsp;http://gbxforums.gearboxsoftware.com/showpost.php?p=2147208&amp;amp;postcount=23&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="background-color: white; color: black; font-size: x-large;"&gt;T&lt;/span&gt;hen on Nov 24 Adam F. the Webmaster and PR guy at GBX replied to the cover art thread with:&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;blockquote&gt;"Soon. Soon..."&lt;/blockquote&gt;&lt;/div&gt;http://gbxforums.gearboxsoftware.com/showpost.php?p=2151333&amp;amp;postcount=11&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="background-color: white; color: black; font-size: x-large;"&gt;A&lt;/span&gt;nd the latest promise comes from 2K Elizabeth who had this to say:&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;But seriously, it's coming. I promise. I'm actually talking to Gearbox RIGHT NOW on my other monitor. It's good stuff.     &lt;/i&gt;&lt;/blockquote&gt;&amp;nbsp;http://forums.2kgames.com/showthread.php?98601-We-need-new-info!&amp;amp;p=1291229#post1291229&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;It just has to be the Video Game Awards on Dec 11, this or Christmas!&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-6672742643560317015?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/6672742643560317015/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/12/history-of-promises-for-more-info.html#comment-form' title='4 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6672742643560317015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6672742643560317015'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/12/history-of-promises-for-more-info.html' title='History of the promises on more info'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-6401547996152843624</id><published>2010-11-25T14:13:00.000-08:00</published><updated>2010-11-25T14:13:03.059-08:00</updated><title type='text'>DN3D: Reloaded website online!!!</title><content type='html'>The amazing in the making DN3D: Reloaded has it's website online! Go check it out and also listen to their podcast!&lt;br /&gt;These guys pull something GREAT off!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.dukenukemreloaded.com/pics/media/concept6.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="150" src="http://www.dukenukemreloaded.com/pics/media/concept6.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://www.dukenukemreloaded.com/pics/media/Concept1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://www.dukenukemreloaded.com/pics/media/Concept1.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://www.dukenukemreloaded.com/pics/media/concept5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://www.dukenukemreloaded.com/pics/media/concept5.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.dukenukemreloaded.com/pics/media/Concept2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="150" src="http://www.dukenukemreloaded.com/pics/media/Concept2.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://www.dukenukemreloaded.com/pics/media/concept4.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://www.dukenukemreloaded.com/pics/media/concept4.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://www.dukenukemreloaded.com/pics/media/concept3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://www.dukenukemreloaded.com/pics/media/concept3.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;http://www.dukenukemreloaded.com/ &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Become a fan @Facebook:&lt;br /&gt;&lt;b&gt;http://www.facebook.com/home.php?#!/pages/Duke-Nukem-3D-Reloaded/108271955905267&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-6401547996152843624?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/6401547996152843624/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/11/dn3d-reloaded-website-online.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6401547996152843624'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6401547996152843624'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/11/dn3d-reloaded-website-online.html' title='DN3D: Reloaded website online!!!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-8789520440231549846</id><published>2010-11-18T06:19:00.000-08:00</published><updated>2010-11-18T09:57:29.425-08:00</updated><title type='text'>Media unleash is "fast approaching"</title><content type='html'>&lt;blockquote&gt;&lt;div style="text-align: justify;"&gt;Rest assured, Duke Nukem Forever is quite real. &lt;b&gt;&lt;span style="color: #cc0000;"&gt;The game is progressing on schedule&lt;/span&gt;.&lt;/b&gt; We let thousands play it at PAX 2010. &lt;b style="color: #cc0000;"&gt;All the guys and gals involved can't wait to show more of it, and that time is fast approaching&lt;/b&gt;. I know it's been a tough wait,&lt;b style="color: #cc0000;"&gt; but there is a plan, things are in the works&lt;/b&gt;, and the second I can say more about when those things are coming, you'll be the first to know. I realize you don't know me all that well quite yet, but&lt;span style="color: #e06666;"&gt;&lt;/span&gt;&lt;b style="color: #cc0000;"&gt; I think you'll be happy soon&lt;/b&gt;&lt;span style="color: #cc0000;"&gt;.&lt;/span&gt; Heck, that's part of why I was brought on here at Gearbox in the first place!&lt;/div&gt;&lt;/blockquote&gt;&lt;a href="http://gbxforums.gearboxsoftware.com/showpost.php?p=2147208&amp;amp;postcount=23"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I smell the trailer coming at VGA's on Dec 11 or maybe around Dec 17 like 3DR did the past 3 years! Time to set our Duke-schedule!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-8789520440231549846?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/8789520440231549846/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/11/media-unleash-is-fast-approaching.html#comment-form' title='1 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8789520440231549846'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8789520440231549846'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/11/media-unleash-is-fast-approaching.html' title='Media unleash is &quot;fast approaching&quot;'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-6433952174814143074</id><published>2010-11-13T19:04:00.000-08:00</published><updated>2010-11-13T19:06:02.438-08:00</updated><title type='text'>XBOX World Cover Story</title><content type='html'>Thanks to Mr. Green of Duke4.net for providing the scans of the latest issue of XBOX World featuring another cover story of the already known demo!&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;a href="http://forums.duke4.net/index.php?showtopic=2661&amp;amp;view=findpost&amp;amp;p=62493"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TN9PzU90S-I/AAAAAAAAAG4/KdNrnVDMEYE/s320/actulshitz.jpg" width="223" /&gt;&lt;a href="http://forums.duke4.net/index.php?showtopic=2661&amp;amp;view=findpost&amp;amp;p=62493"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TN9Ojp4ZkXI/AAAAAAAAAGs/OleWrtXw8dE/s1600/actualshit.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="226" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TN9Ojp4ZkXI/AAAAAAAAAGs/OleWrtXw8dE/s320/actualshit.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TN9PETuQEyI/AAAAAAAAAGw/jhoPK0-b2Tk/s1600/actualshit2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="226" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TN9PETuQEyI/AAAAAAAAAGw/jhoPK0-b2Tk/s320/actualshit2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TN9PhcX4GoI/AAAAAAAAAG0/cz9Wu_Lts3Y/s1600/actualshit3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="226" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TN9PhcX4GoI/AAAAAAAAAG0/cz9Wu_Lts3Y/s320/actualshit3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-6433952174814143074?