Montag, 28. März 2011

Australian rating board spoils DNF scenes!


Here are some examples:

In various bathroom locations throughout the game, the player can have Duke “piss” in urinals and on occasion, in these same venues can also pick up faecal matter from a toilet bowl and throw it about.

The Board also notes the player ability, in a final climactic scene when Duke kills the alien general, to implicitly urinate into the defeated creature’s eye socket. The Board notes that within that playable context, no other ability is affected which enables the player to direct urine flow or throw faecal matter at or onto other characters and no nudity is depicted during these activies.

No dismemberment or  decapitation is viewed.
Commentary: I guess the classification board didn't played the game properly! LOL

In one of the game levels, Duke enters an alien lair to “rescue” kidnapped Earth women who have been implicitly impregnated by the alien enemy.
These women are rendered with a mannequin-like appearance, and appear torso nude and partially cocooned either suspected from a cave-like roof or against walls.
In order to “spare” the women’s suffering Duke has the ability to shoot the women resulting in small blood bursts. Those he does not shoot are seen implicitly exploding as the alien “baby” matures.

In the level Titty City, Duke enters a strip club where he meets a stripper who invites him to locate (among other items) a vibrator and a condom.
In the men’s toilet, Duke can enter a toilet cubicle with what appears to be a “glory hole” in the cubicle wall. A cartoon image of a woman’s face is on the wall with a hole evident in the drawing’s mouth and the word “Yum” beside it.
Upon the successful completion of this level, Duke is given a “special” lap-dance by the stripper. The breast nude female is depicted in a first person perspective implicitly gyrating on Duke’s lap.
The Board notes a facility also exists for the player to “jiggle” the stripper’s breasts during this scene.

Original source

Donnerstag, 24. März 2011

DNF officially DELAYED to June!!!! UPDATE!

Yes that's right. I guess Duke never comes early...forever! :P

I will keep you updated on this topic!

I have the feeling that with DNF being in the spotlight on the internet again...the announcement of the delay caused a major visitors peak  at and GBX forums and is a trending topic on twitter again....there is some big momentan right there. The demo release would make huge impact now. You hear me GBX! ;)


Randy speaks up on the GBX forums:

Hi Everyone,

Thanks for coming to the forums and beating us up a bit over this. We asked you guys to come here and do that and we really deserve it. I am ultimately responsible for Duke now, so I deserve it. Given that we've made this mistake and it's cost everyone another several weeks of waiting, I think it's helpful for myself and for all of us to feel a little pain from that.

I want you to know, though, that when we announced May, we believed it. Thousands and thousands of tasks and bugs have been completed since then. Each of those work items created a degree of uncertainty with our prediction. But we use our experience and the trends and data we have to guide our predictions and that gave us confidence that May was not only accurate, but had some cushion in it.

I don't think I'm going to surprise anyone with this information, but it turns out that from a project point of view, Duke is a different beast all together. Some of our experience, it turns out, didn't turn out to help us as much as we are used to in providing accuracy with our predictions. Many of the elements of uncertainty that were rolled up in all of the unfinished work turned out to be more challenging or difficult than we were able to see at that time and too many of those points of uncertainty ended up biting us.

So we had to make a very difficult, painful and expensive decision to shift the date by several weeks.

When we announced May, we believed it and we felt that our fans, who have been waiting so long for this game, deserved to know what we believed. After all - by the time we announced the launch date (in January), we had gone many months since we first announced the return of Duke at PAX Prime in August of 2010. During that time, the sentiment among the most loyal fans was that we OWED them information.

I didn't want to do the "when it's done" thing. I think that would've been worse - more as if we were toying with fans. Certainly we must have *some* idea! That's what the sentiment would've been if we said "when it's done" and it would've been true.

We had some idea. In fact, we felt very confident that May was the time.

But the problem with these projects is that there is a lot of uncertainty in the tasks and challenges where the solutions aren't already known and the time it takes to implement the solutions that are known is also not known.

But fans don't want uncertainty. We don't want to hear uncertainty at all, do we? We want answers. And we, as gamers and customers, deserve answers.

So we thought we were doing the right thing. We provided answers. We announced the date that, at the time, we knew and understood to be the true date.

As we got along a little more, say, the month of February, it looked like we could make it.

And, there was a lot at stake and waffling on something like the ship date for Duke Nukem Forever isn't a good idea. So we really convinced ourselves. I convinced myself.

But I was wrong.

I'm sorry I was wrong.

I'm for that I am so, so sorry.

We're doing the best we can. Our mission is to complete and deliver the game that all of us, Gearbox people included, have waited so long to get our hands on. This game - this legendary, unimaginably fascinating and historical game - is one that not too long ago should've been dead. It *was* dead, but not for the love of the fans and the commitment of the team that is working day and night to bring it to release.

But it turns out that doing "the best we can" did not give us sufficient accuracy in our predictions to avoid this situation.

So I am sorry.

Now - what about the video?

Once we knew the decision we had to make, we talked about how we would tell everyone.

There were ideas about doing some kind of bit where it was going to be made out like it was Duke's fault. Some even suggested laying blame on some of the people or issues where uncertainty on the project was the highest and results caused the most variables in date predictability.