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/6433952174814143074/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/11/xbox-world-cover-story.html#comment-form' title='3 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6433952174814143074'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6433952174814143074'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/11/xbox-world-cover-story.html' title='XBOX World Cover Story'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_KdwDU-XjbQU/TN9PzU90S-I/AAAAAAAAAG4/KdNrnVDMEYE/s72-c/actulshitz.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-8198182324016894978</id><published>2010-11-08T08:50:00.000-08:00</published><updated>2010-11-08T08:51:44.132-08:00</updated><title type='text'>GBX "only" paid 20 million for the DN franchise?!</title><content type='html'>&lt;div style="text-align: justify;"&gt;In&lt;b&gt; &lt;a href="http://games.on.net/article/10710/Uber_Interview_Duke_Nukem_Forever" target="_blank"&gt;this&lt;/a&gt;&lt;/b&gt; interview Randy says the following:&lt;/div&gt;&lt;blockquote&gt;I'll tell you what, imagine you had &lt;b&gt;$20 million&lt;/b&gt;, and you could  use that to invest in any brand or any concept in the entire industry.  Whether it's an existing brand or even something you even helped come up  with. Imagine if you had that. I think that a lot of us who work in the  industry might decide that Duke Nukem Forever is on the very risky end  of the entire spectrum. So yes, of course those thoughts crossed the  mind. But also, when you're in that moment, talking about that analogy,  if you let that thought deter you from doing what you know is the right  thing and also what you know your heart is telling you to do, you'll  probably regret that for the rest of your life. And I don't live my life  with any regrets, and the reason is because of the decisions I make.&amp;nbsp;       &lt;/blockquote&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;It's not 100% sure that GBX really paid 20 million for the DN franchise but Randy is very much indicating it. If so 3D Realms basically got the amount of money back they invested in the last 13 years. To be more precise, it &lt;b&gt;&lt;a href="http://ve3d.ign.com/articles/news/57480/George-Broussard-Lost-Estimated-20-30-Million-On-Duke-Nukem-Forever"&gt;was stated&lt;/a&gt;&lt;/b&gt; in the past that George Broussard himself has invested about 20-30 million into the project.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;If this story is true George Broussard actually didn't earn anything! George and Randy are friends so I would call that a deal between friends! &lt;/div&gt;&lt;div style="text-align: justify;"&gt;Personally I would say 20 million for the DNF franchise is not enough, though I'm aware of the fact that DN didn't had a good selling game in years. But I do bet on a DN franchise value that will be at least the double amount when DNF has shipped!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-8198182324016894978?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/8198182324016894978/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/11/gbx-only-paid-20-million-for-dn.html#comment-form' title='2 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8198182324016894978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8198182324016894978'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/11/gbx-only-paid-20-million-for-dn.html' title='GBX &quot;only&quot; paid 20 million for the DN franchise?!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-4559922848318407944</id><published>2010-11-06T19:00:00.000-07:00</published><updated>2010-11-06T19:01:27.349-07:00</updated><title type='text'>Pachter: "DNF will sell at least 3 million!"</title><content type='html'>Now with "The Pach" himself clarifying that DNF will be a massive hit, DNF will prevail! There is no more denial!&lt;br /&gt;&lt;br /&gt;direct download:&lt;b&gt; http://uploaded.to/file/8338zq&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;stream:&lt;b&gt; http://www.gametrailers.com/video/episode-139-pach-attack/707095&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-4559922848318407944?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/4559922848318407944/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/11/pachter-dnf-will-sell-at-least-3.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4559922848318407944'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4559922848318407944'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/11/pachter-dnf-will-sell-at-least-3.html' title='Pachter: &quot;DNF will sell at least 3 million!&quot;'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-4730275068160585962</id><published>2010-11-06T16:02:00.000-07:00</published><updated>2010-11-06T19:06:07.334-07:00</updated><title type='text'>PC Gamer DNF cover story</title><content type='html'>It's the third time PC Gamer (US) made a DNF cover story. And this time DNF will definitely come out next year! AWESOME!&lt;br /&gt;&lt;br /&gt;If you want to know what PC Gamer have seen, just read for yourself! There is some small but nice new info in it! Also I would like to thank the anonymous source that provided me the scans! (sorry for the low quality) :)&lt;br /&gt;&lt;br /&gt;ENJOY! :)&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TNXlVEarJvI/AAAAAAAAAGo/x7jeEnGGOn0/s1600/dukecover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TNXlVEarJvI/AAAAAAAAAGo/x7jeEnGGOn0/s640/dukecover.jpg" width="484" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TNXdRZlxxaI/AAAAAAAAAGQ/3z7x3uhsCGM/s1600/Duke+mag+1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TNXdRZlxxaI/AAAAAAAAAGQ/3z7x3uhsCGM/s640/Duke+mag+1.JPG" width="483" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TNXdZF3icdI/AAAAAAAAAGU/oaiSj86zg_Y/s1600/Duke+mag+2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TNXdZF3icdI/AAAAAAAAAGU/oaiSj86zg_Y/s640/Duke+mag+2.JPG" width="491" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TNXdipx1P_I/AAAAAAAAAGY/iOWqnqwdIGg/s1600/Duke+mag+3.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TNXdipx1P_I/AAAAAAAAAGY/iOWqnqwdIGg/s640/Duke+mag+3.JPG" width="504" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TNXdpuA2yvI/AAAAAAAAAGc/J6S0MsRtJo8/s1600/Duke+mag+4.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TNXdpuA2yvI/AAAAAAAAAGc/J6S0MsRtJo8/s640/Duke+mag+4.JPG" width="470" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TNXeExfuCuI/AAAAAAAAAGg/nXS28-oo2tU/s1600/Duke+mag+5.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TNXeExfuCuI/AAAAAAAAAGg/nXS28-oo2tU/s640/Duke+mag+5.JPG" width="482" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TNXeNJ8Zf6I/AAAAAAAAAGk/MQfLzNRago4/s1600/Duke+mag+6.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TNXeNJ8Zf6I/AAAAAAAAAGk/MQfLzNRago4/s640/Duke+mag+6.JPG" width="472" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-4730275068160585962?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/4730275068160585962/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/11/pc-gamer-dnf-cover-story.html#comment-form' title='1 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4730275068160585962'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4730275068160585962'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/11/pc-gamer-dnf-cover-story.html' title='PC Gamer DNF cover story'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_KdwDU-XjbQU/TNXlVEarJvI/AAAAAAAAAGo/x7jeEnGGOn0/s72-c/dukecover.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-3637670673337502572</id><published>2010-11-05T14:48:00.000-07:00</published><updated>2010-11-05T15:28:14.982-07:00</updated><title type='text'>Jace Hall Show keeps on teasing with DNF</title><content type='html'>There is more DNF footage in the latest Jace Hall Show episode.&lt;br /&gt;See it for yourself at 6:01 - 6:08&lt;br /&gt;&lt;br /&gt;&lt;b&gt;http://uk.ign.com/videos/2010/11/05/the-jace-hall-show-season-4-episode-2&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TNSEkdgZVwI/AAAAAAAAAGE/eatCFEYDbOM/s1600/2.1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="237" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TNSEkdgZVwI/AAAAAAAAAGE/eatCFEYDbOM/s400/2.1.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TNSEmnQSrjI/AAAAAAAAAGI/8ebAAZo76no/s1600/3.1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="237" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TNSEmnQSrjI/AAAAAAAAAGI/8ebAAZo76no/s400/3.1.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TNSEpJ5fuqI/AAAAAAAAAGM/d3vt-cRt78g/s1600/4.1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="227" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TNSEpJ5fuqI/AAAAAAAAAGM/d3vt-cRt78g/s400/4.1.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-3637670673337502572?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/3637670673337502572/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/11/jace-hall-show-keeps-on-teasing-with.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3637670673337502572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3637670673337502572'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/11/jace-hall-show-keeps-on-teasing-with.html' title='Jace Hall Show keeps on teasing with DNF'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_KdwDU-XjbQU/TNSEkdgZVwI/AAAAAAAAAGE/eatCFEYDbOM/s72-c/2.1.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-6194848326102055357</id><published>2010-10-29T18:03:00.000-07:00</published><updated>2010-10-29T18:07:08.471-07:00</updated><title type='text'>Tiny (but bloody) DNF footage in new Jace Hall Show season</title><content type='html'>Tune in at 1:10 - 1:24 and 3:47 - 4:05&amp;nbsp; to see the DukeED in action and see a pigcop loosing it's extremities!&lt;br /&gt;This game is fucking gory for real! If this level of dismemberment is also featured with humans this game will be make look SOF look like Kindergarten! :o&lt;br /&gt;&lt;br /&gt;&lt;b&gt;http://uk.ign.com/videos/2010/10/29/the-jace-hall-show-season-4-episode-1 &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;http://www.youtube.com/watch?v=t3ubPcnJ-dU&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TMts10KTenI/AAAAAAAAAE8/LtjVD-WrKN4/s1600/15.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="111" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TMts10KTenI/AAAAAAAAAE8/LtjVD-WrKN4/s200/15.JPG" width="200" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_KdwDU-XjbQU/TMtsy51ZaUI/AAAAAAAAAE0/rOGC8k_Pl2o/s1600/13.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="111" src="http://2.bp.blogspot.com/_KdwDU-XjbQU/TMtsy51ZaUI/AAAAAAAAAE0/rOGC8k_Pl2o/s200/13.JPG" width="200" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TMts0YZNUuI/AAAAAAAAAE4/nOOo43rrKS8/s1600/14.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="110" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TMts0YZNUuI/AAAAAAAAAE4/nOOo43rrKS8/s200/14.JPG" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TMts-syMsxI/AAAAAAAAAFI/OpzvzR8uaqY/s1600/18.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="111" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TMts-syMsxI/AAAAAAAAAFI/OpzvzR8uaqY/s200/18.JPG" width="200" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TMts6wvbW2I/AAAAAAAAAFA/QSiA293A-bw/s1600/16.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="111" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TMts6wvbW2I/AAAAAAAAAFA/QSiA293A-bw/s200/16.JPG" width="200" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TMts9AiFiHI/AAAAAAAAAFE/5-o4c8KjpbA/s1600/17.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="111" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TMts9AiFiHI/AAAAAAAAAFE/5-o4c8KjpbA/s200/17.JPG" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TMtt2A8lnqI/AAAAAAAAAFU/Aa8edc1z5e0/s1600/1.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="118" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TMtt2A8lnqI/AAAAAAAAAFU/Aa8edc1z5e0/s200/1.JPG" width="200" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TMts_zeOl5I/AAAAAAAAAFM/16JagLCK-4w/s1600/19.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="111" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TMts_zeOl5I/AAAAAAAAAFM/16JagLCK-4w/s200/19.JPG" width="200" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TMttBh0d1eI/AAAAAAAAAFQ/Fr81HL6KFiw/s1600/20.JPG" imageanchor="1" style="margin-left: 1em; 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text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-6194848326102055357?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/6194848326102055357/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/10/tiny-but-bloody-dnf-footage-in-new-jace.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6194848326102055357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/6194848326102055357'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/10/tiny-but-bloody-dnf-footage-in-new-jace.html' title='Tiny (but bloody) DNF footage in new Jace Hall Show season'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_KdwDU-XjbQU/TMts10KTenI/AAAAAAAAAE8/LtjVD-WrKN4/s72-c/15.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-8915083736417617204</id><published>2010-10-27T15:38:00.000-07:00</published><updated>2010-10-27T15:50:55.402-07:00</updated><title type='text'>Gamestar DNF Cover Story</title><content type='html'>Hey guys I present you the full coverage of the German DNF cover story! The first part is about Duke Nukem's history, the one we already know and the second part about the demo which again doesn't contain any new info! But the third part is the interview and it's quite fun to read! I will translate it very soon, so stay tuned for an exclusive reveal of a smal interactivity thingy, something in the likes of the turd in the toilet! :D&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_KdwDU-XjbQU/TMihUEW6NMI/AAAAAAAAAEI/M_9ePMld5AE/s1600/Cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/_KdwDU-XjbQU/TMihUEW6NMI/AAAAAAAAAEI/M_9ePMld5AE/s200/Cover.jpg" width="141" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_KdwDU-XjbQU/TMihpTSqXDI/AAAAAAAAAEM/-YO3I13AD_U/s1600/Seite+1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/_KdwDU-XjbQU/TMihpTSqXDI/AAAAAAAAAEM/-YO3I13AD_U/s200/Seite+1.jpg" width="131" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TMiiXIXGkII/AAAAAAAAAEU/v2ZaMmY_Qow/s1600/Seite+3.jpg" imageanchor="1" style="clear: right; 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float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TMikEXJMUgI/AAAAAAAAAEo/wS3t5I55IZk/s200/Seite+8.jpg" width="131" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TMikZSAhxWI/AAAAAAAAAEs/ADihQrXdRjE/s1600/Seite+9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TMikZSAhxWI/AAAAAAAAAEs/ADihQrXdRjE/s200/Seite+9.jpg" width="129" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-8915083736417617204?