Ultimately, I decided that:

1) We need to own this responsibility for the delay and apologize for it, and

2) That *I* needed to own up to this personally.

I am now responsible for Duke Nukem now so whatever happens with this game, good or bad, is ultimately my responsibility. So I was going to own that responsibility. That was a key component of how to reveal that we missed.

I should now explain that we have this weird kind of thing that drives most of us... I have this weird kind of thing *very* strongly - maybe too strongly.

Here's what this weird kind of thing is: Our purpose in life is to entertain people.

That's what drives me. I can't seem to be okay with myself unless whatever energy I have is used to help enable and provide entertainment and feelings of joy and amusement for others.

I care about video games because, well, interactive entertainment is simply the most interesting, exciting, compelling, valuable, meaningful, impactful and important form of entertainment in the world.

So we couldn't help ourselves. With the announcement, the video also couldn't help itself but to try to entertain you. Even though it was about me owning responsibility for the delay and about us apologizing for it and even *asking* you guys to come here and beat us up over it, there was a strong feeling that the revelation of the delay should at least attempt and hopefully succeed at providing some kind of entertainment value for you.

I realize that some of you feel betrayed by the date change. I'm sorry. I hope I can earn your trust back and whether I do or not I will always be working towards earning it.

But I hope all of you trust that the goal in the video wasn't to make fun of *you*. Besides offering the information regarding the date change, the goal of the video was to make fun of *us*. The purpose in making fun of ourselves was meant to be for your amusement and entertainment. I'm glad to see that it succeeded with many of you.

But ultimately, we screwed up and we're owning up to that. We were wrong about the date.

I was wrong about the date.

I'm sorry.

Try not to take it out on the team too hard. Everyone is working their assess off to make you guys happy.

And try not to take it out on Duke.

You can pull your bets off of me, but ALWAYS Bet on Duke.


It's alright Randy, I still love you! Hail to the best CEO ever!

And btw, he is sorry! ;)

Dienstag, 22. März 2011

Afro Duke in da house!

A guy called "Afro" on the GBX forums made a thread called "Duke Nukem Forever multiplayer needs a black Duke Nukem with afro."

But as this was just not funny enough, a creative guy called "Jackhepburn" contributed to the thread with one epic picture....

Another variant of this made by Squebeb:

This is the mentioned thread

If you want to get into the vibe of Bro Nukem watch and listen to this

Freitag, 18. März 2011

Duke ready to ship: WARNING sarcasm ahead!

The Duke in packaging and ready to ship. Available this May. Come Get Some!!


Prepare for some sarcastic comments, laughs and nerd rage on the forums about this one...

Epic DNF 2011 tribute

Check this tribute out: prepare for awesome!

Commando Nukem wrote:
Hey guys,

Chris Bulman (D3drocks) made a new version of Grabbag which, I think, kicks a lot of ass. So, he requested that I do a video to go with the track. It makes use of some of the new one liners and sound effects from the website and the latest footage we've seen thus far:

The original and totally awesome track can be heard here:

Hail to the King, baby!

Donnerstag, 17. März 2011

BBFC reveals DNF goods!


The classified items include:

- DNF itself of course.
-1998 E3 Trailer.
-2001 E3 Trailer.
-a gameplay video from 2003 which runs 1 minute and 16 seconds.
-another gameplay video from 2006 which runs 1 minute and 14 seconds.
-2007 Christmas teaser.
-Tryptich promo video which runs 2 minutes and 27 seconds.
-a video titled Killed in Action which runs 23 seconds.
-and cutscenes which run 7 minutes in total.

WOW, thats quite meaty info right there. I wonder if the gameplay video from 2003 and 2006 will be hidden in DNF or just be on the DVD. And 7 minutes cutscenes for DNF is not much. But remember DNF is an action game which tells it story through ingame actions. But I do know due to the leaked plot that there probably is a good amount of the 7 minutes at the end of the game.

Freitag, 11. März 2011

Jace@GBX next Friday on the JHS!!!

Jace Hall announced in the latest episode of the Jace Hall Show that he will feature exlusive video footage of DNF during his trip down to GBX days ago in the next and final episode of the JHS on Friday March 18.

Donnerstag, 10. März 2011

All audio from the new website

Want to download all Duke's one-liners from the revamped website and also can't wait to get your hands on the new grabbag.
Get in here:

DNF website relaunched!

Visit and get blown away by awesome! Finally we hear the new grabbag for the first time and it's kinda old school. :)

What George said:
I mean, how many game sites give you an up-skirt shot when you click on Downloads?! :)


nuff said!

EDIT: you should definitely click the community button on the website! Some nice stuff in there!

Montag, 7. März 2011

Jace Hall getting a full on DNF treat

 You should follow Jace Hall's twitter.
SNAP! 6am flight 2 TEXAS 2 PLAY A NEARLY COMPLETE DUKE NUKEM FOREVER IN PRIVATE 2 verify its 1337ness! FollowMyTwitterIfUwantInfo


He first tweet from GBX:

At GEARBOX checking out DUKE NUKEM FOREVER! I am seeing everything and it is fucken awesome. More tweets soon.


UPDATE with more pictures!