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/8915083736417617204/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/10/gamestar-dnf-cover-story.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8915083736417617204'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8915083736417617204'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/10/gamestar-dnf-cover-story.html' title='Gamestar DNF Cover Story'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_KdwDU-XjbQU/TMihUEW6NMI/AAAAAAAAAEI/M_9ePMld5AE/s72-c/Cover.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-4870772984710651889</id><published>2010-10-26T07:34:00.000-07:00</published><updated>2010-10-26T15:21:42.729-07:00</updated><title type='text'>UPDATE: PC Games DNF Cover Story + English translation of the interview</title><content type='html'>As I already thought there is no new information in the cover story itself, cause it's based on the DNF Munich event! But there is also an quite long interview with Randy that has some interesting insights!&lt;br /&gt;I will translate the interview in a few hours...stay tuned!&lt;br /&gt;Until then enjoy the visuals of the cover story! :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TMbhw0ZXhxI/AAAAAAAAADk/jRSJoGuGDSA/s1600/PC-Games+2010-11-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TMbhw0ZXhxI/AAAAAAAAADk/jRSJoGuGDSA/s200/PC-Games+2010-11-1.jpg" width="147" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TMbiOi6_mLI/AAAAAAAAADo/OHGtbBlb2nU/s1600/PC-Games+2010-11-24.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TMbiOi6_mLI/AAAAAAAAADo/OHGtbBlb2nU/s200/PC-Games+2010-11-24.jpg" width="148" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TMbjlAuf7dI/AAAAAAAAADw/ARKGjF3zGB4/s1600/PC-Games+2010-11-26.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TMbjlAuf7dI/AAAAAAAAADw/ARKGjF3zGB4/s200/PC-Games+2010-11-26.jpg" width="148" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TMblLudpGUI/AAAAAAAAAD8/CaltVaUctUI/s1600/PC-Games+2010-11-29.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TMblLudpGUI/AAAAAAAAAD8/CaltVaUctUI/s200/PC-Games+2010-11-29.jpg" width="148" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TMbkEukCjVI/AAAAAAAAAD0/BsJgnv9hbso/s1600/PC-Games+2010-11-27.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TMbkEukCjVI/AAAAAAAAAD0/BsJgnv9hbso/s200/PC-Games+2010-11-27.jpg" width="148" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TMbi6cfxmwI/AAAAAAAAADs/wtA1ea2Y-DA/s1600/PC-Games+2010-11-25.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TMbi6cfxmwI/AAAAAAAAADs/wtA1ea2Y-DA/s200/PC-Games+2010-11-25.jpg" width="148" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TMbkqMi2tSI/AAAAAAAAAD4/H2hWSdRDCII/s1600/PC-Games+2010-11-28.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TMbkqMi2tSI/AAAAAAAAAD4/H2hWSdRDCII/s200/PC-Games+2010-11-28.jpg" width="148" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TMbloJ1S_YI/AAAAAAAAAEA/E2lxo6s-buc/s1600/PC-Games+2010-11-30.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TMbloJ1S_YI/AAAAAAAAAEA/E2lxo6s-buc/s200/PC-Games+2010-11-30.jpg" width="148" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TMbmEONIcSI/AAAAAAAAAEE/-Nz5n2u1O2w/s1600/PC-Games+2010-11-31.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TMbmEONIcSI/AAAAAAAAAEE/-Nz5n2u1O2w/s200/PC-Games+2010-11-31.jpg" width="148" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size: large;"&gt;UPDATE!!!&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;Full translation of the German interview:&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;PC Games: &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;Last year after 3DR closed its doors there was a lot of DNF material that was leaked on the internet and we have the feeling that we already know everything about the game. Can you tell us anything new?&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;span lang="EN-US"&gt;&lt;/span&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;Pitchford:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;Oh there is a lot! Last year there were a few things that were leaked, some of them are important, but these are only very tiny sections and with them we couldn’t even start to tell the story.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;What we do right now: we are confronted with fans that are in shock and awe that the project yet even exists. Maybe I can tell more when you ask more concrete questions.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;PC Games:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;Do you have altered the plot (that already has been leaked) since last year to keep it interesting?&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;Pitchford:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;About 2 years ago George Broussard and Allan Blum took all what they had so far and conceived a new story about Duke. The result was something that I personally think is brilliant, and that’s the plot we follow. The story is: 12 years after the prequel… no let me put it this way: Duke Nukem’ s world is a little bit like our world. It is similar but not the same; it’s a twisted variant of our world, almost like a chamber of mirrors with its distorting mirror’s.&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;PC Games:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;Maybe like our world should be?&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;Pitchford:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;That would be great! In Las Vegas for example there is the famous Hotel ‘The Bellagio’. In Duke’s version of Las Vegas there is the hotel that looks very similar to the Bellagio and located at about the same place but it’s called the Fellatio. And Fellatio means blow-job. And you know what? In his world this makes sense! Instead of ignoring that the game is in the works for 12 years, the game picks this situation up. So in the game 12 years has passed since the happenings in the prequel. Duke Nukem is probably the most important person in the universe. He saved the world, he is the richest guy on the planet and he is super successful and famous. Everything he touches turns to gold. He is just an amazing guy with a great life. I don’t know if you have already seen it: when you start the game there is this scene with this huge cyclops in the football-stadium that you have to fight against. By the way: that is the last level of DN3D, but as a next gen remake. When you have killed the colossus the camera drives back and you see that the fight only has been taking place on your screen and Duke just has been playing his own video game. So he saved the world and it took 12 fucking years until his videogame has been released and he says: after 12 years it better be good! And while he plays the game, he is been entertained by 2 women at once which knee before him: only the Duke can have so much luck!&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;PC Games:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;So…yes or no: does it is the same plot, which has been leaked last year?&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;Pitchford:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;The plot is a little bit different.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;PC Games:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;How would you describe the game to someone that never heard about Duke Nukem before?&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;Pitchford:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;Duke Nukem is an action game, an ego-shooter. It shows a twisted version of our world but it’s our world, it has a lot to do with humor and the plot is about aliens trying to steal our chicks to breed an extraterrestrial-army. And the Duke can’t let this happen and becomes this one man that has to stop the whole alien race and save our babes. From the standpoint of design it’s an ego-shooter with an interesting pace that changes often between fast action sequences and exploration just like environment puzzles with a slow tempo…a little bit like Half-Life 2. And from this varied game design there are a few properties deflected: one of them is interactivity. There are many objects in the game world you can experiment with, that are interactive and at one time react like you would expect and sometime it makes sense but it’s also surprising and fun. Another element are the secrets. Small hidden things which you can discover, although it hasn’t got anything to do with the game. So much for the design. The style is placed somewhere near reality but everything is over the top and caricatured in Duke’s world. Sure, his world is a caricature of our world.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;PC Games:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;How big is the pressure to be the studio that will bring DNF after all these years on the market? &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;Pitchford:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;There is a looot of pressure. It’s pretty intimidating. But I tell you this: pressure is something I can handle. Our first GBX game was Half-Life: Opposing Force. We had to continue to develop Half-Life; we also were the first to do that. We already sensed how something like that felt. But we did it and we had fun while doing so and we delivered the best result and the people liked it. Then we helped Microsoft and Bungie to port the part of the code that made Halo connecting with the internet and we also had to bring the game to the platforms for that it was once announced for. There was a lot of pressure too. But also here: we are giving our bests and the people were liking it. Actually there is this sell-overview for North-America the so called NPD-sales, which says that Halo for Windows PC’s was the best sold Ego-Shooter ever. So we had pressure many times but we always got along with it quite well and now we are giving our best again. But this here is something completely new. There probably is no game in the history that is connected with such deep strains like Duke Nukem.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;PC Games:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;Does it feel like your game? Or are there 3D-Realms areas and GBX-areas? And how do you make it a GBX game?&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;Pitchford:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;It feels like a 3D Realms game to me. Our input thereto: we help the dream and the vision become reality. And that’s what I want as a gamer too. At this point I don’t want to ‘gearbox’ the game; I want the game that was promised to me but that I haven’t got yet. And I feel lucky to be in a position to decide and assure that we get this game. &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;PC Games:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;What’s up with the multiplayer?&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;Pitchford:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;Oh yes, there is a multiplayer part! How could it be that there is none? Just because we haven’t talked about it yet? I wouldn’t have the feeling to do it right if we let out the multiplayer part. We haven’t talked about it but it’s great and huge. Although the game is a new game it has to rely on its roots. There has to be appropriate part of fan service and also it has to be a new game. We also have to take in account that Half-Life and Call of Duty are already belonging to the everyday life of gamers.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;PC Games: &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;What is your favorite Duke one liner from the old and new game?&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;Pitchford:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;From the old one: I’ve got balls of steel! The reason why I like this one so much is: in the new game there is a pin-ball machine. Someone must have spent more than a year only building this pin-ball machine. You can interact with it, everything works as you expect it to be, and it’s a great Duke Nukem pin-ball machine. You as the player even get an ego boost as soon as you play with it. I have played with the machine and totally failed. When I dropped the ball, Duke said: ‘I’ve got balls of fail’! And this one I loved! The old one twisted in a new context. (In another interview Randy says he almost shit/pissed himself when he heard the ‘I’ve got balls of fail’ one liner!)&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;PCGames:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;What will the USK think of DNF?&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;Pitchford:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;I think the ‘muck stuff’ won’t be a problem in Germany, because it quite open minded different to America. It’s the violence that concerns us in your country. Here in North-America it’s the complete opposite: you can shoot of heads all day long but if you show a nipple you’re going to hell. The country was founded by puritans that worry about sex a lot after all. In Germany you worry more about violence. (Randy stands up and looks out for a line on the ground and dances on it) Some games are beyond the border, some are on this side of the border but DNF dances on that line. We don’t want to cross the line…&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;PC Games:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;But we just kicked an eye-ball through a field goal!&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;Pitchford:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;But it was an extraterrestrial eye-ball. We dance on the line and I hope that it will be okay to move this border a bit. From time to time- and that is important I think with media and entertainment – something comes along that shakes at the borders. And often we only know then where the borders actually are. Sometimes the borders move a little bit. If we are lucky the Duke will be this kind of game that moves the borders a little bit. &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;PC Games:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;Would you cut the game to get it released in Germany?&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;Pitchford:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;[Avoiding] I think it would be sad if Germans couldn’t get the game and I also don’t want to break laws or something. I would like to wish that German gamers would rise to protest and telling their government that they want to kick out extraterrestrial eye-balls dammit! But I know it’s hard. I guess that German gamers that don’t want to play cut games always find a way around. But it’s hard to move within this system – when it comes to &lt;span class="bold"&gt;compability, DLC’s, XBOX-Live and all this stuff. That’s really frustrating. Our options: not change anything and selling the game only in a small market (no Wal-Mart) or to play by the rules. We don’t make the rules, your government does it. Tell you government that this has to change!&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TMbloJ1S_YI/AAAAAAAAAEA/E2lxo6s-buc/s1600/PC-Games+2010-11-30.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-4870772984710651889?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/4870772984710651889/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/10/pc-games-dnf-cover-story.html#comment-form' title='2 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4870772984710651889'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4870772984710651889'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/10/pc-games-dnf-cover-story.html' title='UPDATE: PC Games DNF Cover Story + English translation of the interview'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_KdwDU-XjbQU/TMbhw0ZXhxI/AAAAAAAAADk/jRSJoGuGDSA/s72-c/PC-Games+2010-11-1.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-1044951334010227006</id><published>2010-10-25T14:04:00.000-07:00</published><updated>2010-10-25T14:04:41.380-07:00</updated><title type='text'>Cover of Gamestar and PCGames</title><content type='html'>A sneak peak of the PCGames and Gamestar DNF cover story's&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TMXwicNdo8I/AAAAAAAAADg/PxwvFwchhvA/s1600/PCG_1110_Cover_Extended.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TMXwicNdo8I/AAAAAAAAADg/PxwvFwchhvA/s320/PCG_1110_Cover_Extended.jpg" width="239" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TMXwN4OeEWI/AAAAAAAAADY/aQDJT2muSDw/s1600/944x531.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TMXwN4OeEWI/AAAAAAAAADY/aQDJT2muSDw/s640/944x531.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_KdwDU-XjbQU/TMXwTdL-ycI/AAAAAAAAADc/Xl_1mepNldc/s1600/944x5312.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://2.bp.blogspot.com/_KdwDU-XjbQU/TMXwTdL-ycI/AAAAAAAAADc/Xl_1mepNldc/s640/944x5312.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TMXwicNdo8I/AAAAAAAAADg/PxwvFwchhvA/s1600/PCG_1110_Cover_Extended.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-1044951334010227006?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/1044951334010227006/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/10/cover-of-gamestar-and-pcgames.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1044951334010227006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1044951334010227006'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/10/cover-of-gamestar-and-pcgames.html' title='Cover of Gamestar and PCGames'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_KdwDU-XjbQU/TMXwicNdo8I/AAAAAAAAADg/PxwvFwchhvA/s72-c/PCG_1110_Cover_Extended.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-599663692403991974</id><published>2010-10-24T21:06:00.000-07:00</published><updated>2010-10-25T10:18:34.906-07:00</updated><title type='text'>Duke promo pic</title><content type='html'>You thought the Duke promo pic used e.g. as the cover of the 'Games Aktuell' looks awesome?!&lt;br /&gt;&lt;br /&gt;Click into the pic to get the HD one =)&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TMW4bpyWyII/AAAAAAAAADU/vYNu1QsgtGI/s1600/Duke_Nukem_Forever+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="247" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TMW4bpyWyII/AAAAAAAAADU/vYNu1QsgtGI/s320/Duke_Nukem_Forever+2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.cynamite.de/Games-Aktuell-Brands-230077/News/Games-Aktuell-11-10-jetzt-am-Kiosk-Duke-Nukem-Forever-erstmals-gespielt-erster-Test-von-Fallout-New-Vegas-Resistance-3-uvm-794324/galerie/1447708/#tp"&gt;Source&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-599663692403991974?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/599663692403991974/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/10/duke-promo-pic.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/599663692403991974'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/599663692403991974'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/10/duke-promo-pic.html' title='Duke promo pic'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_KdwDU-XjbQU/TMW4bpyWyII/AAAAAAAAADU/vYNu1QsgtGI/s72-c/Duke_Nukem_Forever+2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-241816691057441477</id><published>2010-10-22T14:13:00.000-07:00</published><updated>2010-10-25T13:55:54.796-07:00</updated><title type='text'>First German 'pseudo' Cover Story!</title><content type='html'>&lt;div style="text-align: justify;"&gt;'Games Aktuell' has DNF as their cover story! But it is just a cover story based on the already shown 'PAX Demo' and a Randy Pitchford interview. The article makes one think 'Games Aktuell' was at GBX HQ in Dallas, but I got the impression they just saw DNF at the DNF Munich Event. Also there is no new information revealed!&lt;br /&gt;IN OTHER NEWS: the new PC Games and Gamestar will have a DNF cover story based on a exclusive report, so they say. :) STAY TUNED for my scans next Wednesday!&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;&lt;a href="http://2.bp.blogspot.com/_KdwDU-XjbQU/TMH80UPEO1I/AAAAAAAAADI/MxFdkj5y19A/s1600/Titel.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/_KdwDU-XjbQU/TMH80UPEO1I/AAAAAAAAADI/MxFdkj5y19A/s400/Titel.jpg" width="290" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_KdwDU-XjbQU/TMH7Y702WzI/AAAAAAAAAC0/PF8AgoB86vo/s1600/Seite+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/_KdwDU-XjbQU/TMH7Y702WzI/AAAAAAAAAC0/PF8AgoB86vo/s400/Seite+1.jpg" width="290" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_KdwDU-XjbQU/TMH7qOZIFXI/AAAAAAAAAC4/q7VbXghIOAE/s1600/Seite+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/_KdwDU-XjbQU/TMH7qOZIFXI/AAAAAAAAAC4/q7VbXghIOAE/s400/Seite+2.jpg" width="290" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_KdwDU-XjbQU/TMH7697KutI/AAAAAAAAAC8/FcZ6Lsd3N6I/s1600/Seite+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/_KdwDU-XjbQU/TMH7697KutI/AAAAAAAAAC8/FcZ6Lsd3N6I/s400/Seite+3.jpg" width="290" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_KdwDU-XjbQU/TMH8Qr2eWyI/AAAAAAAAADA/WoNkzOrVchc/s1600/Seite+4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/_KdwDU-XjbQU/TMH8Qr2eWyI/AAAAAAAAADA/WoNkzOrVchc/s400/Seite+4.jpg" width="290" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_KdwDU-XjbQU/TMH8hPsi1jI/AAAAAAAAADE/M4ASoBpkpp8/s1600/Seite+5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/_KdwDU-XjbQU/TMH8hPsi1jI/AAAAAAAAADE/M4ASoBpkpp8/s400/Seite+5.jpg" width="290" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_KdwDU-XjbQU/TMH80UPEO1I/AAAAAAAAADI/MxFdkj5y19A/s1600/Titel.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-241816691057441477?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/241816691057441477/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/10/first-german-pseudo-cover-story.html#comment-form' title='1 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/241816691057441477'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/241816691057441477'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/10/first-german-pseudo-cover-story.html' title='First German &apos;pseudo&apos; Cover Story!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_KdwDU-XjbQU/TMH80UPEO1I/AAAAAAAAADI/MxFdkj5y19A/s72-c/Titel.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-7309031793714109981</id><published>2010-10-14T09:09:00.000-07:00</published><updated>2010-10-14T09:09:43.808-07:00</updated><title type='text'>DNF one-liner revealed!</title><content type='html'>In &lt;a href="http://www.duke4.net/news.php?extend.373.2"&gt;this intervierw&lt;/a&gt; Jon St. John reveals a new one-liner for DNF!&lt;br /&gt;&lt;br /&gt;It's a homage to&lt;i&gt;&lt;b&gt; 'I'll rip off your head and shit down your neck!'&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;here it is:&lt;span style="font-size: large;"&gt;&lt;i&gt;&lt;b&gt; 'I'll rip out your eyeball and piss on your brain!'&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;EPIC Classyness! :D&lt;br /&gt;&amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-7309031793714109981?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/7309031793714109981/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/10/dnf-one-liner-revealed.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/7309031793714109981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/7309031793714109981'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/10/dnf-one-liner-revealed.html' title='DNF one-liner revealed!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-8226047432500640675</id><published>2010-10-09T00:09:00.000-07:00</published><updated>2010-10-09T00:09:05.008-07:00</updated><title type='text'>Fun: Duke in 2040!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.tz-online.de/bilder/2009/05/27/321137/85342545-heino.9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="239" src="http://www.tz-online.de/bilder/2009/05/27/321137/85342545-heino.9.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://www.tz-online.de/bilder/2009/05/27/321137/85342545-heino.9.jpg"&gt;Source&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-8226047432500640675?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/8226047432500640675/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/10/fun-duke-in-2040.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8226047432500640675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/8226047432500640675'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/10/fun-duke-in-2040.html' title='Fun: Duke in 2040!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-5785372943753249141</id><published>2010-10-08T23:09:00.000-07:00</published><updated>2010-10-08T23:09:59.554-07:00</updated><title type='text'>DNF demo for the public will be a different!</title><content type='html'>Steve Gibson Vice President of Marketing at Gearbox confirmed in a recent interview with 'Digital Spy' that the DNF demo for the internet will be a different to the one recently shown at the press events! Horay!!!&lt;br /&gt;Further good news are that the multiplayer part will be presented to the press in an upcoming event soon. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.digitalspy.co.uk/gaming/news/a281056/duke-nukem-demo-to-feature-surprise.html"&gt;Source&lt;/a&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-5785372943753249141?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/5785372943753249141/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/10/dnf-demo-for-public-will-be-different.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5785372943753249141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5785372943753249141'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/10/dnf-demo-for-public-will-be-different.html' title='DNF demo for the public will be a different!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-1752633476402332388</id><published>2010-10-07T12:15:00.000-07:00</published><updated>2010-10-07T12:15:15.157-07:00</updated><title type='text'>Germans and Austrians get DNF Early Access Club too</title><content type='html'>2K Germany just told me that the German and Austrian Versions of Borderlands GOTY will&amp;nbsp; include the DNF Early Access Club 'token' too!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-1752633476402332388?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/1752633476402332388/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/10/germans-and-austrians-get-dnf-early.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1752633476402332388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/1752633476402332388'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/10/germans-and-austrians-get-dnf-early.html' title='Germans and Austrians get DNF Early Access Club too'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-555215022971068640</id><published>2010-10-07T11:52:00.000-07:00</published><updated>2010-10-07T11:52:00.416-07:00</updated><title type='text'>Gearbox behind the scenes</title><content type='html'>&amp;nbsp;Here is a preview for the behind the scenes footage at Gearbox coming up soon.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;http://g4tv.com/thefeed/blog/post/707955/Creators-of-Borderlands-and-Duke-Nukem-Forever-Go-Behind-the-Scenes.html&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-555215022971068640?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/555215022971068640/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/10/gearbox-behind-scenes.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/555215022971068640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/555215022971068640'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/10/gearbox-behind-scenes.html' title='Gearbox behind the scenes'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-3765628649123733133</id><published>2010-09-26T05:05:00.000-07:00</published><updated>2010-09-26T12:25:07.433-07:00</updated><title type='text'>Mikey Neumann confirms DNF release for EARLY 2011 !!!!</title><content type='html'>Ladies and Gentlemen GOOD NEWS!&lt;br /&gt;&lt;br /&gt;During episode 100 of the Avault Podcast Gearbox' Mikey Neumann' confirms at 35:41 that DNF will get a EARLY 2011 release! AWESOME!!! &lt;br /&gt;&lt;br /&gt;Hear it for yourselves:&lt;span style="font-size: large;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;a href="http://www.avaultpodcast.com/wimpy.html"&gt;Source&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;UPDATE!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;Amazon.com has changed the release date of DNF to February 1, the same date that gamestop.com lists. Suspicious in the latest events. I guess we can expect DNF to be released on that date or sometime around it. You can quote me on this, DNF release sometime between mid of January until March.&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-3765628649123733133?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/3765628649123733133/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/09/mikey-neumann-confirms-dnf-release-in.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3765628649123733133'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3765628649123733133'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/09/mikey-neumann-confirms-dnf-release-in.html' title='Mikey Neumann confirms DNF release for EARLY 2011 !!!!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-7002195877755197158</id><published>2010-09-26T04:25:00.000-07:00</published><updated>2010-09-26T04:26:07.011-07:00</updated><title type='text'>Duke continues to come up with 'Duke definitions'</title><content type='html'>Still not a fan of Duke on Facebook? Do it now and spread the word or he will kick your ass!&lt;br /&gt;So you remember the cool and funny Duke definitions? Duke came up with a new one.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;h3 class="UIIntentionalStory_Message"&gt;&lt;span class="UIIntentionalStory_Names"&gt;                      &lt;/span&gt;&lt;i&gt;&lt;span class="UIStory_Message"&gt;Duke  definition:  Blockbuster -- A new street cleaning weapon that sounds  friggin fun.  But if I don't return it after 2 days, it'll stop working.   Don't get some.&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;a href="http://www.facebook.com/home.php?#%21/DukeGame?ref=ts"&gt;&lt;/a&gt;&lt;/b&gt;&lt;/h3&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;h3 class="UIIntentionalStory_Message"&gt;&lt;b&gt;&lt;a href="http://www.facebook.com/home.php?#%21/DukeGame?ref=ts"&gt;Source&lt;/a&gt;&lt;/b&gt;&lt;/h3&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-7002195877755197158?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/7002195877755197158/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/09/duke-continues-to-come-up-with-duke.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/7002195877755197158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/7002195877755197158'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/09/duke-continues-to-come-up-with-duke.html' title='Duke continues to come up with &apos;Duke definitions&apos;'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-2508823067448520891</id><published>2010-09-25T05:44:00.000-07:00</published><updated>2010-09-25T05:44:51.832-07:00</updated><title type='text'>'Monday Monday' and 'Invaders Must Die' featured in the DNF trailer</title><content type='html'>I read some days ago as far as I remember on Duke4.net the comments of a PAX attendee who recalled his experience and he mentioned that the hippie hymne 'monday monday' from the Mamas and Papas will be one of the songs featured in the trailer. Another song is 'invaders must die' by The Prodigy.&lt;br /&gt;&amp;nbsp;To get some feeling how the music in the new trailer goes. Listen here:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;http://www.youtube.com/watch?v=9Ku6gagYh80&lt;/b&gt;&lt;br /&gt;&lt;b&gt;http://www.youtube.com/watch?v=BfUuHQF9lVs&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I say awesome!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-2508823067448520891?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/2508823067448520891/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/09/monday-monday-and-invaders-must-die.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/2508823067448520891'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/2508823067448520891'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/09/monday-monday-and-invaders-must-die.html' title='&apos;Monday Monday&apos; and &apos;Invaders Must Die&apos; featured in the DNF trailer'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-3260543987124061548</id><published>2010-09-22T04:57:00.000-07:00</published><updated>2010-09-22T04:57:26.567-07:00</updated><title type='text'>DNF will be in the new season of Jace Hall Show</title><content type='html'>Jace teases DNF surprises at the upcoming Jace Hall Show starting in early or late October!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;a href="http://www.youtube.com/watch?v=I40VqvTqisI"&gt;Listen to 9:20-10:02&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-3260543987124061548?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/3260543987124061548/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/09/dnf-will-be-in-new-season-of-jace-hall.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3260543987124061548'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/3260543987124061548'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/09/dnf-will-be-in-new-season-of-jace-hall.html' title='DNF will be in the new season of Jace Hall Show'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-5306486256894909157</id><published>2010-09-19T16:45:00.000-07:00</published><updated>2010-09-19T16:46:55.527-07:00</updated><title type='text'>The best video-interview so far</title><content type='html'>Randy Pitchford was interviewed by Giant Bombs's Jeff Gerstmann. Gerstmann does great interviews in general and this one is probably one of his best and funniest, thanks to Randy and Duke!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;a href="http://www.giantbomb.com/pax-2010-randy-pitchford-talks-duke-nukem-forever/17-3223/"&gt;Watch here!&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-5306486256894909157?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/5306486256894909157/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/09/best-video-interview-so-far.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5306486256894909157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/5306486256894909157'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/09/best-video-interview-so-far.html' title='The best video-interview so far'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-2745134116176532252</id><published>2010-09-16T15:04:00.000-07:00</published><updated>2010-09-16T15:05:06.228-07:00</updated><title type='text'>DNF pre-order now available!</title><content type='html'>According to dukenukemforever.com DNF is now officialy available for pre-order at Amazon and GameStop!&lt;br /&gt;&lt;br /&gt;&lt;div style="color: red;"&gt;&lt;b&gt;&lt;a href="http://www.amazon.com/gp/product/B002I0HAC6?ie=UTF8&amp;amp;tag=wwwborderland-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=B002I0HAC6"&gt;Amazon&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="color: red;"&gt;&lt;b&gt;&lt;a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=84187%20"&gt;GameStop&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-2745134116176532252?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/2745134116176532252/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/09/dnf-pre-order-now-available.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/2745134116176532252'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/2745134116176532252'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/09/dnf-pre-order-now-available.html' title='DNF pre-order now available!'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8436874893055400397.post-4718495135286780089</id><published>2010-09-15T13:19:00.000-07:00</published><updated>2010-09-15T13:19:09.277-07:00</updated><title type='text'>Duke4.net interviews Scott Miller</title><content type='html'>&amp;nbsp;Very cool exclusive interview!&lt;br /&gt;&lt;br /&gt;&lt;span style="background-color: black; color: #e06666; font-size: large;"&gt;&lt;i&gt;&lt;b&gt;&lt;a href="http://www.duke4.net/comment.php?comment.news.356"&gt;Read here&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="background-color: black;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8436874893055400397-4718495135286780089?l=dukewatch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dukewatch.blogspot.com/feeds/4718495135286780089/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://dukewatch.blogspot.com/2010/09/duke4net-interviews-scott-miller.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4718495135286780089'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8436874893055400397/posts/default/4718495135286780089'/><link rel='alternate' type='text/html' href='http://dukewatch.blogspot.com/2010/09/duke4net-interviews-scott-miller.html' title='Duke4.net interviews Scott Miller'/><author><name>DukeWatch</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
